Difference between revisions of "User:Aarnott/Lego Bin 2"
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+ | {{Author | ||
+ | |author_name=Aarnott | ||
+ | |date_created=23:14, 12 August 2011 (UTC) | ||
+ | |status=Working away | ||
+ | }} | ||
+ | == Dire Skunk == | ||
+ | |||
+ | {{Stat Block 2 | ||
+ | |summary=It wasn't me. | ||
+ | |||
+ | <!-- Base Stats --> | ||
+ | |name=Dire Skunk |cr=4 | ||
+ | |al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Animal|Animal]] | ||
+ | |space=5 ft. |reach=5 ft. | ||
+ | |str=12 |dex=18 |con=10 |int=2 |wis=10 |cha=7 | ||
+ | |init=+4 |listen=+6 |spot=+6 |sens= | ||
+ | |||
+ | <!-- Defenses --> | ||
+ | |ac=19 |acmods=+4 Dex, +2 dodge, +3 natural |touch=16 |flat=17 |othac= | ||
+ | |hp=30 |hd=3 |othhp=Like a chicken with its head cut off | ||
+ | |fort=+6 |ref=+7 |will=+5 |othsave= | ||
+ | |||
+ | <!-- Movement --> | ||
+ | |spd=30 ft. (6 squares) | ||
+ | |||
+ | <!-- Offense --> | ||
+ | |bab=+2 |grp=+3 | ||
+ | |atkop= | ||
+ | |melee1=+12 bite (2d6+1) +10/+10 claws (1d4+1) | ||
+ | |||
+ | |sq= | ||
+ | |feats=[[SRD:Weapon Finesse|Weapon Finesse]], [[SRD:Multiattack|Multiattack]] | ||
+ | |skills=[[SRD:Jump|Jump]] +7 | ||
+ | |hdadv=4-6 HD Medium, 7-10 HD Large | ||
+ | |||
+ | <!-- Non spell-likes --> | ||
+ | |san1=Like a chicken with its head cut off ([[Ex]]) | ||
+ | |sad1=Dire chickens, like most dire animals, have stronger versions of natural abilities that their more normal cousins (regular chickens) possess. While dire bears have the ability to grapple better, dire tigers the ability to pounce better, the dire chicken has the ability to continue acting even after its "death", much like a normal chicken with its head cut off, but to a much greater effect. | ||
+ | |||
+ | If a dire chicken is killed from an attack when it is at a positive amount of hitpoints, instead of just being dead, it may continue to act. Usually its death is just the loss of its head, but whether that is the case or not, it becomes blinded. It just continues on instinct attacking the nearest creature. It flies into a frenzy, gaining 6 extra claw attacks with a +4 bonus to hit, but the loss of its head causes it lose its bite attack. Note that the +4 bonus to hit is cancelled out by the -4 penalty to hit for being blind and furthermore each claw attack suffers a 50% miss chance. Remove all negative effects on it, and it is immune to snaring/slowing. This lasts 2 rounds before the chicken finally falls over and is actually, for sure dead. | ||
+ | |||
+ | |san2=Cock-A-Doodle-Doo ([[Ex]]) | ||
+ | |sad2=Male dire chickens (dire roosters in this case) can let out such a loud crowing that every creature within a mile is awakened from any magical or non-magical sleep. Any adjacent foes in combat must make a Fortitude save DC 16 or be deafened. This is a swift action usable once per minute. | ||
+ | |||
+ | |san3=Savagery ([[Ex]]) | ||
+ | |sad3=Dire chickens get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a +2 bonus to HP per HD, and saving throw bonuses that I can't be bothered to calculate. | ||
+ | |||
+ | }} | ||
+ | |||
+ | ===Strategies and Tactics=== | ||
+ | |||
+ | Don't piss off a dire chicken. They are very territorial and will attack mercilessly. It's like that time when you thought it would be a good idea to smack that defenseless chicken with your master sword and then a flock of them came at you and killed you. Like that only there is one of them and it is even angrier. | ||
+ | |||
+ | If you do piss one off, you can expect it to come at you clawing and pecking. Then when you do kill it, it will just keep coming at you with the talons. That's about all there is to it. | ||
+ | |||
+ | ===For Player Characters=== | ||
+ | |||
+ | [[SRD:Druid|Druids]] and [[SRD:Ranger|Rangers]] may take a dire chicken as an animal companion with an effective level adjustment of -6. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | {{3.5e Monsters Breadcrumb}} | ||
+ | [[Category:3.5e]] | ||
+ | [[Category:User]] | ||
+ | [[Category:Monster]] | ||
+ | |||
+ | [[Category:Companion]] |
Revision as of 00:16, 13 August 2011
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Dire Skunk
N Medium Animal | |
Init/Senses | +4/Listen +6, Spot +6 |
AC | 19, touch 16, flat-footed 17 (+4 Dex, +2 dodge, +3 natural) |
hp | 30 (3 HD); Like a chicken with its head cut off |
Fort/Ref/Will | +6/+7/+5 |
Speed | 30 ft. (6 squares) |
Melee | +12 bite (2d6+1) +10/+10 claws (1d4+1) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +2/+3 |
Abilities | Str 12, Dex 18, Con 10, Int 2, Wis 10, Cha 7 |
Feats | Weapon Finesse, Multiattack |
Skills | Jump +7 |
Advancement | 4-6 HD Medium, 7-10 HD Large |
Like a chicken with its head cut off (Ex) | Dire chickens, like most dire animals, have stronger versions of natural abilities that their more normal cousins (regular chickens) possess. While dire bears have the ability to grapple better, dire tigers the ability to pounce better, the dire chicken has the ability to continue acting even after its "death", much like a normal chicken with its head cut off, but to a much greater effect.
If a dire chicken is killed from an attack when it is at a positive amount of hitpoints, instead of just being dead, it may continue to act. Usually its death is just the loss of its head, but whether that is the case or not, it becomes blinded. It just continues on instinct attacking the nearest creature. It flies into a frenzy, gaining 6 extra claw attacks with a +4 bonus to hit, but the loss of its head causes it lose its bite attack. Note that the +4 bonus to hit is cancelled out by the -4 penalty to hit for being blind and furthermore each claw attack suffers a 50% miss chance. Remove all negative effects on it, and it is immune to snaring/slowing. This lasts 2 rounds before the chicken finally falls over and is actually, for sure dead. |
Cock-A-Doodle-Doo (Ex) | Male dire chickens (dire roosters in this case) can let out such a loud crowing that every creature within a mile is awakened from any magical or non-magical sleep. Any adjacent foes in combat must make a Fortitude save DC 16 or be deafened. This is a swift action usable once per minute. |
Savagery (Ex) | Dire chickens get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a +2 bonus to HP per HD, and saving throw bonuses that I can't be bothered to calculate. |
Strategies and Tactics
Don't piss off a dire chicken. They are very territorial and will attack mercilessly. It's like that time when you thought it would be a good idea to smack that defenseless chicken with your master sword and then a flock of them came at you and killed you. Like that only there is one of them and it is even angrier.
If you do piss one off, you can expect it to come at you clawing and pecking. Then when you do kill it, it will just keep coming at you with the talons. That's about all there is to it.
For Player Characters
Druids and Rangers may take a dire chicken as an animal companion with an effective level adjustment of -6.
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