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(Class Features: VFX intro)
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'''Weapon and Armor Proficiency:''' Viewtiful Warriors are proficient with all simple weapons and three martial weapons, but most prefer not to use them. Viewtiful Warriors are not proficient with any armor or shields. A hero doesn't block, he dodges with style!
 
'''Weapon and Armor Proficiency:''' Viewtiful Warriors are proficient with all simple weapons and three martial weapons, but most prefer not to use them. Viewtiful Warriors are not proficient with any armor or shields. A hero doesn't block, he dodges with style!
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'''{{Anchor|VFX}}:''' VFX is what suffuses the Viewtiful Warrior's being and grants him his powers. This mystical energy is born from the essence of drama and style. A Viewtiful Warrior has a pool of VFX that recharges over time. So long as he retains 1 point of VFX, he has abilities that easily rival the mightiest of mundane warriors, but if it runs out completely, he's reduced to a mere commoner until at least 8 points have recharged.
  
 
'''{{Anchor|You're Too Slow!}} {{Ex}}:''' Any creature that misses the Viewtiful Warrior with all of its attacks in the round in melee is stunned for 1 round. This class ability is ''not'' lost if the Viewtiful Warrior runs out of VFX.
 
'''{{Anchor|You're Too Slow!}} {{Ex}}:''' Any creature that misses the Viewtiful Warrior with all of its attacks in the round in melee is stunned for 1 round. This class ability is ''not'' lost if the Viewtiful Warrior runs out of VFX.

Revision as of 16:41, 9 November 2012

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Author: Luigifan18 (talk)
Date Created: November 8, 2012
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A fleet-footed fighter who draws his or her strength from theatrics. 20 Good Poor Good Good Other Full



Viewtiful Warrior

There are many sources one can turn to for power. Some use magic to empower themselves, unlocking the secrets of the universe through study, inborn power, or faith in a deity or in nature. Some use their ki to empower themselves. Some use the power of their mind to break their enemies. Some simply master weapons, some get incredibly angry, and some use fancy special techniques. The Viewtiful Warrior is none of these (well, okay, he's kind of the last one, but those who follow the Sublime Way might be insulted by the comparison). No, the Viewtiful Warrior gets his strength from the force known only as "Viewtiful Effects", or "VFX". He fights with style, and this is his strength.

Making a Viewtiful Warrior

The Viewtiful Warrior uses VFX to enhance his effectiveness and do things that nobody else can. But he must do so judiciously, for VFX has its limits. If used too much, the VFX will temporarily leave him, and then he becomes vulnerable. He can fight well enough on his own, but he appreciates having friends to watch his back while he recharges.

Abilities: Charisma is by far the Viewtiful Warrior's most important ability, as many of his class abilities depend on that. After that, he needs Dexterity to enhance his dodging abilities, and Strength to enhance his melee damage and chances of hitting. Constitution is (as always) useful for hit points, as the Viewtiful Warrior's hit die is a little small for a melee fighter. Last in the order of importance is Wisdom (for Will saves) and Intelligence (for skill points).

Races: Humans, with their love of being the center of attention, are very likely to pursue this path if they find they have the talent for it. Gnomes also find this path quite appealing. Dwarves and elves don't quite get it - they find Viewtiful Warriors a bit distasteful and showoffish.

Alignment: Any.

Starting Gold: 6d6×10 gp (210 gp).

Starting Age: Simple.

Table: The Viewtiful Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maximum VFX Points VFX Recharge Rate
Fort Ref Will
1st +1 +0 +2 +2 VFX, Double Jump, VFX Slow, You're Too Slow! 8 1/3 rounds
2nd +2 +0 +3 +3 Voomerang, Shocking Pink, Viewtiful Dodge 9 1/3 rounds
3rd +3 +1 +3 +3 Evasion 10 1/3 rounds
4th +4 +1 +4 +4 Red Hot Kick 11 1/2 rounds
5th +5 +1 +4 +4 VFX Mach Speed or VFX Replay 12 1/2 rounds
6th +6/+1 +2 +5 +5 Yatagashiri or Desperado 13 1/2 rounds
7th +7/+2 +2 +5 +5 VFX Zoom 14 1/2 rounds
8th +8/+3 +2 +6 +6 VFX Mach Speed Level 2 or Desperado Level 2 15 1/round
9th +9/+4 +3 +6 +6 Improved Evasion 16 1/round
10th +10/+5 +3 +7 +7 17 1/round
11th +11/+6/+1 +3 +7 +7 Ukemi 18 1/round
12th +12/+7/+2 +4 +8 +8 VFX Mach Speed Level 3 or Desperado Level 3 19 1/round
13th +13/+8/+3 +4 +8 +8 20 1/round
14th +14/+9/+4 +4 +9 +9 Viewtiful Forever 21 1/round
15th +15/+10/+5 +5 +9 +9 22 1/round
16th +16/+11/+6/+1 +5 +10 +10 23 2/round
17th +17/+12/+7/+1 +5 +10 +10 24 2/round
18th +18/+13/+8/+2 +6 +11 +11 25 2/round
19th +19/+14/+9/+4 +6 +11 +11 26 2/round
20th +20/+15/+10/+5 +6 +12 +12 Take 2 28 2/round

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Theater) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Viewtiful Warrior.

Weapon and Armor Proficiency: Viewtiful Warriors are proficient with all simple weapons and three martial weapons, but most prefer not to use them. Viewtiful Warriors are not proficient with any armor or shields. A hero doesn't block, he dodges with style!

VFX: VFX is what suffuses the Viewtiful Warrior's being and grants him his powers. This mystical energy is born from the essence of drama and style. A Viewtiful Warrior has a pool of VFX that recharges over time. So long as he retains 1 point of VFX, he has abilities that easily rival the mightiest of mundane warriors, but if it runs out completely, he's reduced to a mere commoner until at least 8 points have recharged.

You're Too Slow! (Ex): Any creature that misses the Viewtiful Warrior with all of its attacks in the round in melee is stunned for 1 round. This class ability is not lost if the Viewtiful Warrior runs out of VFX.

Viewtiful Dodge (Ex): A Viewtiful Warrior has a dodge bonus to AC equal to ½ his class level, rounded down.

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Viewtiful Warrior

Viewtiful Warriors temporarily lose their class features if they run out of VFX, but this is only until they can recharge to basic capacity. Rumor has it that a strong incursion of reality can deactivate a Viewtiful Warrior's powers unless he has a supportive audience; his powers may be suppressed in a dead magic zone. But really, it's not possible to be an ex-Viewtiful Warrior... well, not unless you somehow lose your V-Watch... but especially strong Viewtiful Warriors don't even lose their powers then. Once you can activate the power of Henshin, it's always a part of you.

Epic Viewtiful Warrior

Table: The Epic Viewtiful Warrior

Hit Die: d8

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

4 + Int modifier skill points per level.

VFX: VFX doesn't recharge any faster after 20th level, though the maximum VFX limit still increases by 1 point with each level.

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic Viewtiful Warrior gains a bonus feat (selected from the list of epic Viewtiful Warrior bonus feats) every 3 levels after 20th.

Epic Viewtiful Warrior Bonus Feat List: <-list of bonus epic feats->.

Human Viewtiful Warrior Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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