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Tome of Prowess (3.5e Sourcebook)/Affability

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Minimum Rank 2 Uses: Grammar check
==Affability==
<onlyinclude>Affability is a social skill. It allows you to influence how people feel about you, and use their fondness for you to push them a bit farther than they would go for others. Those with exceptional skill in affability Affability can talk others out of blinding rages or into potentially suicidal actions.
Key Attribute: [[Charisma]]</onlyinclude>
{| class="zebra d20" style="margin: 1em auto 1em auto; text-align: left;" width="900px"
! Target {{Anchor|Rapport }} !! Example !! DC<br />Modifier
|-
| Murderous || Tries Vitriolically hates you, and tries to murder you on sight. If forced into conversation, and is more likely to scream at you than say something.<br />May stalk you, looking for an openingopportunity to strike you down. || align="center" | +129
|-
| Hateful || Hates you and would probably frame or stab you if they could get away with it. || align="center" | +96
|-
| Unfriendly || Dislikes you and would passively frustrate your goals. || align="center" | +63
|-
| Indifferent || Has no inclination to help or hinder you. || align="center" | +30
|-
| Friendly || Likes you and would assist you if it’s convenient. || align="center" | +0−3
|-
| Helpful || Likes you and would assist you just because you asked. || align="center" | -3−6
|-
| Devoted || Is devoted to you and tries to assist you without being asked. Actual “assistance” may not be particularly helpful.<br />May stalk you, looking for an opportunity to help. || align="center" | -6−9
|}
{{Underbar|width=900px|Nature Relationship vs. RelationshipNature|The above rapport options reflect a personal relationship with another creature. The actions of any particular creature towards you are going to be strongly influenced by their intelligence level and their alignment in addition to their rapport with you. A helpful evil character may still stab you, and a murderous good one may still stop you from being stabbed. A helpful chaotic character may go out of their way to make your life interesting, even when you don’t want it to be, while a hateful lawful character may bend the rules to worsen otherwise trivial bureaucratic roadblocks for you. A helpful executioner may still lop off your head, even if they feel really badly about it. In short, these rapport values help determine what the creature does within the bounds of their temperament and duty towards you, not determine their actions towards you universallyor reflect the actions they are taking against you right now.
Similarly, creatures that don’t have a personal relationship with you don’t necessarily have a rapport that matches up with the actions they’re taking against you. Just because a creature that does not know you attacks you on sight does not mean that their rapport with you is murderous, especially if they've never met you before. It is much more likely means that their rapport with you was unfriendly and you were invading their territorythey have standing orders to fire at those who cross the border, that they’re evil and they felt like picking on you, that they’re a brigand trying to rob you to make a living, or some other “business as usual” reason. And in each of these cases, their rapport ''with you'' would likely be indifferent or unfriendly. If there happens to be a strong racial enmity between your race and theirs, their rapport with you ''might even '' be hateful. But they are ''extremely '' unlikely to be murderous towards you, as the emotions that power a hate stalker are very focused. As a general rule, bandits should be indifferent, guards defending their home from armed invaders should be unfriendly, racial enemies with long standing feuds should be hateful, and the poor barkeep that you personally drove over the edge when you ruined their life (intentionally or otherwise) should be murderous.
