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Tome of Prowess (3.5e Sourcebook)/Affability

26 bytes removed, 17:26, 15 November 2017
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Minimum Rank 0 Uses: Grammar check
|dc=13 + target’s CR + target’s [[Wisdom]] mod + target’s rapport modifier
|dc+10=They agree to the deal, and feel pretty good about it regardless of how opposed they were initially. They will stick to the terms of the agreement until completed unless given new and substantial reasons to abandon them.
|dc+5=They agree to the deal, and feel pretty good about it for a while. They stick to the terms of an agreement for a minimum of 1 day. After this time, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate the deal if they have reason to or agreed to, such as agreeing to a repugnant deal.|dc+0=They agree to the deal, and feel pretty good about it at first. They will stick to the terms of an agreement for a minimum of 8 hours. After this time, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate the deal if they have reason to or agreed to, such as agreeing to a repugnant deal. Additionally, their rapport with you decreases one degree if you pushed a repugnant deal.|dc-1=They agree to a favorable or acceptable deal, and feel ok about it at first. They will stick to the terms of an agreement for a minimum of 1 hour. After this time, they are no longer bound to uphold it after that period , and they may break, distort, or attempt to re-negotiate the deal if they have reason to. Additionally, their rapport with you decreases one degree after this time if you pushed a tolerable deal. If you instead offered a repugnant agreement, they refuse the deal outright.
|dc-6=They refuse the deal, regardless of its terms. New terms must be proposed if a deal is to be reached, and they should generally be better for the other side. If you offered a tolerable or repugnant agreement, their rapport with you shifts negatively one degree.
}}
|Haggling is common in the genre and people want to be able to do it, and this ability seems like it would be a good fit for haggling. Its primary function is to get people to agree to things that they wouldn’t normally agree to, after all... and merchants normally wouldn't agree to give discounts, now, would they? But haggling for every item also slows the game down substantially, offers a gear advantage similar to crafting all of your own stuff, and puts the spotlight on a single player while it is happening. As a result, it can be somewhat problematic for games. So while this skill ability can perform the function, it is not a core function of the ability. Instead, it is an optional use of this ability; you should confirm with your DM whether haggling of any sort will be allowed in the game.
If allowed, any attempt to buy an item for less than or equal it to what it cost the merchant, or to sell an item to a merchant for more than or equal to what they could re-sell itfor, is considered a repugnant agreement. A discount or increase that lies no more than halfway between the market price and the cost price (25% for most magical gear) is considered a tolerable agreement. There is no favorable agreement, since haggling, by definition, costs the merchant money if he agrees to sell at a lower price or buy at a higher price. Once you have determined the type of deal and are ready to make a check, you use the higher of the merchant's CR or the item’s level to determine the DC of this check.
If you make this check and fail, you simply buy the item for full price instead of making another attempt. While this is not the way a normal haggling attempt would proceed, it works as a way of keeping the haggling checks from taking up too much time.}}<onlyinclude>
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