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== SRD Rewrites ==
 
 
* [[Dire Ape (3.5e Monster)|Dire Ape]] (CR 4)
 
* [[Dire Badger (3.5e Monster)|Dire Badger]] (CR 2)
 
* [[Dire Bat (3.5e Monster)|Dire Bat]] (CR 2)
 
* [[Dire Bear (3.5e Monster)|Dire Bear]] (CR 7)
 
* [[Dire Boar (3.5e Monster)|Dire Boar]] (CR 4)
 
* [[Dire Lion (3.5e Monster)|Dire Lion]] (CR 5)
 
* [[Dire Rat (3.5e Monster)|Dire Rat]] (CR 1/2)
 
* [[Dire Shark (3.5e Monster)|Dire Shark]] (CR 9)
 
* [[Dire Tiger (3.5e Monster)|Dire Tiger]] (CR 8)
 
* [[Dire Weasel (3.5e Monster)|Dire Weasel]] (CR 2)
 
* [[Dire Wolf (3.5e Monster)|Dire Wolf]] (CR 3)
 
* [[Dire Wolverine (3.5e Monster)|Dire Wolverine]] (CR 4)
 
 
== Ones that aren't silly, but should be made ==
 
 
* [[Dire Bison (3.5e Monster)|Dire Bison]] (CR 4)
 
* [[Dire Camel (3.5e Monster)|Dire Camel]] (CR 3)
 
* [[Dire Constrictor Snake (3.5e Monster)|Dire Constrictor Snake]] (CR 7)
 
* [[Dire Crocodile (3.5e Monster)|Dire Crocodile]] (CR 6)
 
* [[Dire Elephant (3.5e Monster)|Dire Elephant]] (CR 9)
 
* [[Dire Eagle (3.5e Monster)|Dire Eagle]] (CR 2, also dire hawk)
 
* [[Dire Hippopotamus (3.5e Monster)|Dire Hippopotamus]] (CR 10, ?)
 
* [[Dire Horse (3.5e Monster)|Dire Horse]] (CR 4)
 
* [[Dire Hyena, Aarnott (3.5e Monster)|Dire Hyena]] (CR 3)
 
* [[Dire Owl (3.5e Monster)|Dire Owl]] (CR 2)
 
* [[Dire Polar Bear (3.5e Monster)|Dire Polar Bear]] (CR 8)
 
* [[Dire Rhinoceros (3.5e Monster)|Dire Rhinoceros]] (CR 8)
 
* [[Dire Toad (3.5e Monster)|Dire Toad]] (CR 1/2)
 
* [[Dire Viper Snake (3.5e Monster)|Dire Viper Snake]] (CR 5)
 
 
== Fun(ny) Ones ==
 
 
* <s>[[Dire Chicken (3.5e Monster)|Dire Chicken]]</s> (CR 1)
 
* <s>[[Dire Skunk (3.5e Monster)|Dire Skunk]]</s> (CR 3)
 
* <s>[[Dire Ostrich (3.5e Monster)|Dire Ostrich]]</s> (CR 4)
 
* <s>[[Dire Hummingbird (3.5e Monster)|Dire Hummingbird]]</s> (CR 1/2)
 
* <s>[[Dire Hummingbird Swarm (3.5e Monster)|Dire Hummingbird Swarm]]</s> (CR 3)
 
* [[Dire Squirrel (3.5e Monster)|Dire Squirrel]] (CR 1)
 
* [[Dire Wallaby (3.5e Monster)|Dire Wallaby]]
 
* [[Dire Snail (3.5e Monster)|Dire Snail]] (CR 2, acid slime trail, defensive shell)
 
* [[Dire Platypus (3.5e Monster)|Dire Platypus]]
 
 
== Random Thoughts ==
 
 
* The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
 
* Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
 
* For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
 
* As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
 
*Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.
 
 
 
= Sandbox =
 
= Sandbox =
  
Line 61: Line 9:
  
 
== Note ==
 
== Note ==
 
''You may be looking for the [[SRD:Dire Rat|Dire Rat]] from the SRD instead.''
 
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
  
== Dire Rat ==
+
== Dire Rhinoceros ==
  
 
{{Stat Block 2
 
{{Stat Block 2
Line 72: Line 18:
  
 
<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Rat |cr=1/2
+
|name=Dire Rhinoceros |cr=6
|al=N |size=[[SRD:Small Size|Small]] |type=[[SRD:Animal|Animal]]
+
|al=N |size=[[SRD:Huge Size|Huge]] |type=[[SRD:Animal|Animal]]
 
|space=15 ft. |reach=10 ft.
 
