Difference between revisions of "Cala'diel (3.5e Campaign Setting)/Character Options"

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m (Sewer Dweller)
 
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=== Sewer Dweller ===
 
=== Sewer Dweller ===
Fluff.
+
You grew up in what most would call the under cities. You lived you life in the sewers of large cities with all the other rats, literally. Living in the sewers you grow used to dealing with the sketchy skaven, and even learned how to communicate with them. You are not a stranger to criminals moving contraband, leaving dead bodies hidden in your living space, and eating garbage dropped from above. You learned to provide for yourself and keep a close eye on those around you who would steal from you. You have seen some things man, you've seen some things. You begin your adventuring with only what you could hold on to while you slept.
 +
 
 +
* '''Skill Proficiencies:''' Sleight of Hand, Survival
 +
* '''Tool Proficiencies:''' Disguise kit, thieves' tools
 +
* '''Languages:''' Squeekish, the skaven language
 +
* '''Equipment:''' 3 random trinkets, a set of common clothes, a backpack, and a belt pouch containing 10 gp
  
* '''Skill Proficiencies:''' Insight, Survival
+
* '''Feature: Sewer Trade Routes.''' When you enter a city you instinctively know if there are established trade routes using the sewers under the city. When you are not in combat you may choose to travel the sewers and lead your companions to any black markets or thieves guilds attached to these trade routes. You also know enough that if you had to move things across the city without being noticed you could find a way to do so using the sewers.
* '''Tool Proficiencies:'''
 
* '''Languages:''' Squeakish
 
* '''Equipment:'''
 
  
* '''Feature:'''
+
* '''Suggested Characteristics:'''Sewer dwellers are molded by the lives they have lead. They are usually living there with their clans, members of the same race, or as a result of poverty. They are accustomed to a life of crime and living off the those who live in the cities above. They are usually leave this life after being requited by thieves guilds above, are driven to better themselves, or driven by racial goals. 
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d8 || Personality Trait
<div>{{Anchor|Personality}}</div>
 
!  || Description
 
 
|-
 
|-
| 1 ||
+
| 1 || I am not paranoid. People are always out to get me. I look over my shoulder because that is how they get you, so I check often.
 
|-
 
|-
| 2 ||
+
| 2 || Can I borrow some money? Some thief just stole all mine. I will pay you back after we finish this.
 
|-
 
|-
| 3 ||
+
| 3 || I sleep with one eye open, to many people have betrayed me.
 
|-
 
|-
| 4 ||
+
| 4 || The sewer water is clean enough, I don't need to pay a bath house.
 
|-
 
|-
| 5 ||
+
| 5 || My language is very vulgar.
 
|-
 
|-
| 6 ||
+
| 6 || I get excited very easily when loot is around.
 
|-
 
|-
| 7 ||
+
| 7 || I keep everything I own on me, I don't care what you think its value is.
 
|-
 
|-
| 8 ||  
+
| 8 || I am driven by a wondrous story of adventures getting rare loot.
 
|-
 
|-
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Ideal
<div>{{Anchor|Ideal}}</div>
 
!  || Description
 
 
|-
 
|-
| 1 ||
+
| 1 || '''Racial Pride.''' My race is the strongest there is.
 
|-
 
|-
| 2 ||
+
| 2 || '''Might.''' My race is meant to rule this world and I plan to see to it.
 
|-
 
|-
| 3 ||   
+
| 3 || '''Aspiration.''' Some day I will find the weapons of legend and wield it.  
 
|-
 
|-
| 4 ||
+
| 4 || '''Retribution.''' The rich need to be shown what life and death are truly worth.
 
|-
 
|-
| 5 ||
+
| 5 || '''Live another Day.''' It is better to live to see tomorrow than to die today.
 
|-
 
|-
| 6 ||
+
| 6 || '''No Limits.''' Nothing is out of my grasp.
 
|-
 
|-
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Bond
<div>{{Anchor|Bond}}</div>
 
!  || Description
 
 
|-
 
|-
| 1 ||
+
| 1 || I've been searching my whole life for a weapon of legend.
 
|-
 
|-
| 2 ||
+
| 2 || I was cheated out of my fair share of profits and I will have my due.
 
|-
 
|-
| 3 ||   
+
| 3 || Vengeance is in my future and I will have it.  
 
|-
 
|-
| 4 ||
+
| 4 || I left my kin after committing a terrible crime, and I am still wanted for this.
 
|-
 
|-
| 5 ||
+
| 5 || Books will be written about me and all the things I did.
 
|-
 
|-
| 6 ||
+
| 6 || I will never make the same terrible mistake twice.
 
|-
 
|-
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Flaw
<div>{{Anchor|Flaw}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 || I am incapable of leaving behind any loot, even at the price of my own life.
 
| 1 || I am incapable of leaving behind any loot, even at the price of my own life.
 
|-
 
|-
| 2 ||
+
| 2 || I am slow to trust members of any other race, tribe or clan.
 
|-
 
|-
| 3 ||   
+
| 3 || Violence is always plan A.  
 
|-
 
|-
| 4 ||
+
| 4 || Stealing from friends is not below me. In fact check your pockets.
|-
 
| 5 || 
 
 
|-
 
|-
| 6 ||
+
| 5 || Grave robbing is not against my morals.
 +
|-
 +
| 6 || I will take the route that pays the most, even if it involves going against the majority vote.
 
|-
 
|-
 
|}
 
|}
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* '''Feature:'''
 
* '''Feature:'''
  
