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User:Ubergeek63/Scavenging Buff Maestro

1,030 bytes added, 22:59, 4 August 2015
Highlights
[[Races_of_the_Dragon|Races of the Dragon]] Arguable since the feat used, Practical Metamagic, has nothing to do with dragons. This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books! Any reasonable GM would recognize this and drop the subtype requirement.
[[Publication:Unearthed_Arcana|Unearthed Arcana]] - Spellcaster class, pg 77 [[Publication:Unearthed_Arcana|Unearthed Arcana]] - [[Publication:Unearthed_Arcana/Character_Flaws|Flaw]] [[Complete_Adventurer|Complete Adventurer]] - Spellthief class, pg 13
[[Complete_Mage|Complete Mage]] - Ultimate Magus, pg 77
[[Complete_Arcane|Complete Arcane]] - Chain Spell, pg 76
 
[[Complete_Arcane|Complete Arcane]] - Sanctum Spell, pg 82
 
[[Complete_Arcane|Complete Arcane]] - Precocious Apprentice, pg 181
[[Races_of_the_Dragon|Races of the Dragon]] - Versatile Spellcaster, pg 101
Cure Light wounds and Cure Moderate wounds are musts
Wizard takes Blur and Displacement spells to use persistent metamagic on powered by spell thief scavenging
=== Items ===
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
| 1st || Beguiler 1 || + 0 || + 0 || + 0 || + 2 || Precocious Apprentice, Versatile Spellcaster , Enlarge Spell, Sanctum Spell || Armored mage, trapfinding || LVL 3 beguiler spell
|- class="{{Odd-Even}}"
| 2nd || Spellcaster 1 || + 0 || + 0 || + 2 || + 2 || Extend Chain Spell || Bonus Feat || Arcane intelligence caster, CLW
|- class="{{Odd-Even}}"
| 3rd || Spellthief 1 || + 0 || + 0 || + 2 || + 4 || Master Spellthief ||Sneak attack +1d6, steal spell (0 or 1st), trapfinding ||
|- class="{{Odd-Even}}"
| 4th || War Weaver 1 || + 0 || + 0 || + 2 || + 8 || || Eldritch tapestry || Cast CLW to party
|- class="{{Odd-Even}}"
| 5th || Wizard 1 || + 0 || + 0 || + 2 || + 6 || Chain Spell || Summon familiar, Scribe scroll ||
|- class="{{Odd-Even}}"
| 4th 6th || Wizard War Weaver 2 || + 1 || + 0 || + 2 || + 9 || Extend Spell || Quiescent weaving 1 ||
|- class="{{Odd-Even}}"
| 5th 7th || Wizard War Weaver 3 || + 1 || + 1 || + 3 || + 9 || || Quiescent weaving 2 || Blur
|- class="{{Odd-Even}}"
| 6th 8th || Ultimate Magus 1 || + 1 || + 1 || + 3 || + 11 || Enlarge Spell ||Arcane spell power +1 || Cast CMW to party
|- class="{{Odd-Even}}"
| 7th 9th || Ultimate Magus 2 || + 2 || + 1 || + 3 || + 12 || Persistent Spell || Expanded spell knowledge (1st level or lower) || Displacement, CCW to party
|- class="{{Odd-Even}}"
| 9th 10th || War Weaver 2 Ultimate Magus 3 || + 2 || + 2 || + 4 || + 12 || Persistent Spell || Quiescent weaving 1 Augmented casting || Cast CMW Chain CLW to party: 60-138 HP
|- class="{{Odd-Even}}"
| 10th 11th || Ultimate Magus 3 4 || + 3 || + 2 || + 4 || + 13 || || Augmented casting Arcane spell power +2, expanded spell knowledge (2nd level or lower) || Chain CLW CMW to party : 132- 60-138 294 HP
|- class="{{Odd-Even}}"
| 11th 12th || Ultimate Magus 4 5 || + 3 || + 2 || + 4 || + 13 || || Arcane spell power +2Practical Metamagic (Persistent Spell), expanded spell knowledge Metamagic School Focus (2nd level or lowerIllusion) || Chain CMW to Bonus Feat || Persistent Blur entire party - 132-294 HPfor free!
|- class="{{Odd-Even}}"
| 12th 13th || Ultimate Magus 5 6 || + 4 || + 3 || + 5 || + 14 || Practical Metamagic (Persistent Spell), Metamagic School Focus || Expanded spell knowledge (Illusion3rd level or lower) || Bonus Feat || Blur Persistent Displacement on entire party for free!
|- class="{{Odd-Even}}"
| 13th 14th || Ultimate Magus 6 War Weaver 4 || + 5 || + 3 || + 5 || + 15 || || Expanded spell knowledge (3rd level or lower) Quiescent weaving 3 || Displacement on entire party for free!
|- class="{{Odd-Even}}"
| 14th || War Weaver 3 || + || + || + || + || || Quiescent weaving 2 || |- class="{{Odd-Even}}"| 15th || War Weaver 4 5 || + 5 || + 3 || + 5 || + 15 || lvl15 || Quiescent weaving 3 || |- class="{{Odd-Even}}"| 16th || War Weaver 5 || + || + || + || + || feat || Enlarged tapestry, quiescent weaving 4 || no longer has to touch party to deliver spells
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|- class="{{Odd-Even}}"
== Highlights ==
<- How and why this build works, also a place to show off just what the build can do ->
=== Tactics ===
<- How does the As a support build function , it is weak in combat? What are battle but spell compliment can compensate at low lvls to some extent. At higher lvls will be peristent buffing the party for free the common actions one pulls off in night before, and trigger a saved HP maxing cure wounds spell as a move action. In between battles lower buffs can be stored to be released as a round? ->move action at the beginning of the next battle. At the end of the day left over party spell energy is collected and used for buffs and stored for the next days battles.
=== Further Optimization ===
<More of a DE-optimization for pickier GMS: Remove Beguiler, swap Spellthief and Spellcaster for spellthief's skill bonus, and add 2 wizard lvls. You don't qualify for War Weaver till lvl 8. For VERY picky GMs replace Spellcaster with Beguiler or Warmage and add a Flaw to get another feat to take Extra Spell (Cure Moderate Wounds - Take it to IS in the next level ->Bard list as an arcane spell)
== Side Notes ==
=== Limitations ===
Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot. This seems to be the intention of the feat, not of much use else wise. A great help at low lvls but of less use later on.
Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.
=== Variants ===
<- Can something Warmage can be switched for anything else? ->used instead of Beguiler
=== Miscellaneous ===
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