|
|
(4 intermediate revisions by the same user not shown) |
Line 3: |
Line 3: |
| I've been a fan of Dungeons & Dragon since around the time of version 3.5, when I discovered it. I love games and gaming. I particularly like to just see what has been done, take what I like, then reuse it and recombine it. | | I've been a fan of Dungeons & Dragon since around the time of version 3.5, when I discovered it. I love games and gaming. I particularly like to just see what has been done, take what I like, then reuse it and recombine it. |
| | | |
− | ==Dreameaters== | + | ==Projects== |
− | I imagine this creature as a combination of artifice, necromancy, and enchantment. They use mystic devices that are grafted onto their bodies along with complimentary runes tattooed onto their skin. Together, these allow them to consume dreams that have been extracted from living victims in order to sustain their undeath. Additionally, their minds have been expanded by their addiction, giving many of them latent psionic potential. They are often modified with additional devices which allow them to project dream-energy in order to form a complex web of visual and auditory illusions, afflict enemies with dream-borne compulsions, or perform other feats. They use this power both in combat and in their everyday dealings with "dreamers", living sentient beings, whose societies they must infiltrate in order to ensure a continued supply of sustainence.
| + | *[[/Canvas]] - WIP Necron conversion. |
− | | + | *[[/Sandbox]] - WIP Necron- and/or Borg-inspired creatures. |
− | ''Dreameaters appear to be humanoid creatures of any race, but they are unnaturally gaunt. Their skin is leathery and grey, covered with runes tattooed onto it in swirling patterns. Their nose and ears are missing, as though worn away over the ages, while their mouths are simply stitched shut. Their unblinking eyes appear to be orbs of swirling cloudy fluid. They wear a harness of leather straps and metal bindings, riddled with tubes and arcane mechanisms -- at its center is device like a five-fingered metal claw, its talons burried in the flesh of their chest. The device is inscribed with runes that match the tattoos on their skin and is inset with an orb filled with the same cloudy grey-white fluid that fills the dreameater's eyes, pumping the fluid into their bodies.''
| |
− | | |
− | {{4e Creature Top
| |
− | |name=Dreameater
| |
− | |level=?
| |
− | |role=Controller
| |
− | |size=Medium
| |
− | |origin=natural
| |
− | |type=humanoid
| |
− | |keywords=undead, psionic
| |
− | |xp=?
| |
− | |initiative=+?
| |
− | |senses=Perception +?
| |
− | |special=
| |
− | |effect=
| |
− | |hp=?
| |
− | |bloodied=?
| |
− | |ac=?
| |
− | |fortitude=?
| |
− | |reflex=?
| |
− | |will=?
| |
− | |immune/resist/vulnerable=
| |
− | |savingthrows=
| |
− | |speed=6
| |
− | |actionpoints=
| |
− | }}
| |
− | {{4e Creature Bar MM3|title=Traits}}
| |
− | {{4e Creature Power MM3
| |
− | |name=Troubling Visions
| |
− | |keywords=fear, illusion
| |
− | |aura=1
| |
− | |effect=''Effect:'' Enemies within this aura take a -2 penalty to attacks against the dreameater.
| |
− | }}
| |
− | {{4e Creature Bar MM3|action=Standard}}
| |
− | {{4e Creature Power MM3
| |
− | |name=Slam
| |
− | |type={{BM}}
| |
− | |keywords=
| |
− | |recharge=At-Will
| |
− | |effect=''Attack:'' Melee 1 (one creature); +? vs. AC<br />''Hit:'' ? damage.
| |
− | }}
| |
− | {{4e Creature Power MM3
| |
− | |name=Vivid Nightmare
| |
− | |type={{R}}
| |
− | |keywords=illusion, psychic
| |
− | |recharge={{5}} {{6}}
| |
− | |effect=''Attack:'' +? vs. Will<br />''Hit:'' ? psychic damage, and the target makes a melee basic attack against an adjacent ally.
| |
− | }}
| |
− | {{4e Creature Bar MM3|action=Move}}
| |
− | {{4e Creature Power MM3
| |
− | |name=Become the Dreamer
| |
− | |type=
| |
− | |keywords=illusion
| |
− | |effect=''Effect:'' The dreameater psionically disguises itself as a Small or Medium humanoid. It may mimic specific individuals or invent an identity. It makes a Bluff check opposed by the passive Insight of anyone viewing it. (It can be assumed that the dreameater takes a 20 on this check, if already disguised at the beginning of an encounter.) Anyone with a higher passive Insight discerns the illusory nature of the disguise, seeing the dreameater's true form. If the dreameater acts out of character or otherwise comes under scrutiny, it makes another Bluff check opposed by an active Insight check, with the same results in case of failure. If posing as a person whose dreams it has previously consumed, it gains a +10 bonus to checks made to allay suspicion.
| |
− | }}
| |
− | {{4e Creature Bottom MM3
| |
− | |skills=Bluff +?
