Difference between revisions of "SRD:Bat Swarm"

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=BAT SWARM=
 
=BAT SWARM=
  
{{Creature Table
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{{3.5e Monster Classic
| size=Diminutive | type=[[SRD:Animal Type|Animal]] ([[SRD:Swarm Subtype|Swarm]])
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|size=Diminutive |type=Animal |subtypes=Swarm
| hd=3d8  | hp=13  
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|hd=3d8  |hp=13  
| init=+2
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|init=+2
| speed=5 ft. (1 square), fly 40 ft. (good)
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|speed=5 ft. (1 square), fly 40 ft. (good)
| ac=16 (+4 size, +2 [[SRD:Dexterity|Dex]]) | touch=14 | flat=12  
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|ac=16 (+4 size, +2 [[SRD:Dexterity|Dex]]) |touch=14 |flat=12  
| bab=+2 | grapple=—
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|bab=+2 |grapple=—
| at=Swarm (1d6)
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|at=Swarm (1d6)
| full_at=Swarm (1d6)
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|full_at=Swarm (1d6)
| space=10 ft. | reach=0 ft.
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|space=10 ft. |reach=0 ft.
| sa=Distraction, wounding
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|sa=Distraction, wounding
| sq=[[SRD:Blindsight and Blindsense#Blindsense (Ex)|Blindsense]] 20 ft., <s>half damage from slashing and piercing, </s><span class="errata">immune to weapon damage</span>, [[SRD:Low-Light Vision|low-light vision]], swarm traits
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|sq=[[SRD:Blindsight and Blindsense#Blindsense (Ex)|Blindsense]] 20 ft., <s>half damage from slashing and piercing, </s><span class="errata">immune to weapon damage</span>, [[SRD:Low-Light Vision|low-light vision]], swarm traits
| fort=+3 | ref=+7 | will=+3
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|fort=+3 |ref=+7 |will=+3
| str=3| dex=15| con=10| int=2| wis=14 | cha=4
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|str=3|dex=15|con=10|int=2|wis=14 |cha=4
| skills=[[SRD:Listen Skill|Listen]] +11, [[SRD:Spot Skill|Spot]] +11
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|skills=[[SRD:Listen Skill|Listen]] +11, [[SRD:Spot Skill|Spot]] +11
| feats=[[SRD:Alertness|Alertness]], [[SRD:Lightning Reflexes|Lightning Reflexes]]
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|feats=[[SRD:Alertness|Alertness]], [[SRD:Lightning Reflexes|Lightning Reflexes]]
| env=Temperate deserts
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|env=Temperate deserts
| org=Solitary, flight (2–4 swarms), or colony (11–20 swarms)
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|org=Solitary, flight (2–4 swarms), or colony (11–20 swarms)
| cr=2
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|cr=2
| treas=None
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|treas=None
| align=[[SRD:Neutral|Always neutral]]
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|align=[[SRD:Neutral|Always neutral]]
| adv=None
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|adv=None
 
}}
 
}}
 
A bat swarm is nocturnal, and is never found aboveground in daylight.
 
A bat swarm is nocturnal, and is never found aboveground in daylight.
===COMBAT===
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===Combat===
 
A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
 
A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
  
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A bat swarm has a +4 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. These bonuses are lost if its [[SRD:Blindsight and Blindsense#Blindsense (Ex)|blindsense]] is negated.   
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A bat swarm has a +4 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. These bonuses are lost if its [[SRD:Blindsight and Blindsense#Blindsense (Ex)|blindsense]] is negated.   
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Bat Bat]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Bat Bat]
  
{{SRD Creature Footer}}
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[[Category:Animal Type|{{BASEPAGENAME}}]]
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----
[[Category:Nonaligned|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:CR2|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Desert Terrain|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Diminutive Size|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Swarm Subtype|{{BASEPAGENAME}}]]
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[[Category:Monster]]  
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
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[[Category:LA-|{{BASEPAGENAME}}]]
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]]

Latest revision as of 18:01, 3 March 2014

This material is published under the OGL

BAT SWARM[edit]

Size/Type: Diminutive Animal (Swarm)
Hit Dice: 3d8 (13 hp)
Initiative: +2
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armor Class: 16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/—
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, wounding
Special Qualities: Blindsense 20 ft., half damage from slashing and piercing, immune to weapon damage, low-light vision, swarm traits
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +11, Spot +11
Feats: Alertness, Lightning Reflexes
Environment: Temperate deserts
Organization: Solitary, flight (2–4 swarms), or colony (11–20 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment:

A bat swarm is nocturnal, and is never found aboveground in daylight.

Combat[edit]

A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).

Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

See Wikipedia Entry: Bat



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