Difference between revisions of "User:Techpriest88/Canvas2"

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{{Author
 
{{Author
 
|author_name=Techpriest88
 
|author_name=Techpriest88
|date_created=6/2/11
+
|date_created=12/17/11
 
|status=In progress.
 
|status=In progress.
 
|editing=Please suggest on talk page.
 
|editing=Please suggest on talk page.
 
}}
 
}}
==Elemental "Undead"==
 
  
It is common practice, in many civilizations that practice the Art of magic, to create automatons and constructs from non-living materials. This is often accomplished by fashioning a suitable vessel for an elemental spirit or essence, then infusing it into its new body and binding it to the will of the caster. The elemental spirit must have an affinity for this body, therefore, most common constructs are infused with a spirit closely aligned to the element of earth, having solid, "earthy" bodies.
+
==Infested Human==
 
 
The reason that mostly non-living materials are used to make constructs is that living beings, and consequently their remains, have a sort of physical memory that can make such things difficult. This is what gives soul-less undead their unique characteristics and motivations. The body most keenly remembers these things and so, given a mindless animating force, those memories will guide their actions.
 
 
 
Despite the obvious challenges inherent in animating such beings, a body's physical memory can be advantageous. As stated earlier, constructs are usually infused with spirits aligned with elemental earth, as the delicacy of their affinity requires. The memory of a body can, however, be strong enough to influence the sorts of elemental essence with which it has affinity. As any necromancer could tell us, these memories are particularly strong when made in the last moments of a being's life.
 
 
 
The advantage in choosing a once-living material in construction of automatons is that more exotic elemental spirits can be infused into the creation. This allows their master to access their unique properties and abilities. This must, of course, be undertaken with care, given the unpredictability inherent in beings so similar to the undead.
 
 
 
The simplest constructs of this sort, in fact, strongly resemble undead. Bodies of the deceased are, naturally, very capable vessels of an animating force. As such, they provide the most convenient approach to creating an automaton. The easiest method, however, is often the most risky, as such constructs are most similar to undead in both habit and demeanor. Often have they escaped the control of incautious masters and slain them.
 
 
 
With elaborate modification and preparation, the end result is significantly more predictable and controlable. One relatively common example of this is the bone golem, which is constructed in a manner very similar to other types of golems.
 
 
 
==Scorched Bones==
 
''The being before you appears to be a skeleton, charred and cracked by intense heat. Minute rivulets of liquid flame can be glimpsed flowing through the fissures in its bones and joints, a fiery glow suspended in its eye sockets.''
 
 
{{4e Creature Top
 
{{4e Creature Top
|name=Scorched Bones
+
|name=Infested Human
|level=?
+
|level=8
|role=?
+
|role=Soldier
 
|size=Medium
 
|size=Medium
|origin=elemental
+
|origin=aberrant
|type=construct
+
|type=humanoid
|keywords=fire
+
|keywords=zerg
|xp=?
+
|xp=
|initiative=+?
+
|initiative=+
|senses=Perception +?
+
|senses=Perception +, darkvision
|effect=
+
|hp=
|hp=?
+
|bloodied=
|bloodied=?
+
|ac=
|ac=?
+
|fortitude=
|fortitude=?
+
|reflex=
|reflex=?
+
|will=
|will=?
 
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|savingthrows=
Line 44: Line 29:
 
|actionpoints=
 
|actionpoints=
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
 
 
{{4e Creature Power
 
{{4e Creature Power
|type=[[file:Aura.png]]
+
|name=
|name=Accute Agony
+
|effect=
|action=Fear
 
|recharge=
 
|keywords=Aura 1
 
|effect=Living creatures who move into or start their turns within this aura feel the agony endured by the scorched bones in the final moments of its life. Such creatures may only use at-will powers.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Claws
+
|name=Slam
|action=Fire
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
|effect=''Attack:'' +? vs. AC;<br />''Hit:'' ? damage and ? fire damage.
+
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 +
|name=Burrow
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 
}}
 
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Power
 
{{4e Creature Power
|type={{C}}
+
|name=Rebirth into the Swarm
|name=Eruption
+
|effect=''Trigger:'' The infested human is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested human makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
|action=Fear, Fire
 
|recharge=
 
|keywords=Encounter
 
|effect=''Attack:'' Close burst 1, +? vs. Will;<br />''Hit:'' ? fire damage, and the target is dazed;<br />''Miss:'' Half damage, and the target is not dazed.
 