|space=15 ft. |reach=10 ft.
|str=10 |dex=17 |con=12 |int=1 |wis=12 |cha=4
+
|str=30 |dex=12 |con=25 |int=2 |wis=13 |cha=6
|init=+3 |listen=+4 |spot=+4 |sens=Low-light vision, scent
+
|init=+1 |listen=+9 |spot=+4 |sens=Low-light vision
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=15 |acmods= |touch=14 |flat=13 |othac=
+
|ac=26 |acmods= |touch=18 |flat=24 |othac=
|hp=14 |hd=1/2 |othhp=
+
|hp=65 |hd=6 |othhp=DR 2/&mdash;
|fort=+3 |ref=+4 |will=+2 |othsave=
+
|fort=+10 |ref=+7 |will=+7 |othsave=
 +
|resist=2 all energy types
  
 
<!-- Movement -->
 
<!-- Movement -->
|spd=30 ft. (6 squares)
+
|spd=40 ft. (8 squares)
|climb=20 ft. (4 squares)
+
|othspd=Thunderous Hooves
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+0 |grp=-1
+
|bab=+4 |grp=+10
|atkop=Filth Fever
+
|atkop=Charger, Trample, Butt, Stomp
|melee1=+5 Bite (1d4 + Filth Fever)
+
|melee1=+15 Gore (3d6+15)
  
 
|sq=
 
|sq=
 
|feats=
 
|feats=
|skills=[[SRD:Swim|Swim]] +4, [[SRD:Climb|Climb]] +4, [[SRD:Hide|Hide]] +6*, [[SRD:Move Silently|Move Silently]] +6
+
|skills=
 +
 
 +
<!-- Non spell-likes -->
 +
|san1=Charger ([[Ex]])
 +
|sad1=A dire rhinoceros is a master charger and can automatically decide to consider a run action a charge at any point when it is running. It chooses a target for the charge and makes an attack against that target, as normal. The rhino only takes the penalties from the run action in this case, not the charge penalties as well.
  
* In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
+
|san2=Trample ([[Ex]])
 +
|sad2=If a dire rhinoceros moves over top of a prone creature's square, the creature can choose to either make an attack of opportunity or try to roll out of the way. If it chooses to make the attack of opportunity, it takes 5d6 damage. If it chooses to roll out of the way, it must make a Reflex save DC 19 or a Escape Artist check DC 24 or else take 5d6 damage.
  
<!-- Non spell-likes -->
+
|san3=Butt ([[Ex]])
|san1=Filth Fever ([[Ex]])
+
|sad3=As a standard action, a dire rhinoceros can headbutt a creature. It makes a Gore attack as normal. If it hits, the creature is knocked back 5ft. per 5 damage dealt and knocked prone if the dire rhinoceros deals at least 25 damage.
|sad1=Dire rats' teeth are dripping with infectious pus. A single bite will cause an instant reaction to even the toughest warriors. Filth fever is a disease, but unlike a normal disease it uses the rules following this paragraph. For the purposes of combat, when a dire rat hits with a bite attack, the creature must make a fortitude save DC 13 or else take 3 damage, have its maximum hitpoints reduced by 3 (this can only happen once), and take a -2 penalty to attack rolls and DCs of abilities. See below for after combat effects.
+
 
 +
|san4=Stomp ([[Ex]])
 +
|sad4=As a standard action, a dire rhinoceros can stomp the ground, sending a shockwave through the earth. Each creature within 30 ft. must make a Reflex save DC 19 or a Balance check DC 24 or else fall prone and take 10 damage. On a successful save or skill check the creatures still take 5 damage, but are not knocked prone.
  
* Whenever a creature is exposed to filth fever by a dire rat bite, it must make a fortitude save DC 13 or else immediately contract stage 1 of the disease and suffer its effects.
+
|san5=Thunderous Hooves ([[Ex]])
* Each day, the creature must make a fortitude save DC 13 + the stage of the disease they are in or else move to the next stage of the disease.
+
|sad5=Whenever a dire rhinoceros runs or charges, each creature that is within 20 ft. of the rhino at any point of its movement must make a Reflex save DC 19 or a Balance check DC 24 or else fall prone. Resolve this saving throw or skill check immediately when the rhino is within range (which may mean it could trample you if it was charging at you).
** A success by 5 or more reduces the disease by 1 stage.
 
** Bed rest reduces the DC by 2 and a heal check can be substituted for the saving throw in the case of long-term care.
 
* Stage 1: The subject develops an immediate infectious pus pocket on their skin, which is extremely painful. The creature takes 3 damage immediately and takes a -2 penalty to attack rolls and DCs of their abilities until the disease is cured. In addition, until the disease is cured, the creature's max hitpoints are reduced by 3.
 
* Stage 2: The infection has spread rashes all over the body and the skin is extremely fragile, tearing easily. The creature takes a -2 penalty to all skill checks and their AC. Their max hitpoints are reduced by a further 2 points per HD they have.
 
* Stage 3: The white boils where the infection began have turned to necrotic tissues. The pus pockets burst occasionally, leaving a slimy residue all over the creature's body. The creature Their max hitpoints are reduced by a further 2 points per HD they have. The disease can easily spread at this stage. Any creature that tends to the diseased must make a saving throw or contract Stage 1 of the disease themselves.
 