As a general rule, you should expect bandits to be indifferent, guards defending their home from armed invaders to be unfriendly, racial enemies with long-standing feuds to be hateful, and only the poor barkeep that you personally drove over the edge when you ruined their life (intentionally or otherwise) to be murderous. These rapport values with strangers allow you to use these skill abilities to talk yourself out of fights and make friends of those who would be your enemy because of circumstance as opposed to personal reasons. Remember, when it comes to rapport, the question your DM should be asking is “how does this creature feel about the character” and not “what is this creature doing to the character”.}}
====Check Modifiers====
! Condition !! Check Modifier
|-
| Rushing a 10 -minute action to a 2 ½ minutes 1-minute action || align="center" | -5−10
|-
| Rushing a 5 1-minute action to a 1 minute 5-round action || align="center" | -5−5
|-
| Rushing a 2 ½ minute 5-round action to a 5 2-round action || align="center" | -5−5
|-
| Rushing a 1 minute 2-round action to a 2 1-round action || align="center" | -5−5
|-
| Rushing a 5 1-round action to a 1 full-round action || align="center" | -5−3
|-
| Rushing a 2 full-round action to a standard action || align="center" | -5−2
|-
| Rushing a 1 round or full-round standard action to a standard move action || align="center" | -3−2
|-
| Rushing a standard or move action to a move swift action || align="center" | -2−5
|-
| Rushing a standard or move action to a swift action || align="center" | -5|-| Do not share a language with the target || align="center" | -5−5
|}<onlyinclude>
Sometimes you can present an agreement or offer that the other party is hesitant to accept. Maybe you have to talk people into going along with a crazy plan or otherwise helping you out when they don’t really want to, or maybe they’re just being indecisive. You can push them a bit and get people to agree when they otherwise might not, just because you’re a nice guy who knows how to talk to people.</onlyinclude>
If Agreements that you propose an push will fall into one of three categories for the target: favorable, tolerable, or repugnant. A favorable agreement or a course of action is one that the other party accepts without falsehoodtarget would accept happily, no check is allowedbut has some minor reason not to do so immediately. When both parties agree You may need to push a favorable agreement on a deal there target that is no need to push it and no need looking for a period of compliance since both parties will want better deal than the one offered, a target that wants to uphold discuss the agreement with others first, or a target that does not understand why it anywayis in their favor. A step down from an favorable agreement is a tolerable one. If you discern These agreements must be something the target would consider agreeing to, even if it’s not something that a would make them happy. Most hard-fought real compromises (political and otherwise) fall into this category. A tolerable agreement cannot involve the target is lying about knowingly doing something self-destructive, against their intent nature, or otherwise completely opposed to complete an agreementtheir values, duties, obligations, or self-interest. Repugnant agreements contain those that are obviously somewhat self-destructive, against the target's nature, you or otherwise something that they would strongly object to. These are the sorts of things that people simply don’t agree to unless [[Tome of Prowess (3.5e Sourcebook)/Bluff|tricked]] or pushed. You may not push it normallyan agreement that would obviously result in the death of the creature.
Agreements that you You may push will fall into one of three categories: favorable, acceptable, or unacceptable. A favorable an agreement is onto one that the target would accept happily, but has some minor reason not to do so immediatelyas a 1-minute action. You may need This time is in addition to push a favorable agreement on a target that is looking for a better deal than the one offered, a target that wants whatever time was required to discuss offer the agreement with others in the firstplace, or which may include quite a target that does not understand why it is in their favorbit of back and forth from both sides. A step down from Once you have presented an acceptable agreement is and spent the required time pressing it, you make an Affability check against a tolerable oneDC of 13 + the target’s CR + the target’s [[Wis]] modifier + the target’s rapport with you. These agreements must be something Their acceptance of and feelings towards the deal are indicated in the target would consider agreeing tocheck results below, even if it’s not something as well as a minimum amount of time that would make them happythey will abide by the various types of agreements. Most hard fought compromises If you fail to live up to your part of the agreement (political if any) and otherwise) fall into this category. A tolerable agreement can not involve the target doing something self-destructivelearns of your violation, against their nature, or otherwise completely opposed to their values, duties, obligations, or self-interest. A repugnant they may also break the agreement is one regardless of the time that has passed. They may be against instead try to convince you to comply, depending on their temperament, the natureof the agreement, self-destructive, or anything else the target would strongly object to. These are and the sorts severity of things that people simply don’t agree to unless tricked or pushedyour violation.
The number of people If you can press at any given time, wish to push the type of same agreement that you can get people to agree toonto multiple targets, and the time you have to must spend doing so are the 1-minute action and make a check for each of them, even if they're all determined by your ranks in the skillallied. The time required to push an agreement on You make a check against each target is in addition to the time required to present the agreement in the first placeindividually. Once Note that if you have presented succeed on pushing an agreement and spent the required time pressing itonto a portion of a group, you make an Affability check against a DC may still wind up with the whole of 10 + the target’s CR + group going along with the target’s Wis modifier + the target’s rapport with agreement. This generally happens when you. Their acceptance convince a leader or a majority of and feelings towards the deal are indicated group to accept your agreement. While this can get an agreement in the check results belowplace, as well as a minimum amount of time that they will abide by the various types of agreements. If you fail to live up it won’t stop unconvinced members from attempting to your part of sabotage or obstruct the agreement (if any) and the target learns of your violation, they may also break the agreement regardless of the time that has passedare sufficiently opposed to it. They may instead try to You will almost always have better results if you offer a better deal or convince you to comply, depending on their temperament, the nature more people of the agreement, and the severity merits of your violationplan (regardless of its actual merits).
