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Publication:Unearthed Arcana/Character Flaws

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== Character Flaws ==
[[Summary::Flaws are like the flip side of [[feats]]. Whereas a [[feats|feat]] enables a character to be better than normal at performing a task (or even to do something that normal characters can't), a flaw restricts a character's capabilities or imposes a penalty of some sort.]]
A player may select up to two flaws when creating a character. After 1st level, a character cannot take on additional flaws unless the Dungeon Master specifically allows it (for examples of times when doing this might be appropriate, see [[UAPublication:Unearthed Arcana/Character Traits|Character Traits]]). Each flaw a player selects entitles his character to a bonus [[feats|feat]]. In other words, when you create a character, if you select two flaws, you can also take two bonus [[feats]] beyond those your character would be normally entitled to. Unlike [[UA:Character Traits|traits]], flaws are entirely negative in their impact on a character's capabilities.
Unlike [[Publication:Unearthed Arcana/Character Traits|traits]], flaws are entirely negative in their impact on a character's capabilities.
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=== Metagame Analysis: Creating Flaws ===
 |You can create new flaws, but be careful: Flaws can unbalance your game. When creating flaws, keep a few issues in mind:
#A flaw must have a numeric effect on a character's specific capabilities. Flaws with primarily roleplaying or story effects have unpredictable effects on game balance.
#Flaws are generally bigger in magnitude than [[feats]]. That's because players always choose flaws that have the least impact on their characters, while taking [[feats]] that have the most. For example, while a [[feat]] affecting skills grants a +2 bonus on two skills, its counterpart flaw might impose a -4 penalty on two skills.
#A flaw must have a meaningful effect regardless of character class or role. That way, a player can't reduce the flaw's importance through multiclassing. For instance, a flaw that only affects spellcasters might seem reasonable - but for nonspellcaster characters, the flaw likely proves meaningless. Even if you restrict the selection of such feats to characters of specific classes, a player can easily select a spellcasting class at 1st level, choose two flaws that apply to spellcasters, gain the bonus feats, multiclass into a nonspellcasting class at 2nd level and thereafter proceed as a primarily nonspellcasting character. The player has sacrificed a level to gain two bonus feats, a tradeoff that appeals to some players.
#Similarly, a flaw that penalizes a character's [[Charisma]] based skill checks only has a significant impact on the party spokesperson - the quiet [[fighter]] or [[barbarian]] likely won't feel any impact from the penalties.}}
=== Flaw Descriptions ===
Each of the flaws described here has a specific game effect. Some flaws can only be taken by a character who meets a special requirement.
{| class style="columntext-align:left; width:100%;" cellspacingclass="0sortable d20"|-:[[UA:Feeble|Feeble]]! Name !! Description{{#ask:[[UAPublication:Frail|Frail+]]:[[UACategory:Inattentive|Inattentive3.5e]]:[[UACategory:Meager Fortitude|Meager FortitudeFlaw]]:[[UACategory:Murky-Eyed|Murky-EyedUnearthed Arcana]]|?Title:[[UA:Noncombatant|Noncombatant]]?Summary:[[UA:Pathetic|Pathetic]]sort=Title:[[UA:Poor Reflexes|Poor Reflexes]]format=template:[[UA:Shaky|Shaky]]template=NS Table Row|link=none:[[UA:Slow|Slow]]limit=9999:[[UA:Unreactive|Unreactive]]:[[UA:Vulnerable|Vulnerable]]:[[UA:Weak Will|Weak Will]]}}
|}
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