Difference between revisions of "User:Techpriest88/Canvas2"

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{{Author
 
{{Author
 
|author_name=Techpriest88
 
|author_name=Techpriest88
|date_created=1/14/11
+
|date_created=12/17/11
 
|status=In progress.
 
|status=In progress.
 
|editing=Please suggest on talk page.
 
|editing=Please suggest on talk page.
 
}}
 
}}
  
Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.
+
==Infested Human==
 
 
Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.
 
 
 
==Overlord Creeper==
 
 
{{4e Creature Top
 
{{4e Creature Top
|name=Overlord Creeper
+
|name=Infested Human
|level=9
+
|level=8
|role=Controler
+
|role=Soldier
|size=Gargantuan
+
|size=Medium
 
|origin=aberrant
 
|origin=aberrant
|type=magical beast
+
|type=humanoid
|keywords=psionic, zerg
+
|keywords=zerg
|xp=?
+
|xp=
|initiative=+3
+
|initiative=+
|senses=Perception +14, darkvision
+
|senses=Perception +, darkvision
|effect=
+
|hp=
|hp=97
+
|bloodied=
|bloodied=48
+
|ac=
|ac=23
+
|fortitude=
|fortitude=21
+
|reflex=
|reflex=19
+
|will=
|will=23
 
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|savingthrows=
|speed=0, 4 fly
+
|speed=6
 
|actionpoints=
 
|actionpoints=
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
 
 
{{4e Creature Power
 
{{4e Creature Power
|type=[[file:Aura.png]]
+
|name=
|name=Telepathic Commander
+
|effect=
|action=
 
|recharge=
 
|keywords=Aura 10
 
|effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Tentacle Strike
+
|name=Slam
|action=
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
|effect=''Attack:'' Melee 2 (one creature); +14 vs. AC<br />''Hit:'' (low) damage.
+
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 +
|name=Burrow
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 
}}
 
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Power
 
{{4e Creature Power
|type={{C}}
+
|name=Rebirth into the Swarm
|name=Generate Creep
+
|effect=''Trigger:'' The infested human is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested human makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
|action=Zone
 
|recharge=
 
|keywords=Encounter
 
|effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional squares the next time it takes a normal move action.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
 
 
}}
 
}}
{{4e Creature Bottom
+
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 
|alignment=Unaligned
 
|alignment=Unaligned
|languages=Telepathy 50 (zerg only)
+
|languages=--
|skills=Dungeoneering +?, Endurance +12, Nature +?
 
|feats=
 
|strength=13
 
|strbonus=+5
 
|dexterity=9
 
|dexbonus=+3
 
|wisdom=20
 
|wisbonus=+9
 
|constitution=17
 
|conbonus=+7
 
|intelligence=13
 
|intbonus=+5
 
|charisma=13
 
|chabonus=+5
 
 
}}
 
}}
 +
===Infested Human Tactics===
  
===Creeper Tactics===
 
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.
 
 
In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.
 
  
  
==Overlord Carrier==
+
==Infested Giant==
 
{{4e Creature Top
 
{{4e Creature Top
|name=Overlord Carrier
+
|name=Infested Giant
|level=13
+
|level=16
|role=Controler
+
|role=
|size=Gargantuan
+
|size=Large
 
|origin=aberrant
 
|origin=aberrant
|type=magical beast
+
|type=humanoid
|keywords=psionic, zerg
+
|keywords=zerg
|xp=?
+
|xp=
|initiative=+6
+
|initiative=+
|senses=Perception +17, darkvision
+
|senses=Perception +, darkvision
|effect=
+
|hp=
|hp=131
+
|bloodied=
|bloodied=65
+
|ac=
|ac=27
+
|fortitude=
|fortitude=25
+
|reflex=
|reflex=23
+
|will=
|will=27
 
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|savingthrows=
|speed=0, 6 fly
+
|speed=6
 
|actionpoints=
 
|actionpoints=
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
 
 
{{4e Creature Power
 
{{4e Creature Power
|type=[[file:Aura.png]]
+
|name=
|name=Telepathic Commander
+
|effect=
|action=
 
|recharge=
 
|keywords=Aura 10
 
|effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Tentacle Strike
+
|name=Slam
|action=
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
|effect=''Attack:'' Melee 2 (one creature); +18 vs. AC<br />''Hit:'' (low) damage.
 