'''Special:''' If you are attempting to push propose an agreement or a deal on multiple targetscourse of action that the other party accepts without pressing or falsehood, the same deal no check is pushed on each one during a checkallowed. Your Because no check is compared against each of their individual DCsneeded. When both parties agree to a deal, affecting those with a lower CR first. If you succeed on pushing an agreement onto there is no need to push it and no need for a portion period of a groupcompliance, you may still wind up with the whole of the group going along with the agreementsince both parties will want to uphold it anyway. This generally happens when If you convince discern that a leader or a majority of the group target is lying about their intent to accept your agreement. While this can get complete an agreement in place, you may push it won’t stop unconvinced members from attempting to sabotage or obstruct the agreement if they are sufficiently opposed to it. You will almost always have better results if you convince more people of the merits of your plan (regardless normally, of its actual merits)course.
{{ToP Check Result
|dc=10 13 + target’s CR + target’s [[Wisdom ]] mod + target’s rapport modifier|dc+10= They agree to the deal, and feel pretty good about it regardless of how opposed they were initially. They will stick to the terms of the agreement until completed unless given new and substantial and new reasons to abandon them.|dc+5= They agree to the deal, and feel pretty good about it for a while. They will only stick to the terms of an agreement for a maximum minimum of 1 day, or until completed, after which . After this time they may have second thoughts. If they agreed to a repugnant agreement, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate at their discretionthe deal if they have reason to, such as agreeing to a repugnant deal.|dc+0= They agree to the deal, and feel pretty good about it at first. They will stick to the terms of an agreement for at least a minimum of 8 hours, or until completed, after which . After this time they may have second thoughts. If they agreed to a repugnant agreement, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate at their discretionthe deal if they have reason to, such as agreeing to a repugnant deal. Additionally, their rapport with you decreases one degree (but not worse than the lower of hateful or their starting rapport)if you pushed a repugnant deal.|dc-1= They agree to a favorable or acceptable deal, and feel ok about it at first. They will stick to the terms of an agreement for at least a minimum of 1 hour, or until completed, after which . After this time they may have second thoughts. If they agreed to a tollerable agreement, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate at their discretionthe deal if they have reason to. Additionally, their rapport with you decreases one degree (but not worse than the lower of hateful or their starting rapport)after this time if you pushed a tolerable deal. If you instead offered a repugnant agreement, they refuse the deal and continue on as normal. Their rapport with you decreases one degree (but not worse than hateful)outright.|dc-6= They refuse the deal, regardless of its terms, and continue on as normal. New terms must be proposed if a deal is to be reached, and they should generally be better for the other side. If you offered an acceptable a tolerable or repugnant agreement, their rapport with you shifts negatively one degree (but not worse than the lower of hateful or their starting rapport).
}}
{{Underbar|Haggling
|Haggling is common in the genre and people want to be able to do it, and this ability seems like it would be a good fit for haggling. Its primary function is to get people to agree to things like discounts that they wouldn’t normally agree to, after all. .. and merchants normally wouldn't agree to give discounts, now, would they? But haggling for every item also slows the game down substantially, offers a gear advantage similar to crafting all of your own stuff, and puts the spotlight on a single player while it is happening. As a result, it can be somewhat problematic for games. So while this skill ability can perform the function, it is not a core function of the ability. Instead , it is relegated to a sidebaran optional use of this ability; you should confirm with your DM whether haggling of any sort will be allowed in the game as a function of this skill ability.
If allowed, any attempt to buy an item for less than or equal it to what it cost the merchant, or to sell an item to a merchant for more than or equal to what they could re-sell itfor, is considered a repugnant agreement. A discount or increase that lies no more than halfway between the market price and the cost price (25% for most magical gear) is considered an acceptable a tolerable agreement. AdditionallyThere is no favorable agreement, since haggling, by definition, costs the merchant money if he agrees to sell at a lower price or buy at a higher price. Once you have determined the type of deal and are ready to make a check, you use the higher of the merchant may substitute 's CR or the item’s level instead of their own when determining to determine the DC of this check.
