Difference between revisions of "SRD:Weapon Qualities"
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===Weapon Qualities=== | ===Weapon Qualities=== | ||
− | Here is the format for weapon entries (given as column headings on Table: Weapons | + | Here is the format for weapon entries (given as column headings on [[SRD:Weapons#Table: Weapons|Table: Weapons]]). |
=====Cost===== | =====Cost===== | ||
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The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a [[SRD:Double Weapon|double weapon]]. Use the second damage figure given for the [[SRD:Double Weapon|double weapon]]’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes. | The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a [[SRD:Double Weapon|double weapon]]. Use the second damage figure given for the [[SRD:Double Weapon|double weapon]]’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes. | ||
− | {| class="d20" cellspacing="0" cellpadding="0" | + | {| class="zebra d20" cellspacing="0" cellpadding="0" |
− | |+ | + | |+{{Anchor|Table: Weapon Damage by Size}} |
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− | ! Fine !! | + | ! Fine !! Diminutive !! Tiny !! Small !! Medium !! Large !! Huge !! Gargantuan !! Colossal |
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| — || — || — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 | | — || — || — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 | ||
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| — || — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 | | — || — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 | ||
|- | |- | ||
| — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 | | — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 | ||
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| 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 | | 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 | ||
|- | |- | ||
| 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6 | | 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6 | ||
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| 1d2 || 1d3 || 1d4 || 1d6 || 2d4 || 2d6 || 3d6 || 4d6 || 6d6 | | 1d2 || 1d3 || 1d4 || 1d6 || 2d4 || 2d6 || 3d6 || 4d6 || 6d6 | ||
|- | |- | ||
| 1d3 || 1d4 || 1d6 || 1d8 || 1d10 || 2d8 || 3d8 || 4d8 || 6d8 | | 1d3 || 1d4 || 1d6 || 1d8 || 1d10 || 2d8 || 3d8 || 4d8 || 6d8 | ||
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| 1d4 || 1d6 || 1d8 || 1d10 || 1d12 || 3d6 || 4d6 || 6d6 || 8d6 | | 1d4 || 1d6 || 1d8 || 1d10 || 1d12 || 3d6 || 4d6 || 6d6 || 8d6 | ||
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| 1d4 || 1d6 || 1d8 || 1d10 || 2d6 || 3d6 || 4d6 || 6d6 || 8d6 | | 1d4 || 1d6 || 1d8 || 1d10 || 2d6 || 3d6 || 4d6 || 6d6 || 8d6 | ||
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| 1d6 || 1d8 || 1d10 || 2d6 || 2d8 || 3d8 || 4d8 || 6d8 || 8d8 | | 1d6 || 1d8 || 1d10 || 2d6 || 2d8 || 3d8 || 4d8 || 6d8 || 8d8 | ||
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{{SRD Weapon Footer}} | {{SRD Weapon Footer}} | ||
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[[Category:Weapon|{{BASEPAGENAME}}]] | [[Category:Weapon|{{BASEPAGENAME}}]] |
Latest revision as of 06:32, 23 February 2011
This material is published under the OGL |
Contents
Weapon Qualities[edit]
Here is the format for weapon entries (given as column headings on Table: Weapons).
Cost[edit]
This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon.
This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.
Damage[edit]
The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a double weapon. Use the second damage figure given for the double weapon’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes.
Fine | Diminutive | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
---|---|---|---|---|---|---|---|---|
— | — | — | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 |
— | — | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 |
— | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 |
1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 |
1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 | 6d6 |
1d2 | 1d3 | 1d4 | 1d6 | 2d4 | 2d6 | 3d6 | 4d6 | 6d6 |
1d3 | 1d4 | 1d6 | 1d8 | 1d10 | 2d8 | 3d8 | 4d8 | 6d8 |
1d4 | 1d6 | 1d8 | 1d10 | 1d12 | 3d6 | 4d6 | 6d6 | 8d6 |
1d4 | 1d6 | 1d8 | 1d10 | 2d6 | 3d6 | 4d6 | 6d6 | 8d6 |
1d6 | 1d8 | 1d10 | 2d6 | 2d8 | 3d8 | 4d8 | 6d8 | 8d8 |
1d8 | 1d10 | 2d6 | 2d8 | 2d10 | 4d8 | 6d8 | 8d8 | 12d8 |
Critical[edit]
The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.
Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.
×2[edit]
The weapon deals double damage on a critical hit.
×3[edit]
The weapon deals triple damage on a critical hit.
×3/×4[edit]
One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.
×4[edit]
The weapon deals quadruple damage on a critical hit.
19–20/×2[edit]
The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)
18–20/×2[edit]
The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)
Range Increment[edit]
Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.
Weight[edit]
This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.
Type[edit]
Weapons are classified according to the type of damage they deal: bludgeoning, piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.
Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.
In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.
Special[edit]
Some weapons have special features. See the weapon descriptions for details.
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