 
}}
 
}}
{{4e Creature Bottom
+
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 
|alignment=Unaligned
 
|alignment=Unaligned
 
|languages=--
 
|languages=--
|skills=
 
|feats=
 
|strength=?
 
|strbonus=+?
 
|dexterity=?
 
|dexbonus=+?
 
|wisdom=?
 
|wisbonus=+?
 
|constitution=?
 
|conbonus=+?
 
|intelligence=?
 
|intbonus=+?
 
|charisma=?
 
|chabonus=+?
 
 
}}
 
}}
 +
===Infested Human Tactics===
  
===Scorched Bones Tactics===
 
  
==Frigid Bones==
+
 
''The being before you appears to be a skeleton, limned with rime and bedecked with icicles. Deposits of hoarfrost clog and deform its joints slowing it not at all, a cold aurora suspended in its eye sockets.''
+
==Infested Giant==
 
{{4e Creature Top
 
{{4e Creature Top
|name=Frigid Bones
+
|name=Infested Giant
|level=?
+
|level=16
|role=?
+
|role=
|size=Medium
+
|size=Large
|origin=elemental
+
|origin=aberrant
|type=construct
+
|type=humanoid
|keywords=cold
+
|keywords=zerg
|xp=?
+
|xp=
|initiative=+?
+
|initiative=+
|senses=Perception +?
+
|senses=Perception +, darkvision
|effect=
+
|hp=
|hp=?
+
|bloodied=
|bloodied=?
+
|ac=
|ac=?
+
|fortitude=
|fortitude=?
+
|reflex=
|reflex=?
+
|will=
|will=?
 
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
 
|savingthrows=
 
|savingthrows=
Line 118: Line 99:
 
|actionpoints=
 
|actionpoints=
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
 
 
{{4e Creature Power
 
{{4e Creature Power
|type=[[file:Aura.png]]
+
|name=
|name=Numbing Lethargy
+
|effect=
|action=Fear
 
|recharge=
 
|keywords=Aura 1
 
|effect=Living creatures who move into or start their turns within this aura affected by the lethargy felt by frigid bones in the final moments of its life. Such creatures are slowed and may not make opportunity attacks.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Claws
+
|name=Slam
|action=Cold
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage.
|effect=''Attack:'' +? vs. AC;<br />''Hit:'' ? damage and ? cold damage.
 
 
}}
 
}}
 +
{{4e Creature Bar MM3|action=Move}}
 +
{{4e Creature Power MM3
 +
|name=Burrow
 +
|keywords=
 +
|recharge=At-Will
 +
|effect=''Effect:'' The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
 +
}}
 +
{{4e Creature Bar MM3|action=Triggered}}
 
{{4e Creature Power
 
{{4e Creature Power
|type={{R}}
+
|name=Rebirth into the Swarm
|name=Icy Gaze
+
|effect=''Trigger:'' The infested giant is reduced to 0 hitpoints.<br />''Effect (immediate reaction):'' The infested giant makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
|action=Cold, Fear
 
|recharge=
 
|keywords=Encounter
 
|effect=''Attack:'' Range 10, +? vs. Will;<br />''Hit:'' ? cold damage, and the target is immobilized;<br />''Miss:'' Half damage, and the target is not immobilized.
 