If you make this check and fail, you should simply buy the item for full price instead of making another attempt. While this is not the way a normal haggling attempt would precedeproceed, it works as a way of keeping the haggling checks from taking up too much time.}} =====Ability Progression===== {{ToP Ability Progression|rank0=You may push a favorable agreement on 1 target as a 5-minute action. You may push an acceptable agreement on 1 target as a 5-minute action, with a -3 penalty to your check. You may not push a repugnant agreement with this level of skill. Any target must be within your natural reach and be able to communicate with you for the duration of the attempt.|rank2=You may push a favorable agreement on 1 target as a 5-minute action, with a +3 bonus to your check. You may push an acceptable agreement on 1 target as a 5-minute action. You may not push a repugnant agreement with this level of skill. Any target must be within your natural reach and be able to communicate with you for the duration of the attempt.|rank4= You may push a favorable agreement on up to 4 targets as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on up to 4 targets as a 1-minute action. You may not push a repugnant agreement with this level of skill. Any target must be within your natural reach and be able to communicate with you for the duration of the attempt.|rank6= You may push a favorable agreement on up to 10 targets as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on up to 10 targets as a 1-minute action. You may not push a repugnant agreement with this level of skill. Any target must be within twice your natural reach and be able to communicate with you for the duration of the attempt.|rank8= You may push a favorable agreement on up to 20 targets as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on up to 20 targets as a 1-minute action. You may not push a repugnant agreement with this level of skill. Any target must be within four times your natural reach and be able to communicate with you for the duration of the attempt.|rank10= You may push a favorable agreement on any number of targets within range as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on any number of targets within range as a 1-minute action. You may push a repugnant agreement on 1 target as a 5-minute action, with a -3 penalty to your check. Any target must be within four times your natural reach and be able to communicate with you for the duration of the attempt.|rank12= You may push a favorable agreement on any number of targets within range as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on any number of targets within range as a 1-minute action. You may push a repugnant agreement on 1 target as a 5-minute action. Any target must be within 10 times your natural reach and be able to communicate with you for the duration of the attempt.|rank14= You may push a favorable agreement on any number of targets within range as a 1-minute action, with a +3 bonus to your check. You may push an acceptable agreement on any number of targets within range as a 1-minute action. You may push a repugnant agreement on up to 4 targets as a 1-minute action. Any target must be within 10 times your natural reach and be able to communicate with you for the duration of the attempt.}}<onlyinclude>
===Minimum Rank 2 Uses===
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Improve Rapport|Improve Rapport]]====
You know how to win friends and influence people, and a smile or kind word from you can melt even the coldest heart. With a bit of time, you can get people to like you more than they otherwise would. This is a natural shift in rapport, one that is not magically enforced. If you mistreat or disappoint a person after changing their rapport with you, they are likely to respond more negatively than before. No After all, no one likes fakers after allfalse friends.</onlyinclude> Use of this ability is a 10-minute action, which must be spent in uninterrupted conversation or shared activity with a creature. The activity or conversation can change as the result of outside circumstances, but it must continue for the full 10 minutes or you must start over at a later time. At the end of that time, you make an Affability check against a DC of 13 + the target’s CR + the target’s [[Wis]] modifier + the target’s negative [[#Rapport|rapport]] with you, if any. (It is harder to make someone like you when they already dislike you, but not easier to make them like you more when they already like you.) The degree to which you improve your rapport with them is determined by your check result. (Note that a negative rapport is one that applies a ''positive'' modifier to the DC.)
The number of people that If you can are attempting to improve your rapport standing with at any given time, the maximum rapport you can achievemultiple targets, and the time you have to must spend doing so is determined by your ranks in the skill. Once you have spent the required time with a each targetand check against them individually. Your check is compared against each of their individual DCs, affecting those with a lower CR first. If you make an Affability check against succeed on getting a DC portion of 10 + the target’s CR + group to like you, however, the target’s Wis modifier + the target’s rapport with rest may accept you more readily, even if youdo not attempt to gain their favor as well. The degree to which If you improve your rapport with them is determined by your check resultare worried about saying something terrible in front of a well-regarded individual, you can instead impress their friends and capped by your skill levelallow them to speak well of you.
If You may not retry this check on a creature during the same encounter, but you are attempting to improve your standing with may use it on someone multiple times over multiple targets, your check is compared against each of their individual DCs, affecting those with a lower CR firstmeetings. If you succeed use this ability on getting a portion of the group to like person who remembers youin a later encounter, the rest may accept you more readily even their actual rapport modifier is replaced by a +5 DC penalty if you do not attempt to gain it would be worse than their favor as wellnormal rapport modifier. If you are worried about saying something terrible in front of It is difficult to remake a well regarded individualstrong impression, you can instead impress their friends and allow them to speak well of youafter all.
