Mystic Cardshark (3.5e Class)
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- 1 Mystic Cardshark
The Mystic Cardshark is a channeler of the powerful energies of a well-shuffled deck.
Making a Mystic Cardshark
The Mystic Cardshark has much of the advantages of a cleric or sorcerer, but none of the practicality.
Abilities: Wisdom and Charisma are required for effective casting practices. Intelligence and Dexterity can give your Mystic Cardshark other capacities.
Races: Halflings, Elves, and Gnomes are particularly likely to join in this class, due to its mystical and sly nature.
Starting Gold: 100; 4d4×10 gp
Starting Age: Moderate
|Saving Throws||Special|| Maximum Spell
| Maximum Number|
of Each Card
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Mystic Cardshark.
Weapon and Armor Proficiency: Mystic Cardsharks are proficient with Daggers, Darts, Throwing Cards, and light armor, although they suffer from arcane spell failure while wearing it.
Spells: Mystic Cardsharks cast spells using a special deckbuilding scheme. After a full 8-hour rest, the Mystic Cardshark summons a number of cards (which cannot be identified from the back, but are not magical) that correspond to his spells. He cannot pick more cards for each spell than his Maximum Number of Each Card value. Now he has the opportunity to apply metamagic to his cards. He then shuffles those cards together, says some magical words on them, and draws a number of cards equal to his maximum hand size (normally his Base Hand Size plus his Charisma modifier).
The Mystic Cardshark can only play spells that are in his hand. Whenever he plays a spell, the card that corresponds to that spell disappears in a puff of smoke and he may draw a new card from the deck as a move action (unless he has Quick Draw or some other such ability). It is physically impossible to draw a card from the deck while there are a number of cards equal to his maximum hand size out of it.
The Save DC's for a Mystic Cardshark's spells are Wisdom-based.
Mystic Cardsharks know all Sorcerer, Druid, and Cleric spells.
The spell level of spells the Mystic Cardshark casts are not necessarily identical to their spell levels for the Sorcerer, Druid, or Cleric. If the spell is a Sorcerer spell, the Mystic Cardshark uses that spell level. If not but it is a Cleric spell, the Mystic Cardshark uses that spell level. Otherwise, the Mystic Cardshark uses its spell level for Druids.
Universal, Divination, Illusion, and Conjuration spells are cast as though they were one spell level lower.
Evocation and Necromancy spells are cast as though they were one spell level higher.
Deckbuilding Limitations: Once the Mystic Cardshark can cast multiple different levels of spells, he is no longer allowed to have more than one-third of the cards in his deck correspond to spells of the highest level he can cast.
Mulligan: At fourth level, the Mystic Cardshark gains the ability to Mulligan once per day. To do so, he shuffles his hand into his deck and draws up to his maximum hand size as a full-round action.
Epic Mystic Cardshark
|22nd||+1 Maximum Hand Size|
|24th||+1 Maximum Hand Size|
|26th||+1 Maximum Hand Size|
|28th||+1 Maximum Hand Size|
|30th||+1 Maximum Hand Size|
4 + Int modifier skill points per level.
Spells: The Mystic Cardshark's maximum hand size increases by 1 every even numbered level.
Topdeck: At level 21, the Mystic Cardshark can, without looking at it, declare that he will cast the top card of his deck. He ignores all XP and component costs for that card, and casts it as a swift action.
Unlimited Duplicates: At level 23, the Mystic Cardshark may put any number of copies of each card into his deck.
Psychic Powers: At level 25, the Mystic Cardshark learns all Psion powers of level 8 or lower as though they were Sorcerer spells of one level higher.
Unlimited Casting: At level 27, whenever the Mystic Cardshark casts a spell, a new copy of the card corresponding to that spell appears on the bottom of the deck.
Card Searching: At level 29, instead of drawing a card, the Mystic Cardshark may spend 1 minute searching through his deck for a card and putting it into his hand. He then shuffles the deck.
Weapons: Dagger or dart.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|Sleight of Hand||4||Dex||—|
Feat: Skill Focus (Sleight of Hand).
Gear: Leather armor, deck of ordinary playing cards.
Deck: 1 Comprehend Languages, 1 Detect Secret Doors, 1 Detect Undead, 1 True Strike, 1 Disguise Self, 1 Magic Aura, 1 Silent Image, 1 Ventriloquism, 1 Grease, 1 Mage Armor, 1 Mount, 1 Obscuring Mist, 1 Summon Monster I, 1 Unseen Servant, 1 Mage Hand, 1 Speak with Animals, 1 Detect Animals or Plants, 1 Detect Snares and Pits, 1 Cure Light Wounds, 1 Purify Food and Drink, 1 Cure Minor Wounds
Playing a Mystic Cardshark
Religion: Mystic Cardsharks are more likely than other arcane casters to worship a deity, particularly one that influences luck.
Other Classes: Mystic Cardsharks are looked down upon by Wizards and Clerics for their idiotic casting method. Bards tend to see more similarity with them.
Combat: Mystic Cardsharks tend to throw out spells continuously, in the hopes that they will draw one appropriate to the situation.
Advancement: Mystic Cardsharks are arcane casters, so they qualify for arcane prestige classes. Prestige classes focused on Necromancy and Evocation are obviously a bad idea.
Mystic Cardsharks in the World
|“||Silent Image again? How am I supposed to use this to fight the army of rabid blind monks?||”|
|—Timboli Arsanigast, Brownie Mystic Cardshark|
Mystic Cardsharks often become prophets, fortunetellers, and gamblers.
Daily Life: An ordinary Mystic Cardshark gambler might use Detect Thoughts to get an edge at poker, or Lesser Telepathic Bond to play Bridge really well.
Notables: Timboli Arsanigast, famous savior of the ancient forgotten sunken continent of Ilsalibarikarificus.
Organizations: Most con men don't organize very strongly.
NPC Reactions: Mystic Cardsharks have established a reputation of being cardsharks and con men, so NPC's are unlikely to regard them with a great deal of respect.
Mystic Cardshark Lore
Characters with ranks in Knowledge (Arcana) can research Mystic Cardsharks to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Mystic Cardsharks wield the magic of cards to call forth powerful energies.|
|10||Mystic Cardsharks tend to gamble and cheat.|
|15||Mystic Cardsharks have to hope that they draw the right card for the situation.|
|20||Information on specific Mystic Cardsharks.|
Mystic Cardsharks in the Game
Mystic Cardsharks fulfill the caster role.
Adaptation: The Tarot Mage, who is functionally identical. The Mystic Dicemonger, who instead writes one spell on each side of a d6, and gets a number of d6's equal to their maximum hand size.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Poor +|
|Class Ability||Arcane Spellcasting + and Prepared Spellcasting +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e Class +|
|Minimum Level||1 +|
|Rated By||Aarnott +|
|Rating||Rating Pending +|
|Reflex Save Progression||Good +|
|Skill||Appraise +, Bluff +, Concentration +, Decipher Script +, Disguise +, Forgery +, Sense Motive +, Sleight of Hand +, Spellcraft + and Use Magic Device +|
|Skill Points||4 +|
|Summary||A versatile caster with a casting system much like the Crusader's. +|
|Title||Mystic Cardshark +|
|ToP Skill||Affability +, Arcana +, Bluff +, Ciphers +, Legerdemain + and Psychology +|
|Will Save Progression||Good +|