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Vampire, Lasombra (3.5e Template)

50 bytes added, 23:05, 9 May 2011
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A vampire retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless noted otherwise.
'''Blood Drain (Ex):''' A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 1d2 points of Constitution drain each round the pin is maintained. On each such successful attack, the vampire gains 5 temporary hit points. In addition, the Lasombra adds the drained Constitution points to his own Vitae pool. This pool may not exceed his level.
'''Dominate (Su):''' A vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet.
'''Create Spawn (Su):''' If the vampire instead drains the victim’s ( a humanoid or monstrous humanoid only) Constitution to 0 or lower, the victim can rise as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In order for the drained individual to return as either a spawn or vampire, the progenitor must feed the creature his blood. This deals 4 points of temporary constitution damage to the progenitor that heal naturally. In either case, the new vampire or spawn is under the command of the vampire that created it (treat as obsession) and remains so until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
==== Special Qualities ====
'''Damage Reduction (Su):''' A vampire has damage reduction 5/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
'''Fast Healing (ExSu):''' A vampire heals 2 points 1 point of damage each round so long as it has at least 1 hit pointvitae. If reduced to 0 hit points in combat, it the Lasombra enters what is called 'Torpor'. During Torpor, the Lasombra seems to be dead. In torpor, the Lasombra remains unconscious but alive for 20-HD days. If they are exposed to the sun, the automatically assumes gaseous form fail their Fortitude save and attempts to escapeare incinerated. It The Lasombra must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up expend one vitae to nine miles in 2 hourswaken from torpor.) Any additional damage dealt to a vampire forced into gaseous form If the Lasombra has no effect. Once at rest vitae, he remains unconscious in its coffin, torpor until they gain vitae (probably by a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 2 hit points per round. '''Resistances (Exfaithful minion spilling blood into their mouth):''' A vampire has resistance to cold 5.
'''Turn Resistance (Ex):''' A vampire has +4 turn resistance.
These vitae can be spent as a free action to:
-Instantly restore 1d12+6 HD points of health.
-Add 5+10 HD to any physical skill roll. (As determined by DM)
-Add +5 HD to any Fortitude save. Forcing blood through dead veins is strenuous however, and can only be done twice a day.
-Add +10 HD to either Strength or and Dexterity for 2 turns.
-Resist damage from sunlight for 1 turn per vitae spent. This turn can only be spent fleeing from said sunlight, though the vampire may attack anyone in his way.
-A Lasombra loses one vitae every time he wakes. If he is forced to wake during the day, he can stay awake for 4 rounds per vitae. These points are expended every round.
 
-While feeding, a Lasombra can expend one vitae to cause the prey to become friendly toward the vampire. The creatures attitude can never go above friendly through the use of this power.
==== Abilities ====
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