Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/RavenStorm"

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[[File:Raven.jpg|300px|thumb|right|Raven Stormchapel]]
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[[File:Raven.jpg|400px|thumb|right|Raven Stormchapel]]
 
{{5e Monster
 
{{5e Monster
 
|name=Raven Stormchapel
 
|name=Raven Stormchapel
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|subtype=Human
 
|subtype=Human
 
|align=Neutral Good
 
|align=Neutral Good
|ac=12
+
|ac=15
|acfluff=
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|acfluff=Studded leather 12+ Dex mod
|hp=90
+
|saves=STR, DEX
|hd=60d4 - 60
+
|hp=49
 +
|hd=(5d10)+5
 
|speed=30 ft.
 
|speed=30 ft.
 
|str=10
 
|str=10
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|cha=16
 
|cha=16
 
|conditionimmunity=
 
|conditionimmunity=
|senses=Blindsight 60 ft.
+
|senses=
|perception=11
+
|perception=13
|languages=None
+
|languages=Common
|cr=4
+
|cr=
|xp=1,100
+
|xp=
  
 
|qualities=
 
|qualities=
{{5e AbilName|Swarm}} The Bat Swarm can pass through spaces as large as the creatures that the swarm consists of.
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{{5e AbilName|Favored Enemy}} Humanoid (lizardfolk)
  
{{5e AbilName|Echolocation}} While it can't hear, the Bat Swarm has no blindsight.
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{{5e AbilName|Natural Explorer}} Forest
  
{{5e AbilName|Keen Hearing}} The Bat Swarm has advantage on Wisdom (Perception) checks that rely on hearing.
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{{5e AbilName|Fighting Style (Archery)}} +2 bonus to attack rolls with range weapons
 +
 
 +
{{5e AbilName|Hunter Archetype. Horde Breaker}} Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
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{{5e AbilName|Extra Attack}} You can attack twice whenever you take the attack action.
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{{5e AbilName|Sharpshooter, feat}} (Long range / no disadvantage) (Ignore half and three-quarters cover) (choose -5 to attack roll to add +10 to damage)
  
 
|actions=
 
|actions=
{{5e AbilName|Swarm}} Bite: DC 15 Dexterity Save, Reach 0 ft., any targets within the Bat Swarm's space. Hit: 7 (2d4 + 2) Piercing Damage.
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{{5e AbilName|Longbow}} +8, Range 150/600 ft., heavy, two-handed. Hit: 8 (1d8 + 3) Piercing Damage.
 +
 
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{{5e AbilName|Rapier}} +6, Finesse. Hit: 8 (1d8 + 3) Piercing Damage.
  
 
}}
 
}}
 +
 +
== Equipment ==
 +
Raven carries a longbow, a rapier, wears studded leather, a commoner's black cloak, commoner's clothes, a full quiver, and 17 gold.

Latest revision as of 20:05, 30 January 2016

Raven Stormchapel
Raven Stormchapel
Medium Humanoid (Humans), Neutral Good
Armor Class: 15 (studded leather 12+ dex mod)
Hit Points: 49 ((5d10)+5)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 12 (+1) 14 (+2) 10 (+0) 16 (+3)
Saving Throws: STR, DEX
Senses: passive Perception 13
Languages: Common
Challenge: ( xp)Proficiency Bonus (PB):
Favored Enemy. Humanoid (lizardfolk)

Natural Explorer. Forest

Fighting Style (Archery). +2 bonus to attack rolls with range weapons

Hunter Archetype. Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Extra Attack. You can attack twice whenever you take the attack action.

Sharpshooter, feat. (Long range / no disadvantage) (Ignore half and three-quarters cover) (choose -5 to attack roll to add +10 to damage)

Actions

Longbow. +8, Range 150/600 ft., heavy, two-handed. Hit: 8 (1d8 + 3) Piercing Damage.

Rapier. +6, Finesse. Hit: 8 (1d8 + 3) Piercing Damage.


Equipment[edit]

Raven carries a longbow, a rapier, wears studded leather, a commoner's black cloak, commoner's clothes, a full quiver, and 17 gold.

AlignmentNeutral Good +
CRval4 +
Canontrue +
Challenge Rating4 +
Creature NameRaven Stormchapel +
Experience Points1,100 +
Features{{{feature1}}} +
Hit Dice4d10 +
Hit Points37 +
NameRaven Stormchapel +
SizeMedium +
SortTextCala'diel/Stats 5e +
SubtypeHuman +
TypeHumanoid +