Difference between revisions of "SRD:Kobold Zombie"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Changes references from (Endhaven) to (Endhaven Supplmenet))
 
m (Text replace - "Category:Monster" to "Category:Monster ")
 
(5 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
=KOBOLD ZOMBIE=
 
=KOBOLD ZOMBIE=
  
{{Creature Table
+
{{3.5e Monster Classic
| style=
+
|style=
| creature=[[SRD:Kobold|Kobold]] Zombie  
+
|monster=[[SRD:Kobold|Kobold]] Zombie  
| size=Small | type=[[SRD:Undead Type|Undead]]
+
|size=Small |type=Undead  
| hd=2d12+3  | hp=16   
+
|hd=2d12+3  |hp=16   
| init=+0  
+
|init=+0  
| speed=30 ft. (6 squares; can’t run)  
+
|speed=30 ft. (6 squares; can’t run)  
| ac=13 (+1 size, +2 natural),  | touch=11 | flat=13  
+
|ac=13 (+1 size, +2 natural),  |touch=11 |flat=13  
| bab=+1 | grapple=–4  
+
|bab=+1 |grapple=–4  
| at=[[SRD:Spear|Spear]]+1 melee (1d6–1/x3) or slam +1 melee (1d4–1) or [[SRD:Light Crossbow|light crossbow]] +2 ranged (1d6/19–20)  
+
|at=[[SRD:Spear|Spear]]+1 melee (1d6–1/x3) or slam +1 melee (1d4–1) or [[SRD:Light Crossbow|light crossbow]] +2 ranged (1d6/19–20)  
| full_at=[[SRD:Spear|Spear]] +0 melee (1d6–1/x3) or slam +0 melee (1d4–1) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d6/19–20)  
+
|full_at=[[SRD:Spear|Spear]] +0 melee (1d6–1/x3) or slam +0 melee (1d4–1) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d6/19–20)  
| space=5 ft. | reach=5 ft.  
+
|space=5 ft. |reach=5 ft.  
| sa=—  
+
|sa=—  
| sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]  
+
|sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]  
| fort=+0 | ref=+0 | will=+3  
+
|fort=+0 |ref=+0 |will=+3  
| str=8 | dex=11 |con=— | int=— | wis=10 | cha=1
+
|str=8 |dex=11 |con=— |int=— |wis=10 |cha=1
| skills=—  
+
|skills=—  
| feats=[[SRD:Toughness|Toughness]]  
+
|feats=[[SRD:Toughness|Toughness]]  
| env=Temperate forests  
+
|env=Temperate forests  
| org=Any  
+
|org=Any  
| cr=1/2  
+
|cr=1/2  
| treas=None  
+
|treas=None  
| align=Always [[SRD:Neutral Evil|neutral evil]]  
+
|align=Always [[SRD:Neutral Evil|neutral evil]]  
| adv=None  
+
|adv=None  
| la=—  
+
|la=—  
 
}}
 
}}
 
Zombies are corpses reanimated through dark and sinister magic.
 
Zombies are corpses reanimated through dark and sinister magic.
Line 32: Line 32:
 
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
 
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
  
{{SRD Creature Footer}}
+
 
[[Category:Any Environment|{{BASEPAGENAME}}]]
+
----
[[Category:CR1/2|{{BASEPAGENAME}}]]
+
{{SRD Creature Breadcrumb}}
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
+
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
+
[[Category:SRD]]
[[Category:Forest Terrain|{{BASEPAGENAME}}]]
+
[[Category:OGL]]
[[Category:Small Size|{{BASEPAGENAME}}]]
+
[[Category:Monster]]  
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
+
 
[[Category:Undead Type|{{BASEPAGENAME}}]]
+
]]
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 18:20, 3 March 2014

This material is published under the OGL

KOBOLD ZOMBIE[edit]

Kobold Zombie
Size/Type: Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 13 (+1 size, +2 natural),, touch 11, flat-footed 13
Base Attack/Grapple: +1/–4
Attack: Spear+1 melee (1d6–1/x3) or slam +1 melee (1d4–1) or light crossbow +2 ranged (1d6/19–20)
Full Attack: Spear +0 melee (1d6–1/x3) or slam +0 melee (1d4–1) or light crossbow +1 ranged (1d6/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 8, Dex 11, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Temperate forests
Organization: Any
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



Back to Main PageSystem Reference DocumentCreatures

]]

Facts about "Kobold Zombie"
AlignmentAlways neutral evil +
Challenge Rating1/2 +
EnvironmentTemperate forests +
Level Adjustment+
SizeSmall +
TitleKobold Zombie +
TypeUndead +