* Stage 4: On entering this stage, the creature loses a random limb to the necrotic tissues. A leg reduces their base speed by 10 ft. An arm has the expected effect of forcing the creature to no longer use a shield or be unable to use two-handed weapons.
 
* Stage 5: The creature dies.
 
  
 
}}
 
}}
  
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
+
The dire rhinoceros is infamous for its bloodthristy aggression and willingness to charge and kill creatures it considers a rival or possible challenge.
  
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
+
Dire rhinoceros' are 10 to 16 feet long, 5 to 7 feet at the shoulder, and weigh around 15,000 lbs.
  
 
===Strategies and Tactics===
 
===Strategies and Tactics===
  
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
+
A dire rhinoceros runs in a straight line, hoping its thunderous hooves will knock down some enemies and allow a trample. Generally, it will prefer to trample enemies and run past if it can.
  
Dire rats carry a very dangerous disease: filth fever, which can kill even a strong man in a matter of days and has immediate consequences. They are smart enough to try to spread disease to as many enemies as they can. By doing this, the rats often scare off predators with the immediately painful disease effects and can sometimes even follow their would be predator and wait for it to slowly die before feeding on its diseased carcass.
+
When cornered by groups, it will stomp on the ground and move over an enemy that is knocked prone to trample them and also make an escape. If one enemy is much more threatening than others, it will use its butt attack to fling the enemy away (and if the enemy is knocked prone, the rhino will trample them too).
  
  
 
----
 
----
 +
{{Dire Petting Zoo Breadcrumb}} &rarr; [[Dire Petting Zoo (3.5e Sourcebook)/Dire Animal Bestiary|Bestiary]]<br>
 
{{3.5e Monsters Breadcrumb}}
 
{{3.5e Monsters Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Monster]]
 
[[Category:Monster]]

Latest revision as of 17:52, 31 August 2011

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Note[edit]

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Rhinoceros[edit]


Dire Rhinoceros

CR 6

N Huge Animal
Init/Senses +1/Low-light vision; Listen +9, Spot +4
AC 26, touch 18, flat-footed 24
hp 65 (6 HD); DR 2/—
Resist 2 all energy types
Fort/Ref/Will +10/+7/+7
Speed 40 ft. (8 squares); Thunderous Hooves
Melee +15 Gore (3d6+15)
Space/Reach 15 ft./10 ft.
Base Atk/Grp +4/+10
Atk Options Charger, Trample, Butt, Stomp
Abilities Str 30, Dex 12, Con 25, Int 2, Wis 13, Cha 6
Advancement
Charger (Ex) A dire rhinoceros is a master charger and can automatically decide to consider a run action a charge at any point when it is running. It chooses a target for the charge and makes an attack against that target, as normal. The rhino only takes the penalties from the run action in this case, not the charge penalties as well.
Trample (Ex) If a dire rhinoceros moves over top of a prone creature's square, the creature can choose to either make an attack of opportunity or try to roll out of the way. If it chooses to make the attack of opportunity, it takes 5d6 damage. If it chooses to roll out of the way, it must make a Reflex save DC 19 or a Escape Artist check DC 24 or else take 5d6 damage.
Butt (Ex) As a standard action, a dire rhinoceros can headbutt a creature. It makes a Gore attack as normal. If it hits, the creature is knocked back 5ft. per 5 damage dealt and knocked prone if the dire rhinoceros deals at least 25 damage.
Stomp (Ex) As a standard action, a dire rhinoceros can stomp the ground, sending a shockwave through the earth. Each creature within 30 ft. must make a Reflex save DC 19 or a Balance check DC 24 or else fall prone and take 10 damage. On a successful save or skill check the creatures still take 5 damage, but are not knocked prone.
Thunderous Hooves (Ex) Whenever a dire rhinoceros runs or charges, each creature that is within 20 ft. of the rhino at any point of its movement must make a Reflex save DC 19 or a Balance check DC 24 or else fall prone. Resolve this saving throw or skill check immediately when the rhino is within range (which may mean it could trample you if it was charging at you).

The dire rhinoceros is infamous for its bloodthristy aggression and willingness to charge and kill creatures it considers a rival or possible challenge.

Dire rhinoceros' are 10 to 16 feet long, 5 to 7 feet at the shoulder, and weigh around 15,000 lbs.

Strategies and Tactics[edit]

A dire rhinoceros runs in a straight line, hoping its thunderous hooves will knock down some enemies and allow a trample. Generally, it will prefer to trample enemies and run past if it can.

When cornered by groups, it will stomp on the ground and move over an enemy that is knocked prone to trample them and also make an escape. If one enemy is much more threatening than others, it will use its butt attack to fling the enemy away (and if the enemy is knocked prone, the rhino will trample them too).



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