Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3Rouge"
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(Created page with "{{5e Monster |name=Level 3 Rouge Class NPC |size=Medium |type=Humanoid |subtype=Human |align=Neutral |ac=16 |acfluff=Studded leather 12+ Dex mod |hp=22 |saves= DEX, INT |hd=(2...") |
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|qualities= | |qualities= | ||
| − | {{5e AbilName|Sneak Attack}} | + | {{5e AbilName|Sneak Attack}} 2d6 |
{{5e AbilName|Cunning Action}} Treat Dash, Disengage or Hide as bonus actions once per turn. | {{5e AbilName|Cunning Action}} Treat Dash, Disengage or Hide as bonus actions once per turn. | ||
{{5e AbilName|Roguish Archetype. Assassin: Assassinate}} Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target. | {{5e AbilName|Roguish Archetype. Assassin: Assassinate}} Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target. | ||
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| − | |||
{{5e AbilName|Alert, feat}} (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.) | {{5e AbilName|Alert, feat}} (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.) | ||
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|actions= | |actions= | ||
{{5e AbilName|Rapier}} +4, finesse. Hit: 5 (1d6 + 2) piercing damage. | {{5e AbilName|Rapier}} +4, finesse. Hit: 5 (1d6 + 2) piercing damage. | ||
| − | + | {{5e AbilName|Shortbow}} +4, range (80/320). Hit: 5 (1d6 + 2) piercing damage. | |
| + | {{5e AbilName|Dagger}} +4. Hit: 4 (1d4 + 2) piercing damage. | ||
| + | {{5e AbilName|Dagger (Thrown)}} +4, range (20/60). Hit: 4 (1d4 + 2) piercing damage. | ||
}} | }} | ||
== Equipment == | == Equipment == | ||
| − | + | They carry a rapier, three daggers, a shortbow, wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold. | |
Revision as of 00:03, 18 May 2017
| Level 3 Rouge Class NPC | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Humans), Neutral | ||||||||||||
| Armor Class: 16 (studded leather 12+ dex mod) | ||||||||||||
| Hit Points: 22 ((2d8)+14) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: DEX, INT | ||||||||||||
| Senses: passive Perception 13 | ||||||||||||
| Languages: Common, Thieves' cant | ||||||||||||
| Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
| Sneak Attack. 2d6
Cunning Action. Treat Dash, Disengage or Hide as bonus actions once per turn. Roguish Archetype. Assassin: Assassinate. Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target. Alert, feat. (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.) ActionsRapier. +4, finesse. Hit: 5 (1d6 + 2) piercing damage. Shortbow. +4, range (80/320). Hit: 5 (1d6 + 2) piercing damage. Dagger. +4. Hit: 4 (1d4 + 2) piercing damage. Dagger (Thrown). +4, range (20/60). Hit: 4 (1d4 + 2) piercing damage. |
Equipment
They carry a rapier, three daggers, a shortbow, wear studded leather, have commoner's clothes, a set of thieves' tools and 3 gold.
