Difference between revisions of "Talk:Static Spell Points (3.5e Variant Rule)"
From Dungeons and Dragons Wiki
Foxwarrior (talk | contribs) (Static Damage) |
Foxwarrior (talk | contribs) (→Static Damage) |
||
Line 2: | Line 2: | ||
I get the feeling that Evocation will need something to compensate it for such a mean penalty. --[[User:Foxwarrior|Foxwarrior]] 01:51, 3 July 2012 (UTC) | I get the feeling that Evocation will need something to compensate it for such a mean penalty. --[[User:Foxwarrior|Foxwarrior]] 01:51, 3 July 2012 (UTC) | ||
+ | |||
+ | :Well, I guess the bit where caster levels are boosted means that the highest level evocation spells actually become a bit stronger (especially 1st level ones). Means that Evokers go back to acting like SoD casters though: throwing out their highest level spells to blow things up rather than throwing out handfuls of ''fireballs'' with all the safety that higher level buffs provide. --[[User:Foxwarrior|Foxwarrior]] 01:57, 3 July 2012 (UTC) |
Revision as of 01:57, 3 July 2012
Static Damage
I get the feeling that Evocation will need something to compensate it for such a mean penalty. --Foxwarrior 01:51, 3 July 2012 (UTC)
- Well, I guess the bit where caster levels are boosted means that the highest level evocation spells actually become a bit stronger (especially 1st level ones). Means that Evokers go back to acting like SoD casters though: throwing out their highest level spells to blow things up rather than throwing out handfuls of fireballs with all the safety that higher level buffs provide. --Foxwarrior 01:57, 3 July 2012 (UTC)