Difference between revisions of "User:Aarnott/Lego Bin 2"

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|melee1=+14 bite (2d6+2) +12/+12 claws (1d4+2)
 
|melee1=+14 bite (2d6+2) +12/+12 claws (1d4+2)
  
|sq=
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|sq=Scent
 
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|skills=[[SRD:Survival|Survival]] +9
  
 
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|san1=Stink Glands
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|san1=Spray ([[Ex]])
|sad1=TODO
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|sad1=The dire skunk is most notable for its horrible anal scent glands, which can release a massive spread of horrible smelling odor. Once per minute as a full round action, the dire skunk can spray a 120 ft. cone of noxious odor. Any creature in the area must make a Fortitude save DC 17 or else become [[SRD:Nauseated|nauseated]]. At the end of an affected creature's turn, it makes a new Fortitude save to end the effect. Once a creature succeeds, it no longer needs to save against dire skunk odor for one hour.
  
 
|san3=Savagery ([[Ex]])
 
|san3=Savagery ([[Ex]])
|sad3=Dire skunks get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a bonus to HP & saving throw bonuses that I can't be bothered to calculate.
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|sad3=Dire skunks are really mean. They also get max HP per HD and a bonuses to HP, attack rolls, and saving throws that I can't be bothered to calculate.
  
 
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Revision as of 00:28, 13 August 2011

Homebrew.png
Author: Aarnott (talk)
Date Created: 23:14, 12 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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Dire Skunk


Dire Skunk

CR 4

N Medium Animal
Init/Senses +2/Listen +9, Spot +9
AC 21, touch 17, flat-footed 19
(+2 Dex, +7 inherent, +2 natural)
hp 45 (4 HD)
Fort/Ref/Will +8/+7/+6
Speed 30 ft. (6 squares), burrow 5 ft. (1 square)
Melee +14 bite (2d6+2) +12/+12 claws (1d4+2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +3/+5
Abilities Str 15, Dex 14, Con 14, Int 2, Wis 14, Cha 6
SQ Scent
Skills Survival +9
Advancement
Spray (Ex) The dire skunk is most notable for its horrible anal scent glands, which can release a massive spread of horrible smelling odor. Once per minute as a full round action, the dire skunk can spray a 120 ft. cone of noxious odor. Any creature in the area must make a Fortitude save DC 17 or else become nauseated. At the end of an affected creature's turn, it makes a new Fortitude save to end the effect. Once a creature succeeds, it no longer needs to save against dire skunk odor for one hour.
Savagery (Ex) Dire skunks are really mean. They also get max HP per HD and a bonuses to HP, attack rolls, and saving throws that I can't be bothered to calculate.

Strategies and Tactics

Don't piss off a dire chicken. They are very territorial and will attack mercilessly. It's like that time when you thought it would be a good idea to smack that defenseless chicken with your master sword and then a flock of them came at you and killed you. Like that only there is one of them and it is even angrier.

If you do piss one off, you can expect it to come at you clawing and pecking. Then when you do kill it, it will just keep coming at you with the talons. That's about all there is to it.

For Player Characters

Druids and Rangers may take a dire chicken as an animal companion with an effective level adjustment of -6.



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