Open main menu

Dungeons and Dragons Wiki β

Changes

Mystic Cardshark (3.5e Class)

247 bytes added, 05:18, 19 September 2012
m
Adding NavBoxes back.
{{Incomplete|There's something big missing here...}}
 
{{author
|author_name=Foxwarrior
|editing=
|balance=Wizard
|rating=1
|raters=Aarnott
}}
<div class="blank">
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]).
|}
 
'''Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)'''<br/>
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Affability|Affability}} ([[SRD:Charisma|Cha]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Arcana|Arcana}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Bluff|Bluff}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Ciphers|Ciphers}} ([[SRD:Intelligence|Int]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Legerdemain|Legerdemain}} ([[SRD:Dexterity|Dex]]),
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Psychology|Psychology}} ([[SRD:Intelligence|Int]])
====Class Features====
All of the following are class features of the Mystic Cardshark.
'''Weapon and Armor Proficiency:''' Mystic Cardsharks are proficient with Daggers and , Darts , [[Throwing Cards (3.5e Equipment)|Throwing Cards]], and light armor, although they suffer from arcane spell failure while wearing it.
'''{{Anchor|Spells}}:''' Mystic Cardsharks cast spells using a special deckbuilding scheme. After a full 8-hour rest, the Mystic Cardshark summons a number of cards (which cannot be identified from the back, but are not magical) that correspond to his spells. He cannot pick more cards for each spell than his Maximum Number of Each Card value. Now he has the opportunity to apply metamagic to his cards. He then shuffles those cards together, says some magical words on them, and draws a number of cards equal to his maximum hand size (normally his Base Hand Size plus his Charisma modifier).
The Save DC's for a Mystic Cardshark's spells are Wisdom-based.
Mystic Cardsharks know all Sorcerer, Druid, and Cleric spells with the exception of spells the DM specifically disallows. If the DM bans a spell, you don't lose it from your deck, although you cannot use it again on any later days. (''DM's note: It's probably a good idea to ban spells like Color Spray and Glitterdust if you want to keep this character at the Rogue balance point.'')<!--In addition, the Mystic Cardshark cannot cast any spell that causes paralysis, unconsciousness, panic, fright, stunning, dazing, blindness, death, forced teleportation, or grappling.-->
The spell level of spells the Mystic Cardshark casts are not necessarily identical to their spell levels for the Sorcerer, Druid, or Cleric. If the spell is a Sorcerer spell, the Mystic Cardshark uses that spell level. If not but it is a Cleric spell, the Mystic Cardshark uses that spell level. Otherwise, the Mystic Cardshark uses its spell level for Druids.
[[Category:Class]]
[[Category:Base Class]]
 
{{Navboxes}}