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Bar MM3|action=Move}}
|type={{C}}
+
{{4e Creature Power MM3
|name=Generate Creep
+
|name=Burrow
|action=Zone
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=Encounter
+
|effect=''Effect:'' The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
|effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional squares the next time it takes a normal move action.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect.
 
 
}}
 
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Power
 
{{4e Creature Power
|type=
+
|name=Rebirth into the Swarm
|name=Arial Transport
+
|effect=''Trigger:'' The infested giant is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested giant makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
|action=
 
|recharge=standard action
 
|keywords=At-Will
 
|effect=''Effect:'' The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 8 medium, 4 large, or 2 huge creatures at once in this way. Carried creatures do not need to make Endurance checks in response to the environment. The overlord may drop them as a move action.<br />''Special:'' The overlord may not transport ''swarms'', regardless of size.
 
 
}}
 
}}
{{4e Creature Bottom
+
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 
|alignment=Unaligned
 
|alignment=Unaligned
|languages=Telepathy 50 (zerg only)
+
|languages=--
|skills=Dungeoneering +?, Endurance +15, Nature +?
 
|feats=
 
|strength=15
 
|strbonus=+8
 
|dexterity=11
 
|dexbonus=+6
 
|wisdom=22
 
|wisbonus=+12
 
|constitution=19
 
|conbonus=+10
 
|intelligence=15
 
|intbonus=+8
 
|charisma=15
 
|chabonus=+8
 
 
}}
 
}}
 +
===Infested Giant Tactics===
 +
  
===Carrier Tactics===
 
Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.
 
  
These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.
+
==Infested Templates==
 +
===Ultralisk Aspect===
 +
The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.
  
 +
'''Prerequisite:''' Infested zerg, Huge size, Level 11
  
==Overseer==
+
{{4e Template
{{4e Creature Top
+
|name=Ultralisk Aspect
|name=Overseer
+
|level=
|level=15
+
|role=Elite Brute (leader)
|role=Controler
+
|size=
|size=Gargantuan
+
|origin=
|origin=aberrant
+
|type=Magical beast
|type=magical beast
+
|keywords=
|keywords=psionic, zerg
+
|xp=Elite
|xp=?
+
|initiative=
|initiative=+11
+
|senses=
|senses=Insight +?, Perception +18, darkvision and truesight
+
|hp=
|effect=
+
|bloodied=
|hp=148
+
|hitpoints=+10 per level + Constitution score
|bloodied=74
+
|ac=
|ac=29
+
|fortitude=
|fortitude=27
+
|reflex=
|reflex=26
+
|will=
|will=29
+
|defenses=+2 AC; +2 Fortitude; +2 Will
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
|savingthrows=
+
|savingthrows=+2
|speed=0, 6 fly
+
|speed=+2
|actionpoints=
+
|actionpoints=1
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
+
|aura=10
|type=[[file:Aura.png]]
+
|name=Inspiring Presence
|name=Telepathic Commander
+
|effect=''Effect:'' Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
|action=
 
|recharge=
 
|keywords=Aura 10
 
|effect=''Zerg'' allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another ''zerg'' in this aura.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Tentacle Slam
+
|name=Kaiser Blade
|action=
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 2''' Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
|effect=''Attack:'' Melee 2 (one creature); +? vs. AC<br />''Hit:'' (medium) damage.
 
