Difference between revisions of "Cala'diel (3.5e Campaign Setting)/Races/Tavşan"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Racial Traits)
m (Woodland Tavşan)
Line 31: Line 31:
  
 
* '''Ability Score Increase.''' Your Wisdom score increases by 1.
 
* '''Ability Score Increase.''' Your Wisdom score increases by 1.
* '''Tavşan Weapon Training.''' You have proficiency with the blank, blank, blank and blank.
+
* '''Tavşan Weapon Training.''' You have proficiency with the Glaive, Greatsword, Lance and Spear.
 
* '''Cantrip.''' You know blank for some reason.
 
* '''Cantrip.''' You know blank for some reason.
 
* '''Mask of the Wild.''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 
* '''Mask of the Wild.''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Revision as of 02:18, 17 September 2014

This is a 5th edition attempt. I will change it to fit the 5th template when I see it.

Tavşan

A Tavşan using a Lance.

Timid and full of grace, Tavşan originate from places where no other race would live. Places of beauty, deep within ancient forests or in the plains of the harsh tundra. Tavşan are free spirits and love to be surrounded by nature.

Physical Description

Personality

Relations

Lands

Names

Racial Traits

  • Ability Score Increase. Your Dex score increases by 2.
  • Age. Tavşan live to be around 60.
  • Alignment. Most Tavşan tend to be good.
  • Size. Tavşan are as tall as humans but are more slender in build. Not including their ears Tavşan stand about 6 feet tall and average about 150 pounds. With the ears included Tavşan stand nearly 7 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Natural Jumper. You have advantage on any checks that involve jumping.
  • Jump attack. Tavşan are known for their jumping. They have learned to use it as a weapon and incorperate it into their combat techniques. To use your jump attack you must spend both your move and your action. You must be at least the distance equal to your speed from your target, spending your move to jump this distance. You then use your action to make a jump attack, adding 1d6 for each 10 feet you jumped vertically. At 1st level you vertically jump 20 feet, 30 feet at 6th level, 40 feet at 11th level, 50 feet at 16th level and 60 feet at 20th level. After you use your jump attack, you can't use it again until you complete a short or long rest. If you can make multiple attacks with your attack action this counts as your first one, you may then continue with your additional attacks.
  • Lance Training. Tavşan make using a lance look easy. They use this weapon to great success when combine with their jump attacks. You do not have disadvantage when using a lance to attack a target within 5 feet of you.
  • Languages.
  • Subrace. You may select one subrace.

Woodland Tavşan

Fluff here.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Tavşan Weapon Training. You have proficiency with the Glaive, Greatsword, Lance and Spear.
  • Cantrip. You know blank for some reason.
  • Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Tundra Tavşan

Fluff here.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Tavşan Weapon Training. You have proficiency with the blank, blank, blank and blank.
  • Freeze Resistance. You have resistance to cold damage.
  • Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.