You may not retry this check during the same encounter, but you may use it on someone multiple times over multiple meetings. '''Special:''' If you use this ability on spend a person who remembers you in lot of time with a later encountercreature and get on well with them, their actual rapport modifier no check is allowed. Because no check is replaced by needed. Spending a large amount of time with a +10 DC penalty if it would be worse than their normal creature should improve your rapport modifierwith them naturally, to whatever maximum makes sense in context. It is difficult A night carousing or working together harmoniously to remake complete a strong impression after allproject really does make people like each other more, even when they're not good at becoming friends normally. If you discern that they are only faking their growing rapport with you or just not warming up as quickly as you'd like, you may use this ability as normal.
{{ToP Check Result
|dc=10 13 + the target’s CR + the target’s Wisdom mod modifier + the target’s negative rapport modifierwith you, if any|dc+10=You positively shift their rapport with you up to 3 steps , but no farther than helpful. You cannot shift a rapport to devoted in the positive directionthis fashion.|dc+5= You positively shift their rapport with you up to 2 steps , but no farther than helpful. You cannot shift a rapport to devoted in the positive directionthis fashion.|dc+0= You positively shift their rapport with you up to 1 steps step, but no farther than helpful. You cannot shift a rapport to devoted in the positive directionthis fashion.|dc-1= You fail to shift their rapport at all. |dc-6= You say something that they take absolutely the wrong way and negatively shift their rapport 1 step in the negative direction (to a minimum of hateful or their initial rapport with you). They probably won’t assault you for it though. }} =====Ability Progression===== {{ToP Ability Progression|rank2=You may improve your rapport, to a maximum of friendly, with 1 target as a 10-minute action. You may not improve a rapport beyond friendly with this level of skill. Any target must be within your natural reach and be able to communicate with you for the duration of the attempt.|rank4= You may improve your rapportstep, to a maximum of friendly, with up to 4 targets as a 10-minute actionbut no farther than hateful. You may not improve cannot shift a rapport beyond friendly with this level of skill. Any target must be within your natural reach and be able to communicate with you for the duration of the attempt.|rank6= You may improve your rapport, to a maximum of friendly, with up to 10 targets as a 10-minute action. You may instead improve your rapport, to a maximum of helpful, with 1 target as a 10-minute action. You may not improve a rapport beyond helpful with murderous in this level of skill. Any target must be within twice your natural reach and be able to communicate with you for the duration of the attempt.|rank8= You may improve your rapport, to a maximum of friendly, with up to 20 targets as a 10-minute action. You may instead improve your rapport, to a maximum of helpful, with up to 4 targets as a 10-minute action. You may not improve a rapport beyond helpful with this level of skill. Any target must be within four times your natural reach and be able to communicate with you for the duration of the attempt.|rank10= You may improve your rapport, to a maximum of friendly, with any number of targets within range as a 10-minute action. You may instead improve your rapport, to a maximum of helpful, with up to 10 targets as a 10-minute action. Lastly, you may improve your rapport, to a maximum of devoted, with 1 target as a 10-minute action. Any target must be within four times your natural reach and be able to communicate with you for the duration of the attempt.|rank12= You may improve your rapport, to a maximum of friendly, with any number of targets within range as a 10-minute action. You may instead improve your rapport, to a maximum of helpful, with up to 20 targets as a 10-minute action. Lastly, you may improve your rapport, to a maximum of devoted, with up to 4 targets as a 10-minute action. Any target must be within 10 times your natural reach and be able to communicate with you for the duration of the attempt.|rank14= You may improve your rapport, to a maximum of friendly, with any number of targets within range as a 10-minute action. You may instead improve your rapport, to a maximum of helpful, with any number of targets within range as a 10-minute action. Lastly, you may improve your rapport, to a maximum of devoted, with up to 10 targets as a 10-minute action. Any target must be within 10 times your natural reach and be able to communicate with you for the duration of the attemptfashion.
