Difference between revisions of "SRD:Animate Objects"

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| name=Animate Objects
 
| name=Animate Objects
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Bard Spell List|Brd]] 6, [[SRD:Chaos Domain|Chaos]] 6, [[SRD:Cleric Spell List|Clr]] 6
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| lvl=Bard 6, Chaos 6, Cleric 6
 
| comp=V, S
 
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''Animate objects ''can be made permanent with a ''[[SRD:Permanency|permanency]] ''spell.
 
''Animate objects ''can be made permanent with a ''[[SRD:Permanency|permanency]] ''spell.
  
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Latest revision as of 05:25, 11 April 2011

This material is published under the OGL


Animate Objects
Transmutation
Level: Bard 6, Chaos 6, Cleric 6
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One Small object per caster level; see text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell.

This spell cannot animate objects carried or worn by a creature.

Animate objects can be made permanent with a permanency spell.



Back to Main PageSystem Reference DocumentSpellsBard Spells
Back to Main PageSystem Reference DocumentSpellsCleric Spells
Back to Main PageSystem Reference DocumentSpellsCleric DomainsChaos Domain

Facts about "Animate Objects"
ComponentV + and S +
LevelBard 6 +, Chaos 6 + and Cleric 6 +
RangeOther +
SchoolTransmutation +
TitleAnimate Objects +