| |
− | |strength=
| |
− | |strbonus=+
| |
− | |constitution=
| |
− | |conbonus=+
| |
− | |dexterity=
| |
− | |dexbonus=+
| |
− | |intelligence=
| |
− | |intbonus=+
| |
− | |wisdom=
| |
− | |wisbonus=+
| |
− | |charisma=
| |
− | |chabonus=+
| |
− | |alignment=--
| |
− | |languages=Common
| |
− | |equipment=Nightmare Mask, Siphon Harness
| |
− | }}
| |
− | | |
− | ===Thralls===
| |
− | The process of transforming dreams into the cloudy fluid that powers the dreameaters is necessarily cruel. Dreamers are forced into a magically sustained sleep and bound into a harness which siphons the energy of their dreams into a nightmarish distiller. They hang from the device like humanoid fruit as their vitality is sapped by the process. Living beings cannot survive in this way for long and eventually die. This is, however, the very same process by which dreameaters are "born". The huks are inscribed with the runic tattoos needed to reanimate them and the harness is reconfigured to feed dreams back into the abominations -- albiet at a much slower rate needed to only just maintain their undeath. These horrid victims become thralls to the dreameaters, barely rating at animal intelligence and functioning as the coven's manual laborers. If the need should arise, they can be granted a greater dosage of dreams, developing self-awareness and the talents as a full-fledged dreameater.
| |
− | | |
− | {{4e Creature Top
| |
− | |name=Dreameater Thrall
| |
− | |level=?
| |
− | |role=Controller
| |
− | |size=Medium
| |
− | |origin=natural
| |
− | |type=humanoid
| |
− | |keywords=undead, psionic
| |
− | |xp=?
| |
− | |initiative=+?
| |
− | |senses=Perception +?
| |
− | |special=
| |
− | |effect=
| |
− | |hp=?
| |
− | |bloodied=?
| |
− | |ac=?
| |
− | |fortitude=?
| |
− | |reflex=?
| |
− | |will=?
| |
− | |immune/resist/vulnerable=
| |
− | |savingthrows=
| |
− | |speed=6
| |
− | |actionpoints=
| |
− | }}
| |
− | {{4e Creature Bottom MM3
| |
− | |skills=None
| |
− | |strength=
| |
− | |strbonus=+
| |
− | |constitution=
| |
− | |conbonus=+
| |
− | |dexterity=
| |
− | |dexbonus=+
| |
− | |intelligence=
| |
− | |intbonus=+
| |
− | |wisdom=
| |
− | |wisbonus=+
| |
− | |charisma=
| |
− | |chabonus=+
| |
− | |alignment=--
| |
− | |languages=None
| |
− | |equipment=Siphon Harness
| |
− | }}
| |
− | | |
− | ==Scarab Swarm==
| |
− | {{4e Creature Top
| |
− | |name=Scarab Swarm
| |
− | |level=
| |
− | |role=
| |
− | |size=Large
| |
− | |origin=natural
| |
− | |type=animate
| |
− | |keywords=construct, swarm
| |
− | |xp=
| |
− | |initiative=
| |
− | |senses=Perception +?, darkvision
| |
− | |aura1=
| |
− | |aurakeyword1=
| |
− | |aurarange1=
| |
− | |auraeffect1=
| |
− | |aura2=
| |
− | |aurakeyword2=
| |
− | |aurarange2=
| |
− | |auraeffect2=
| |
− | |special=
| |
− | |effect=
| |
− | |hp=
| |
− | |bloodied=
| |
− | |ac=
| |
− | |fortitude=
| |
− | |reflex=
| |
− | |will=
| |
− | |immune/resist/vulnerable=forced movement (see ''flowing form'')
| |
− | |savingthrows=
| |
− | |speed=6
| |
− | |actionpoints=
| |
− | }}
| |
− | {{4e Creature Bar MM3|title=Traits}}
| |
− | {{4e Creature Power MM3
| |
− | |aura=1
| |
− | |name=Swarm of Claws
| |
− | |effect=Whenever an enemy begins its turn adjacent to the scarab swarm, make a ''swarm of claws'' attack against the target as a free action.
| |
− | }}
| |
− | {{4e Creature Power MM3
| |
− | |name=Flowing Form
| |
− | |effect=The scarab swarm's space consists of any 4 contiguous squares. When it moves, each square moves independently, one square at a time. They must remain contiguous at all times. If at the start of its turn the swarm is not contiguous, it must immediately use a move action to become contiguous. The scarab swarm can flank with itself, if it occupies spaces that would allow it to do so. Additionally, the scarab swarm is immune to forced movement, unless it is cased by a close or area effect.
| |
− | }}
| |
− | {{4e Creature Bar MM3|action=Standard}}
| |
− | {{4e Creature Power MM3
| |
− | |type={{BM}}
| |
− | |name=Claws
| |
− | |keywords=
| |
− | |effect=''Attack:'' +? vs. AC<br>''Hit:'' ? damage.
| |
− | }}
| |
− | {{4e Creature Power MM3
| |
− | |type={{M}}
| |
− | |name=Entrapping Swarm
| |
− | |keywords=
| |
− | |effect=''Attack:'' +? vs. AC<br>''Hit:'' ? damage, the target is entrapped (save ends). While entrapped, the target is immobilized and its space is treated as part of the scarab swarm for the purpose of remaining contiguous.
| |
− | }}
| |
− | {{4e Creature Bottom
| |
− | |alignment=Unaligned
| |
− | |languages=--
| |
− | |skills=
| |
− | |feats=
| |
− | |strength=
| |
− | |strbonus=+
| |
− | |dexterity=
| |
− | |dexbonus=+
| |
− | |wisdom=
| |
− | |wisbonus=+
| |
− | |constitution=
| |
− | |conbonus=+
| |
− | |intelligence=
| |
− | |intbonus=+
| |
− | |charisma=
| |
− | |chabonus=+
| |
− | |equipment=
| |
− | }}
| |
− | | |
− | ===Scarab Swarm Tactics===
| |