}}<onlyinclude>
 
===Minimum Rank 4 Uses===
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Delay Aggression|Delay Aggression]]====
Sometimes people try to stab you before you can give them a reason not to. You can delay a hostile creature from attacking you and your allies with just a moment and a well -turned phrase. "Delay " is the key word here, as it does not last long and you may not be able to hold an opponent back once the attack has begun.</onlyinclude>
Using Use of this ability requires is a standard action and . Make an affability Affability check. The DC for this check is 16 13 + a CR chosen by you that does not exceed your own the EL of the opposing group + the average worst rapport with you of in the target group. Your level If any leaders of the group have a morale bonus or penalty to [[SRD:Saving Throw|saves]] or [[SRD:Attack Roll|attacks]], that is used as a cap in this check instead of their level since your check result determines also added to the strength DC. You affect members of the group that you can delay relative to based on your own powercheck result, as indicated in the table below. Opponents , starting with those members with the lowest CR are affected first, up to the total EL determined by the check. A creature that has already been attacked by you or your allies, or who has already begun to attack you or your allies, is treated immune to this ability for the remainder of the encounter. They still count as having a CR 2 points higher part of the group for the purposes of determining when its EL, however, and if they are affected. Similarly, a creature that has been previously affected by your use of this ability is treated as having a before any creatures with higher CR 2 points higher. These effective increases stack.
If you succeed, a number of your opponents Affected targets pause their aggression for 2 rounds. Affected targets will not approach within 30 feet (or approach further if they are already within this distance) or take offensive action on their turn. They may take defensive or support actions, however, including maneuvering for position, healing, buffing, and so on. If you wish to delay them after that point, you must succeed on an additional check on your next turn or give them some other reason not to attack, such that they change their mind on their own. Any obvious attempt at escape as well as any obviously aggressive action by you or your affected allies automatically ends this delay, leaving your potential attackers free to do as they like.
{{ToP Check Result
|dc=16 13 + selected CR (not to exceed your own) the EL of the opposing group + average the worst rapport with you of in the target group, + relevant morale modifiers|dc+10= You affect a group of creatures whose EL does not exceed your selected CR+4, and you may affect cause all creatures in the group with a CR up to no greater than your selected CR+to delay their aggression for 2rounds.|dc+5= You affect a group of creatures whose EL does not exceed your selected CR+2, and you may affect cause all creatures in the group with a CR up to no greater than your selected CR&minus; 1 to delay their aggression for 2 rounds.|dc+0= You affect a group of creatures whose EL does not exceed your selected CR, and you may affect cause all creatures in the group with a CR up to no greater than your selected CR&minus; 2 to delay their aggression for 2 rounds.|dc-1=You affect a group of creatures whose EL does not exceed your selected CR-2, and you may affect cause creatures in the group with a CR up to no greater than your selected CR-2&minus; 4 to delay their aggression for a round, but may not affect more than half of the group.|dc-6=You fail to affect anyone at all. If their intent was to bring violence to you, that is what your opponents do.}}<onlyinclude> 
=====Ability Progression==Minimum Rank 6 Uses===
{{ToP Ability Progression|rank4=As the base skill ability===[[Tome of Prowess (3.5e Sourcebook)/Affability#Push a Group Agreement|rank8Push a Group Agreement]]=As ===You've mastered the base skill ability. Additionally, any creature you affect technique of getting multiple people to go along with a CR 4 or more less than yours ceases to desire to fight you plan at allthe same time. They don’t necessarily become your allyWhen you push an agreement, but they may you can try to convince any remaining hostile members push it onto a group rather than an individual.</onlyinclude> This functions as the [[Tome of the group to just let you go about your businessProwess (3.5e Sourcebook)/Affability#Push an Agreement|rank12= As the base skill Push an Agreement]] ability. Additionally, any creature you affect except that the DC instead becomes 13 + the group's EL + the highest Wis modifier of someone with authority in the group + the worst rapport modifier of someone in the group with a CR 4 or more less than yours ceases to desire to fight you at allauthority. Creatures with a CR of 8 or more less than yours have their rapport shifted positively by one degree or A successful check binds the entire group to indifferent, whichever is higher. They don’t necessarily become your allythe outcome, but they may try to convince and will prevent any remaining hostile unconvinced members of from trying to sabotage or obstruct the group to just let you go about your businessagreement.}}<onlyinclude>
===Minimum Rank 8 Uses===
 
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Campaigner|Campaigner]]====
You don't need one-on-one interaction to convince people that you're a great person, you just need time. When you attempt to Improve Rapport, you can do so with an entire group rather than an individual.</onlyinclude> This functions as the Improve Rapport ability, except that the DC instead becomes 13 + the group's EL + the highest Wis modifier of someone with authority in the group + the worst negative rapport modifier, if any, of someone in the group with authority. A successful check adjusts your rapport with entire group as indicated in the check results.<onlyinclude>
 
===Minimum Rank 10 Uses===
 
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Purge Aggression|Purge Aggression]]====
When you successfully delay aggression, any creature you affect with a CR less than your CR &minus; 4 cease to desire to fight you at all. They won't stand aside and let you do what you like if they have reason not to, but they will resist fighting with you and may stop others on their team from fighting as well. This is a [Compulsion] effect, and will not affect creatures immune to compulsions.
