User:Ubergeek63/Scavenging Buff Maestro
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Contents
Introduction[edit]
Scavenges unused party magic to persistent buff entire party at lvl 12 while being helpful during the day even at lower lvls
References[edit]
Races of the Dragon Arguable since the feat used, Practical Metamagic, has nothing to do with dragons. This is under powered to have ANY dragon requirement, the only plausible reason is to sell more damned $30 books! Any reasonable GM would recognize this and drop the subtype requirement.
Unearthed Arcana - Spellcaster class, pg 77
Complete Adventurer - Spellthief class, pg 13
Complete Mage - Ultimate Magus, pg 77
Heroes of Battle - War Weaver, pg 112
Complete Scoundrel - Master Spellthief, pg 79
Complete Arcane - Chain Spell, pg 76
Complete Arcane - Sanctum Spell, pg 82
Complete Arcane - Precocious Apprentice, pg 181
Races of the Dragon - Versatile Spellcaster, pg 101
Complete Mage - Metamagic School Focus, pg 45
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Spellcaster takes cures as arcane spells chaining powered by wizard spells: Cure Light wounds and Cure Moderate wounds are musts
Wizard takes Blur and Displacement spells to use persistent metamagic on powered by spell thief scavenging
Items[edit]
none
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->
Race (Templates):
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Beguiler 1 | +0 | +0 | +0 | +2 | Versatile Spellcaster, Enlarge Spell, Sanctum Spell | Armored mage, trapfinding | |
2nd | Spellcaster 1 | +0 | +0 | +2 | +2 | Chain Spell | Bonus Feat | Arcane intelligence caster, CLW |
3rd | Spellthief 1 | +0 | +0 | +2 | +4 | Master Spellthief | Sneak attack +1d6, steal spell (0 or 1st), trapfinding | |
4th | War Weaver 1 | +0 | +0 | +2 | +8 | Eldritch tapestry | Cast CLW to party | |
5th | Wizard 1 | +0 | +0 | +2 | +6 | Summon familiar, Scribe scroll | ||
6th | War Weaver 2 | +1 | +0 | +2 | +9 | Extend Spell | Quiescent weaving 1 | |
7th | War Weaver 3 | +1 | +1 | +3 | +9 | Quiescent weaving 2 | Blur | |
8th | Ultimate Magus 1 | +1 | +1 | +3 | +11 | Arcane spell power +1 | Cast CMW to party | |
9th | Ultimate Magus 2 | +2 | +1 | +3 | +12 | Persistent Spell | Expanded spell knowledge (1st level or lower) | Displacement, CCW to party |
10th | Ultimate Magus 3 | +2 | +2 | +4 | +12 | Augmented casting | Chain CLW to party: 60-138 HP | |
11th | Ultimate Magus 4 | +3 | +2 | +4 | +13 | Arcane spell power +2, expanded spell knowledge (2nd level or lower) | Chain CMW to party: 132-294 HP | |
12th | Ultimate Magus 5 | +3 | +2 | +4 | +13 | Practical Metamagic (Persistent Spell), Metamagic School Focus (Illusion) | Bonus Feat | Persistent Blur entire party for free! |
13th | Ultimate Magus 6 | +4 | +3 | +5 | +14 | Expanded spell knowledge (3rd level or lower) | Persistent Displacement on entire party for free! | |
14th | War Weaver 4 | +5 | +3 | +5 | +15 | Quiescent weaving 3 | ||
15th | War Weaver 5 | +5 | +3 | +5 | +15 | lvl15 feat | Enlarged tapestry, quiescent weaving 4 | no longer has to touch party to deliver spells |
Other Components[edit]
Specialist wizard (Illusion)
Highlights[edit]
Tactics[edit]
As a support build, it is weak in battle but spell compliment can compensate at low lvls to some extent. At higher lvls will be peristent buffing the party for free the night before, and trigger a saved HP maxing cure wounds spell as a move action. In between battles lower buffs can be stored to be released as a move action at the beginning of the next battle.
At the end of the day left over party spell energy is collected and used for buffs and stored for the next days battles.
Further Optimization[edit]
More of a DE-optimization for pickier GMS:
Remove Beguiler, swap Spellthief and Spellcaster for spellthief's skill bonus, and add 2 wizard lvls. You don't qualify for War Weaver till lvl 8.
For VERY picky GMs replace Spellcaster with Beguiler or Warmage and add a Flaw to get another feat to take Extra Spell (Cure Moderate Wounds - it IS in the Bard list as an arcane spell)
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
Versatile caster is assumed to assemble slots to cast from since spontaneous casters cast from slots. This allows a lvl 2 spell to be cast from 4 lvl 0 slots or 2 lvl 0 slots and 1 lvl 1 slot. This seems to be the intention of the feat, not of much use else wise. A great help at low lvls but of less use later on.
Master Spellthief says "levels of ANY class that grants arcane spellcasting other than the spellthief". This is taken to mean that anytime your spell casting goes up your spell stealing and use functions do, though you do not get spell effect etc (even this is not completely liberal as it prevents 1/2 advancement prestiges from increasing your spellthief stats). This makes perfect sense since it is assumed that half to three quarters of a spellthief's casting is from stolen spell energy.
Variants[edit]
Warmage can be used instead of Beguiler
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
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