}}
 
{{4e Creature Power
 
|type={{A}}
 
|name=Contaminate
 
|action=Zone
 
|recharge=
 
|keywords=Recharge {{6}}
 
|effect=''Attack:'' Area burst 1; +? vs. Reflex<br />''Hit:'' (low) poison damage, and the target cannot use daily powers (save ends).
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Minor Actions'''
+
{{4e Creature Power MM3
|- style="background: #dacc84;"
+
|type={{M}}
{{4e Creature Power
+
|name=Cross Slash
|type={{C}}
+
|keywords=
|name=Psionic Reveal
+
|recharge=At-Will
|action=
+
|effect=''Effect:'' The Ultralisk Aspect makes two ''kaiser blade'' attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.
|recharge=
 
|keywords=Recharge {{5}} {{6}}
 
|effect=Close burst 10; Targets one concealed or invisible enemy within the burst that the overseer can see. The target gains no benefit from concealment or invisibility against zerg allies that are within the burst, until the end of the overseer's next turn.
 
}}
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|languages=Telepathy 50 (zerg only)
 
|skills=Dungeoneering +?, Endurance +17, Nature +?
 
|feats=
 
|strength=16
 
|strbonus=+10
 
|dexterity=18
 
|dexbonus=+11
 
|wisdom=23
 
|wisbonus=+13
 
|constitution=20
 
|conbonus=+12
 
|intelligence=16
 
|intbonus=+10
 
|charisma=16
 
|chabonus=+10
 
 
}}
 
}}
 +
|}
 +
 +
==Infested Lore==
 +
A character knows the following information with a successful Arcana check.
 +
:'''DC 15:'''
 +
:'''DC 20:'''
 +
:'''DC 25:'''
 +
 +
==Encounter Groups==
 +
Infested are encountered with other zerg and infested.
 +
 +
===Level ? Encounter (XP ?)===
 +
*
 +
*
 +
*
  
===Overseer Tactics===
 
The overseer is a special strain derived from the overlord. It has been specially evolved to provide an even greater level of awarness to its charges on the battlefield. An overseer sports a plethora of enhanced sensory organs, allowing it to see across a greater portion of the electro-magnetic spectrum and detect the most subtle of movements and camouflage. Their psionic talents have also been improved, allowing them to pierce illusions and mystical deception with ease.
 
  
All these mutations have had an unforseen, but nonetheless useful, effect on the former overlord's ability to spawn creep. Instead of producing a carpet of creep, the overseer is able to violently expel a foul substance that distracts and confuses those it hits, making it impossible to perform complex maneuvers or spells. The overseer uses this ability on whomever it deems most dangerous, attempting to catch multiple enemies in the splash, if possible.
 
 
----
 
----
 
{{4e Monsters Breadcrumb}}
 
{{4e Monsters Breadcrumb}}

Latest revision as of 20:29, 17 December 2011

Homebrew.png
Author: Techpriest88 (talk)
Date Created: 12/17/11
Status: In progress.
Editing: Please suggest on talk page.
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Infested Human[edit]

Infested Human
Level 8 Soldier
Medium aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested human is reduced to 0 hitpoints.
Effect (immediate reaction): The infested human makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Human Tactics[edit]

Infested Giant[edit]

Infested Giant
Level 16
Large aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested giant is reduced to 0 hitpoints.
Effect (immediate reaction): The infested giant makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Giant Tactics[edit]

Infested Templates[edit]

Ultralisk Aspect[edit]

The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.

Prerequisite: Infested zerg, Huge size, Level 11

Ultralisk Aspect
Elite Brute (leader)
Magical beast
XP Elite
Hit Points +10 per level + Constitution score
Defenses: +2 AC; +2 Fortitude; +2 Will
Saving Throws +2
Speed +2
Action Points 1
Traits
Aura.png Inspiring Presence ♦ Aura 10
Effect: Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
Standard Actions
BasicMelee.png Kaiser Blade ♦ At-Will
Attack: Melee 2 Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
Melee.png Cross Slash ♦ At-Will
Effect: The Ultralisk Aspect makes two kaiser blade attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.

Infested Lore[edit]

A character knows the following information with a successful Arcana check.

DC 15:
DC 20:
DC 25:

Encounter Groups[edit]

Infested are encountered with other zerg and infested.

Level ? Encounter (XP ?)[edit]



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