 
}}
 
}}
{{4e Creature Bottom
+
{{4e Creature Bottom MM3
 +
|skills=None.
 +
|feats=
 +
|strength=
 +
|strbonus=+
 +
|dexterity=
 +
|dexbonus=+
 +
|wisdom=
 +
|wisbonus=+
 +
|constitution=
 +
|conbonus=+
 +
|intelligence=
 +
|intbonus=+
 +
|charisma=
 +
|chabonus=+
 
|alignment=Unaligned
 
|alignment=Unaligned
 
|languages=--
 
|languages=--
|skills=
 
|feats=
 
|strength=?
 
|strbonus=+?
 
|dexterity=?
 
|dexbonus=+?
 
|wisdom=?
 
|wisbonus=+?
 
|constitution=?
 
|conbonus=+?
 
|intelligence=?
 
|intbonus=+?
 
|charisma=?
 
|chabonus=+?
 
 
}}
 
}}
 +
===Infested Giant Tactics===
  
===Frigid Bones Tactics===
 
  
==Fosilized Bones==
+
 
''The being before you appears to be a skeleton, encrusted with odd mineral deposits and crytaline growths. Dust and grit dislodge as it moves, choking the air around it, a darkness that defies comprehension residing deep in its eye sockets.''
+
==Infested Templates==
{{4e Creature Top
+
===Ultralisk Aspect===
|name=Fosilized Bones
+
The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.
|level=?
+
 
|role=?
+
'''Prerequisite:''' Infested zerg, Huge size, Level 11
|size=Medium
+
 
|origin=elemental
+
{{4e Template
|type=construct
+
|name=Ultralisk Aspect
|keywords=earth
+
|level=
|xp=?
+
|role=Elite Brute (leader)
|initiative=+?
+
|size=
|senses=Perception +?
+
|origin=
|effect=
+
|type=Magical beast
|hp=?
+
|keywords=
|bloodied=?
+
|xp=Elite
|ac=?
+
|initiative=
|fortitude=?
+
|senses=
|reflex=?
+
|hp=
|will=?
+
|bloodied=
 +
|hitpoints=+10 per level + Constitution score
 +
|ac=
 +
|fortitude=
 +
|reflex=
 +
|will=
 +
|defenses=+2 AC; +2 Fortitude; +2 Will
 
|immune/resist/vulnerable=
 
|immune/resist/vulnerable=
|savingthrows=
+
|savingthrows=+2
|speed=6
+
|speed=+2
|actionpoints=
+
|actionpoints=1
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Traits'''
+
{{4e Creature Bar MM3|title=Traits}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
+
|aura=10
|type=[[file:Aura.png]]
+
|name=Inspiring Presence
|name=Choking Entrapment
+
|effect=''Effect:'' Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
|action=Fear
 
|recharge=
 
|keywords=Aura 1
 
|effect=Living creatures who move into or start their turns within this aura feel the suffocating hopelessness the fosilized bones in the final moments of its life. Such creatures are restrained.
 
 
}}
 
}}
| style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Standard Actions'''
+
{{4e Creature Bar MM3|action=Standard}}
|- style="background: #dacc84;"
+
{{4e Creature Power MM3
{{4e Creature Power
 
 
|type={{BM}}
 
|type={{BM}}
|name=Claws
+
|name=Kaiser Blade
|action=
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=At-Will
+
|effect=''Attack:'' '''Melee 2''' Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
|effect=''Attack:'' +? vs. AC;<br />''Hit:'' ? damage.
 
 
}}
 
}}
{{4e Creature Power
+
{{4e Creature Power MM3
|type={{R}}
+
|type={{M}}
|name=Crush Spirit
+
|name=Cross Slash
|action=Fear
+
|keywords=
|recharge=
+
|recharge=At-Will
|keywords=Encounter
+
|effect=''Effect:'' The Ultralisk Aspect makes two ''kaiser blade'' attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.
|effect=''Attack:'' Range 10, +? vs. Will;<br />''Hit:'' ? damage, and the target is immobilized;<br />''Miss:'' Half damage, and the target is not immobilized.
 
