Difference between revisions of "SRD:Darkmantle"

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=DARKMANTLE=
 
=DARKMANTLE=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Small | type=[[SRD:Magical Beast Type|Magical Beast]]
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|size=Small |type=Magical Beast
| hd=1d10+1  | hp=6  
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|hd=1d10+1  |hp=6  
| init=+4
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|init=+4
| speed=20 ft. (4 squares), fly 30 ft. (poor)
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|speed=20 ft. (4 squares), fly 30 ft. (poor)
| ac=17 (+1 size, +6 natural) | touch=11  | flat=17  
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|ac=17 (+1 size, +6 natural) |touch=11  |flat=17  
| bab=+1 | grapple=+0
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|bab=+1 |grapple=+0
| at=Slam +5 melee (1d4+4)
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|at=Slam +5 melee (1d4+4)
| full_at=Slam +5 melee (1d4+4)
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|full_at=Slam +5 melee (1d4+4)
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=Darkness, [[SRD:Improved Grab|improved grab]], [[SRD:Constrict|constrict]] 1d4+4
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|sa=Darkness, [[SRD:Improved Grab|improved grab]], [[SRD:Constrict|constrict]] 1d4+4
| sq=[[ SRD:Blindsight and Blindsense|Blindsight]] 90 ft.
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|sq=[[ SRD:Blindsight and Blindsense|Blindsight]] 90 ft.
| fort=+3 | ref=+2 | will=+0
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|fort=+3 |ref=+2 |will=+0
| str=16| dex=10| con=13| int=2| wis=10 | cha=10
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|str=16|dex=10|con=13|int=2|wis=10 |cha=10
| skills=[[SRD:Hide Skill|Hide]] +10, [[SRD:Listen Skill|Listen]] +5*, [[SRD:Spot Skill|Spot]] +5*
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|skills=[[SRD:Hide Skill|Hide]] +10, [[SRD:Listen Skill|Listen]] +5*, [[SRD:Spot Skill|Spot]] +5*
| feats=[[SRD:Improved Initiative|Improved Initiative]]
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|feats=[[SRD:Improved Initiative|Improved Initiative]]
| env=Underground
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|env=Underground
| org=Solitary, pair, clutch (3–9), or swarm (6–15)
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|org=Solitary, pair, clutch (3–9), or swarm (6–15)
| cr=1
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|cr=1
| treas=None
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|treas=None
| align=[[SRD:Neutral|Always neutral]]
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|align=[[SRD:Neutral|Always neutral]]
| adv=2–3 [[SRD:Hit Dice|HD]] (Small)
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|adv=2–3 [[SRD:Hit Dice|HD]] (Small)
| la=—
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|la=—
 
}}
 
}}
 
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.
 
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.
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A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.
 
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.
  
===COMBAT===
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===Combat===
  
 
A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.
 
A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.
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These bonuses are lost if its [[ SRD:Blindsight and Blindsense|blindsight]] is negated. The creature’s variable coloration gives it a +4 racial bonus on [[SRD:Hide Skill|Hide]] checks.
 
These bonuses are lost if its [[ SRD:Blindsight and Blindsense|blindsight]] is negated. The creature’s variable coloration gives it a +4 racial bonus on [[SRD:Hide Skill|Hide]] checks.
  
{{SRD Creature Footer}}
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[[Category:CR1|{{BASEPAGENAME}}]]
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----
[[Category:Magical Beast Type|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Nonaligned|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Small Size|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Underground Terrain|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:LA-|{{BASEPAGENAME}}]]
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[[Category:Monster]]

Latest revision as of 06:35, 23 February 2011

This material is published under the OGL

DARKMANTLE[edit]

Size/Type: Small Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +4
Speed: 20 ft. (4 squares), fly 30 ft. (poor)
Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17
Base Attack/Grapple: +1/+0
Attack: Slam +5 melee (1d4+4)
Full Attack: Slam +5 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Darkness, improved grab, constrict 1d4+4
Special Qualities: Blindsight 90 ft.
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10
Skills: Hide +10, Listen +5*, Spot +5*
Feats: Improved Initiative
Environment: Underground
Organization: Solitary, pair, clutch (3–9), or swarm (6–15)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Small)
Level Adjustment:

The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.

A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.

Combat[edit]

A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.

Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking.

Improved Grab (Ex): To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

If it wins the grapple check, it attaches to the opponent’s head and can constrict.

Constrict (Ex): A darkmantle deals 1d4+4 points of damage with a successful grapple check.

Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle.

Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks.

These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.



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Facts about "Darkmantle"
TitleDarkmantle +