Difference between revisions of "SRD:Dispel Good"

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Latest revision as of 07:12, 10 April 2011

This material is published under the OGL


Dispel Good
Abjuration [Evil]
Level: Cleric 5, Evil 5
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Targets: You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text

You are surrounded by dark, wavering, unholy energy.

First, you gain a +4 deflection bonus to AC against attacks by good creatures.

Second, on making a successful melee touch attack against an good creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an good creature or any one good spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.



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Facts about "Dispel Good"
ComponentV +, S + and DF +
DescriptorEvil +
LevelCleric 5 + and Evil 5 +
RangeTouch +
SchoolAbjuration +
TitleDispel Good +