}}
 
{{4e Creature Bottom
 
|alignment=Unaligned
 
|languages=--
 
|skills=
 
|feats=
 
|strength=?
 
|strbonus=+?
 
|dexterity=?
 
|dexbonus=+?
 
|wisdom=?
 
|wisbonus=+?
 
|constitution=?
 
|conbonus=+?
 
|intelligence=?
 
|intbonus=+?
 
|charisma=?
 
|chabonus=+?
 
 
}}
 
}}
 +
|}
 +
 +
==Infested Lore==
 +
A character knows the following information with a successful Arcana check.
 +
:'''DC 15:'''
 +
:'''DC 20:'''
 +
:'''DC 25:'''
 +
 +
==Encounter Groups==
 +
Infested are encountered with other zerg and infested.
 +
 +
===Level ? Encounter (XP ?)===
 +
*
 +
*
 +
*
  
  

Latest revision as of 20:29, 17 December 2011

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Author: Techpriest88 (talk)
Date Created: 12/17/11
Status: In progress.
Editing: Please suggest on talk page.
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Infested Human[edit]

Infested Human
Level 8 Soldier
Medium aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested human has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested human is reduced to 0 hitpoints.
Effect (immediate reaction): The infested human makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested human may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested human instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Human Tactics[edit]

Infested Giant[edit]

Infested Giant
Level 16
Large aberrant humanoid (zerg)
Initiative + Senses Perception +, darkvision
Speed 6
Traits
'
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Move Actions
Burrow ♦ At-Will
Effect: The infested giant has concealment and may make Stealth checks to avoid notice. Moving or attacking ends this effect.
Triggered Actions
Rebirth into the Swarm
Trigger: The infested giant is reduced to 0 hitpoints.
Effect (immediate reaction): The infested giant makes a saving throw. If successful, it falls prone, but does not fall unconscious or begin making death saves. At the beginning on its next turn, the infested giant may use a healing surge and stand as a free action, then act normally. If it is reduced to its negative bloodied value before its next turn, the infested giant instead dies.
Skills None.
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment Unaligned Languages --


Infested Giant Tactics[edit]

Infested Templates[edit]

Ultralisk Aspect[edit]

The infested shows some of the definitive characteristics of the ultralisk strain. Its arms have bisected, splitting into two pairs with heavily bladed forearms. The beginning of heavy chitinous plating has formed across the infested creatures skin, protecting it more fully. Other infested draw inspiration from its presence on the battlefield, following its lead as its threatening bulk draws their enemies' attention, leaving them vulnerable to attack.

Prerequisite: Infested zerg, Huge size, Level 11

Ultralisk Aspect
Elite Brute (leader)
Magical beast
XP Elite
Hit Points +10 per level + Constitution score
Defenses: +2 AC; +2 Fortitude; +2 Will
Saving Throws +2
Speed +2
Action Points 1
Traits
Aura.png Inspiring Presence ♦ Aura 10
Effect: Infested zerg within the aura gain a +2 bonus to saving throws. The first time an infested zerg within the aura damages an enemy the Ultralisk Aspect hit since the beginning of its last turn, it deals an additional 2d6 damage (once per enemy per round).
Standard Actions
BasicMelee.png Kaiser Blade ♦ At-Will
Attack: Melee 2 Level +3 Vs. AC; 1d8 + 2 damage at 11th level, 1d8 + 3 at 14th level, 1d8 + 4 at 17th level, and the target is slowed (save ends).
Melee.png Cross Slash ♦ At-Will
Effect: The Ultralisk Aspect makes two kaiser blade attacks each against one or two creatures. If a target is hit by both attacks, it is dazed until the end of its next turn.

Infested Lore[edit]

A character knows the following information with a successful Arcana check.

DC 15:
DC 20:
DC 25:

Encounter Groups[edit]

Infested are encountered with other zerg and infested.

Level ? Encounter (XP ?)[edit]



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