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===Entombed Bones Tactics===
  
 
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Revision as of 00:20, 26 July 2011

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Author: Techpriest88 (talk)
Date Created: 6/2/11
Status: In progress.
Editing: Please suggest on talk page.
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Elemental "Undead"

It is common practice, in many civilizations that practice the Art of magic, to create automatons and constructs from non-living materials. This is often accomplished by fashioning a suitable vessel for an elemental spirit or essence, then infusing it into its new body and binding it to the will of the caster. The elemental spirit must have an affinity for this body, therefore, most common constructs are infused with a spirit closely aligned to the element of earth, having solid, "earthy" bodies.

The reason that mostly non-living materials are used to make constructs is that living beings, and consequently their remains, have a sort of physical memory that can make such things difficult. This is what gives soul-less undead their unique characteristics and motivations. The body most keenly remembers these things and so, given a mindless animating force, those memories will guide their actions.

Despite the obvious challenges inherent in animating such beings, a body's physical memory can be advantageous. As stated earlier, constructs are usually infused with spirits aligned with elemental earth, as the delicacy of their affinity requires. The memory of a body can, however, be strong enough to influence the sorts of elemental essence with which it has affinity. As any necromancer could tell us, these memories are particularly strong when made in the last moments of a being's life.

The advantage in choosing a once-living material in construction of automatons is that more exotic elemental spirits can be infused into the creation. This allows their master to access their unique properties and abilities. This must, of course, be undertaken with care, given the unpredictability inherent in beings so similar to the undead.

The simplest constructs of this sort, in fact, strongly resemble undead. Bodies of the deceased are, naturally, very capable vessels of an animating force. As such, they provide the most convenient approach to creating an automaton. The easiest method, however, is often the most risky, as such constructs are most similar to undead in both habit and demeanor. Often have they escaped the control of incautious masters and slain them.

With elaborate modification and preparation, the end result is significantly more predictable and controlable. One relatively common example of this is the bone golem, which is constructed in a manner very similar to other types of golems.

Scorched Bones

The being before you appears to be a skeleton, charred and cracked by intense heat. Minute rivulets of liquid flame can be glimpsed flowing through the fissures in its bones and joints, a fiery glow suspended in its eye sockets.

Scorched Bones
Level ? ?
Medium elemental construct (fire)
XP ?
Initiative +? Senses Perception +?
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 6
Traits
Aura.png Accute Agony (Fear) ♦ Aura 1
Living creatures who move into or start their turns within this aura feel the agony endured by the scorched bones in the final moments of its life. Such creatures may only use at-will powers.
Standard Actions
BasicMelee.png Claws (Fire) ♦ At-Will
Attack: +? vs. AC;
Hit: ? damage and ? fire damage.
Close.png Eruption (Fear, Fire) ♦ Encounter
Attack: Close burst 1, +? vs. Will;
Hit: ? fire damage, and the target is dazed;
Miss: Half damage, and the target is not dazed.
Alignment Unaligned Languages --
Str ? (+?) Dex ? (+?) Wis ? (+?)
Con ? (+?) Int ? (+?) Cha ? (+?)

Scorched Bones Tactics

Frigid Bones

The being before you appears to be a skeleton, limned with rime and bedecked with icicles. Deposits of hoarfrost clog and deform its joints slowing it not at all, a cold aurora suspended in its eye sockets.

Frigid Bones
Level ? ?
Medium elemental construct (cold)
XP ?
Initiative +? Senses Perception +?
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 6
Traits
Aura.png Numbing Lethargy (Fear) ♦ Aura 1
Living creatures who move into or start their turns within this aura affected by the lethargy felt by frigid bones in the final moments of its life. Such creatures are slowed and may not make opportunity attacks.
Standard Actions
BasicMelee.png Claws (Cold) ♦ At-Will
Attack: +? vs. AC;
Hit: ? damage and ? cold damage.
Ranged.png Icy Gaze (Cold, Fear) ♦ Encounter
Attack: Range 10, +? vs. Will;
Hit: ? cold damage, and the target is immobilized;
Miss: Half damage, and the target is not immobilized.
Alignment Unaligned Languages --
Str ? (+?) Dex ? (+?) Wis ? (+?)
Con ? (+?) Int ? (+?) Cha ? (+?)

Frigid Bones Tactics

Entombed Bones

The being before you appears to be a skeleton, encrusted with odd mineral deposits and crytaline growths. Dust and grit dislodge as it moves, choking the air around it, a darkness that defies comprehension residing deep in its eye sockets.

Entombed Bones
Level ? ?
Medium elemental construct (earth)
XP ?
Initiative +? Senses Perception +?
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 6
Traits
Aura.png Choking Entrapment (Fear) ♦ Aura 1
Living creatures who move into or start their turns within this aura feel the suffocating hopelessness the entombed bones in the final moments of its life. Such creatures are restrained.
Standard Actions
BasicMelee.png Claws ♦ At-Will
Attack: +? vs. AC;
Hit: ? damage.
Ranged.png Crush Spirit (Fear) ♦ Encounter
Attack: Range 10, +? vs. Will;
Hit: ? damage, and the target is immobilized;
Miss: Half damage, and the target is not immobilized.
Alignment Unaligned Languages --
Str ? (+?) Dex ? (+?) Wis ? (+?)
Con ? (+?) Int ? (+?) Cha ? (+?)

Entombed Bones Tactics


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