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Better Disease Implementation (3.5e Variant Rule)

1,072 bytes added, 16:05, 24 December 2011
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Mummy Rot
|flavor=You have been struck with the Pharaoh's Curse! If you don't stop it soon, you will become one of his slaves.
|stage1=You are [[SRD:Fatigued|fatigued]].
|stage2=Every time your disease cycles , you take 1d6 damage per 4 CR of the mummy.|stage3=You gain [[SRD:Fortification|light fortification]]. Your max Every time your disease cycles, you can only heal 1/2 as much hp is redced by 1 per HD you have. |stage4=Every time your disease cycles , you become [[SRD:Entangled|entangled]].|stage5=Every time your disease cycles, you must make a Will save or become dominated.
|stagefinal=You become a [[Sand Slave (3.5e Template)|Sand Slave]].
}}
'''Special:''' Mummy rot is a unique magical disease in that an afflicted creature cannot improve when they roll a successful saving throw against the disease. It just doesn't become worse. Once the afflicted creature has a ''[[SRD:Break Enchantment|Break Enchantment]]'' or ''[[SRD:Remove Curse|Remove Curse]]'' spell cast on them, they can heal from the disease normally. Destroying any mummy within 300 ft. of an afflicted character reduces the disease to stage 1.
'''Infection Type:''' Injury from a Mummy.
''Your body starts having wounds appear on it that bleed for a few moments and then become black like rotted flesh.''
Every time your disease cycles (including when you enter this stage), you take 1d6 damage for every 4 CR the mummy that cursed you was. This damage happens regardless of whether If you successfully saved against advancing the disease, this damage is halved.
'''Stage 3:'''
''Pieces of of your body begin rotting and turning into a gritty substance like sand.''
You gain [[SRD:Fortification|light fortification]] (25% chance to ignore critical hits and sneak attacks). Your maximum  Every time your disease cycles (including when you enter this stage), any hp you heal (magical, extraordinary, or otherwise) until your next turn is redced by 1 per HD you havehalved.
'''Stage 4:'''
''Scarab beetles crawl in and out of the wounds in your body, threading black ropes through your insides. The ropes draw your muscles together like a puppet and you must put all of your strength into moving against it.''
Every time your disease cycles (including when you enter this stage), you become [[SRD:Entangled|entangled]], which can be broken as a move action with a Strength check DC 12 + 1/2 the mummy's CR.
'''Stage 5:'''
 
''You feel a compulsion to protect the mummy that cursed you.''
 
Every time your disease cycles (including when you enter this stage), you must make a Will save at the disease DC. If you fail, it has one of the following effects:
 
* If the cycle was a 1 round cycle, you are [[SRD:Dominate Person|dominated]] by the mummy that cursed you for 1 round. It can control you as a free action. You skip the next 1 round cycle of the disease.
* If the cycle was a 1 day cycle, you take the fastest means you have available to seek out the mummy for up to 1 day. You innately know the location of the mummy during this time and you will violently attempt to break free should someone try to divert or restrain you.
 
'''Stage 6:'''
''Your transformation into a slave for the mummy is complete. You become composed of sand, bound with black ropes in the shape of your former self. You now live to serve the mummy that cursed you.''

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