{|  class="zebra d20"
+
* '''Suggested Characteristics:'''
|+
+
 
<div>{{Anchor|Personality}}</div>
+
{|  class="zebra d20" style="text-align:left"
!  || Description
+
! d8 || Personality Trait
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Ideal
<div>{{Anchor|Ideal}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Bond
<div>{{Anchor|Bond}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 162: Line 152:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Flaw
<div>{{Anchor|Flaw}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 191: Line 179:
 
* '''Feature:'''
 
* '''Feature:'''
  
{|  class="zebra d20"
+
* '''Suggested Characteristics:'''
|+
+
 
<div>{{Anchor|Personality}}</div>
+
{|  class="zebra d20" style="text-align:left"
!  || Description
+
! d8 || Personality Trait
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Ideal
<div>{{Anchor|Ideal}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Bond
<div>{{Anchor|Bond}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Flaw
<div>{{Anchor|Flaw}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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* '''Feature:'''
 
* '''Feature:'''
  
{|  class="zebra d20"
+
* '''Suggested Characteristics:'''
|+
+
 
<div>{{Anchor|Personality}}</div>
+
{|  class="zebra d20" style="text-align:left"
!  || Description
+
! d8 || Personality Trait
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
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|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Ideal
<div>{{Anchor|Ideal}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 323: Line 303:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Bond
<div>{{Anchor|Bond}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 342: Line 320:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Flaw
<div>{{Anchor|Flaw}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 371: Line 347:
 
* '''Feature:'''
 
* '''Feature:'''
  
{|  class="zebra d20"
+
* '''Suggested Characteristics:'''
|+
+
 
<div>{{Anchor|Personality}}</div>
+
{|  class="zebra d20" style="text-align:left"
!  || Description
+
! d8 || Personality Trait
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 394: Line 370:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Ideal
<div>{{Anchor|Ideal}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 413: Line 387:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Bond
<div>{{Anchor|Bond}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   
Line 432: Line 404:
 
|}
 
|}
  
{|  class="zebra d20"
+
{|  class="zebra d20" style="text-align:left"
|+
+
! d6 || Flaw
<div>{{Anchor|Flaw}}</div>
 
!  || Description
 
 
|-
 
|-
 
| 1 ||   
 
| 1 ||   

Latest revision as of 21:12, 28 September 2014

Backgrounds[edit]

Sewer Dweller[edit]

You grew up in what most would call the under cities. You lived you life in the sewers of large cities with all the other rats, literally. Living in the sewers you grow used to dealing with the sketchy skaven, and even learned how to communicate with them. You are not a stranger to criminals moving contraband, leaving dead bodies hidden in your living space, and eating garbage dropped from above. You learned to provide for yourself and keep a close eye on those around you who would steal from you. You have seen some things man, you've seen some things. You begin your adventuring with only what you could hold on to while you slept.

  • Skill Proficiencies: Sleight of Hand, Survival
  • Tool Proficiencies: Disguise kit, thieves' tools
  • Languages: Squeekish, the skaven language
  • Equipment: 3 random trinkets, a set of common clothes, a backpack, and a belt pouch containing 10 gp
  • Feature: Sewer Trade Routes. When you enter a city you instinctively know if there are established trade routes using the sewers under the city. When you are not in combat you may choose to travel the sewers and lead your companions to any black markets or thieves guilds attached to these trade routes. You also know enough that if you had to move things across the city without being noticed you could find a way to do so using the sewers.
  • Suggested Characteristics:Sewer dwellers are molded by the lives they have lead. They are usually living there with their clans, members of the same race, or as a result of poverty. They are accustomed to a life of crime and living off the those who live in the cities above. They are usually leave this life after being requited by thieves guilds above, are driven to better themselves, or driven by racial goals.
d8 Personality Trait
1 I am not paranoid. People are always out to get me. I look over my shoulder because that is how they get you, so I check often.
2 Can I borrow some money? Some thief just stole all mine. I will pay you back after we finish this.
3 I sleep with one eye open, to many people have betrayed me.
4 The sewer water is clean enough, I don't need to pay a bath house.
5 My language is very vulgar.
6 I get excited very easily when loot is around.
7 I keep everything I own on me, I don't care what you think its value is.
8 I am driven by a wondrous story of adventures getting rare loot.
d6 Ideal
1 Racial Pride. My race is the strongest there is.
2 Might. My race is meant to rule this world and I plan to see to it.
3 Aspiration. Some day I will find the weapons of legend and wield it.
4 Retribution. The rich need to be shown what life and death are truly worth.
5 Live another Day. It is better to live to see tomorrow than to die today.
6 No Limits. Nothing is out of my grasp.
d6 Bond
1 I've been searching my whole life for a weapon of legend.
2 I was cheated out of my fair share of profits and I will have my due.
3 Vengeance is in my future and I will have it.
4 I left my kin after committing a terrible crime, and I am still wanted for this.
5 Books will be written about me and all the things I did.
6 I will never make the same terrible mistake twice.
d6 Flaw
1 I am incapable of leaving behind any loot, even at the price of my own life.
2 I am slow to trust members of any other race, tribe or clan.
3 Violence is always plan A.
4 Stealing from friends is not below me. In fact check your pockets.
5 Grave robbing is not against my morals.
6 I will take the route that pays the most, even if it involves going against the majority vote.

Survivalist[edit]

Fluff.

  • Skill Proficiencies:
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Feature:
  • Suggested Characteristics:
d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

Explorer[edit]

Fluff.

  • Skill Proficiencies:
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Feature:
  • Suggested Characteristics:
d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

Fishermen[edit]

Fluff.

  • Skill Proficiencies:
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Feature:
  • Suggested Characteristics:
d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

Haggler[edit]

Fluff.

  • Skill Proficiencies:
  • Tool Proficiencies:
  • Languages:
  • Equipment:
  • Feature:
  • Suggested Characteristics:
d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6