 
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Push a Suicidal Agreement|Push a Suicidal Agreement]]====
Your tongue is so gilded you can make really terrible things sound acceptable sometimes. You may push agreements that would result in serious harm or death to a creature. These are still considered repugnant agreements. This is a [Compulsion] effect, and any save bonuses that a creature has against compulsions are added to the DC for them to accept the agreement. If they are a member of a group half that you are trying to push the agreement on, the bonus is added to their CR for the purposes of determining what the EL of their group would be.
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Voice of Serenity|Voice of Serenity]]====
It really is hard to get or stay mad at you, and your voice can calm even the most chaotic of minds. When you turn on the charm, marshals find it hard to inspire either courage or ire against you and even berserkers find you difficult to hate. You can counter morale , emotion, and rage confusion effects just by talking to your foes.</onlyinclude>
As a standard action, you can make an affability Affability check to suppress a morale bonus, rage bonus, confusion, fascination, or other emotion effects on other creatures within a radius of 15' plus 5' per two ranks you possess in Affability. Effects that you benefit from or suffer are excluded from this, but otherwise all effects in range are targets of this ability, including friendly effects. Each effect. The has a DC for this check is the effect’s equal to its save DC + the effect’s its level in the case of spells like Mindless Rage or Bless, and or 10 + the effect user’s character level + the effect user’s Cha modifier in the case of class abilities like Rage or Inspire Courage that otherwise have no save. If you succeed on the You make only a single check, you suppress and compare it to each DC to determine if and how well the ability has been suppressed as indicated in shown on the check result table below. The number of targets you can calm in this fashion is dependent on your skill.
{{ToP Check Result
|dc= effect Save save DC + effect level, or 10 + initiator’s CR + initiator’s Cha Charisma modifier|dc+10= You suppress dispel the effect for 3 rounds without additional checks or actionscompletely, at and the end target of which the effect may not suffer it is dispelledagain for 3 full rounds.|dc+5= You suppress the effect in your targets for this 1 round, and may continue suppressing it for up to two 2 additional rounds without an additional check. You must spend by spending a swift action in the additional rounds to keep the effects suppressed. At the end of that time, the effects return if their its duration has not expired, though you may make a new check as a standard action to suppress them again.|dc+0= You suppress the effect in your targets for this 1 round. Next round, the effects return effect returns if their its duration has not expired, though you may make a new check as a standard action to suppress them again.|dc-1= You fail to affect suppress the ability this round, but may try again next round if you likeeffect for any period of time.|dc-6=You not only fail to impact suppress the targeted effect, but also plant your foot firmly in your mouth and become unable to affect this instance of the targeted effect it at all. Any further retries against this instance of the effect are automatic failures. }}<onlyinclude>
=====Ability Progression==Minimum Rank 12 Uses===
{{ToP Ability Progression|rank8=You may affect up to 4 creatures at once===[[Tome of Prowess (3. All creatures must be within 20’ 5e Sourcebook)/Affability#Call of each other.Serenity|rank10Call of Serenity]]=== =You may affect up can direct your calming voice to 10 creatures at oncedesired targets, rather than letting it wash over those nearest you. All creatures must be within 40’ When you use Voice of each other.|rank12= You may Serenity, you can affect up all creatures in a cone out to 20 creatures at once. All creatures must be within 60’ 10' per rank in Affability, instead of each otherthe normal area.}}<onlyinclude>===Minimum Rank 14 Uses===
====[[Tome of Prowess (3.5e Sourcebook)/Affability#Purge Enmity|Purge Enmity]]====
You can build someone up and show them what a great person you are even in the middle of talking them out of the grievous bodily harm they would suffer by fighting you. Creatures with a CR less than your CR - 6 have their rapport shifted positively by one degree, to a maximum of friendly. They don’t necessarily become your ally, but they may try to convince any remaining hostile members of the group to just let you go about your business. This is a [Charm] effect, and will not affect creatures immune to charms.
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{{3.5e Tome of Prowess Breadcrumb/Skills}}
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