Difference between revisions of "Aelyra (3.5e Sourcebook)/Rules/Skills"
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− | ''' | + | ==Skills== |
− | + | ||
+ | ===Training=== | ||
+ | Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank. | ||
+ | Skill Ranks are now:<br/> | ||
+ | '''Untrained''' (Ability Mod),<br/> | ||
+ | '''Trained''' (Ability Mod + Level + 3), <br/> | ||
+ | '''Expert''' (Ability Mod + Level + 6), <br/> | ||
+ | '''Master''' (Ability Mod + Level + 9),<br/> | ||
− | + | ===Skill List=== | |
− | |||
− | ''' | + | '''Acrobatics (Dex)''': |
− | + | Tumble, Balance, Escape Artist, Use Rope | |
− | '''Athletics (Str | + | '''Athletics (Str)''': |
Climb, Jump, Swim, Ride | Climb, Jump, Swim, Ride | ||
− | ''' | + | '''Arcana (Int)''': |
− | + | Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes) | |
+ | |||
+ | '''Craftsmanship (Int)''': | ||
+ | Craft (All), Profession (All), Appraise, Knowledge (Engineering) | ||
+ | |||
+ | '''Deception (Cha)''': | ||
+ | Intimidate, Bluff, Disguise, Perform (Any) | ||
'''Devices (Int)''': | '''Devices (Int)''': | ||
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering) | Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering) | ||
+ | |||
+ | '''Linguistics (Int)''': | ||
+ | Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History) | ||
+ | |||
+ | '''Nature (Wis)''': | ||
+ | Survival, Heal, Handle Animal, Knowledge (Nature, Geography) | ||
+ | |||
+ | '''Perception (Wis)''': | ||
+ | Spot, Listen, Search, Sense Motive | ||
+ | |||
+ | '''Persuasion (Cha)''': | ||
+ | Diplomacy, Gather Information | ||
'''Stealth (Dex)''': | '''Stealth (Dex)''': | ||
Sleight of Hand, Hide, Move Silently | Sleight of Hand, Hide, Move Silently | ||
− | + | ===Example=== | |
− | |||
− | |||
− | |||
− | |||
− | + | A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained. | |
− | |||
− | ''' | + | '''Perception''' (Master = 2 SP)<br/> |
− | + | '''Stealth''' (Master = 2 SP)<br/> | |
+ | '''Devices''' (Master = 2 SP)<br/> | ||
+ | '''Acrobatics''' (Master = 2 SP)<br/> | ||
+ | '''Deception''' (Master = 2 SP)<br/> | ||
+ | '''Athletics''' (Master = 2 SP)<br/> | ||
+ | '''Craftsmanship''' (Expert = 1 SP)<br/> |
Latest revision as of 00:10, 14 May 2021
Contents
Skills[edit]
Training[edit]
Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank.
Skill Ranks are now:
Untrained (Ability Mod),
Trained (Ability Mod + Level + 3),
Expert (Ability Mod + Level + 6),
Master (Ability Mod + Level + 9),
Skill List[edit]
Acrobatics (Dex): Tumble, Balance, Escape Artist, Use Rope
Athletics (Str): Climb, Jump, Swim, Ride
Arcana (Int): Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
Craftsmanship (Int): Craft (All), Profession (All), Appraise, Knowledge (Engineering)
Deception (Cha): Intimidate, Bluff, Disguise, Perform (Any)
Devices (Int): Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
Linguistics (Int): Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
Nature (Wis): Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
Perception (Wis): Spot, Listen, Search, Sense Motive
Persuasion (Cha): Diplomacy, Gather Information
Stealth (Dex): Sleight of Hand, Hide, Move Silently
Example[edit]
A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained.
Perception (Master = 2 SP)
Stealth (Master = 2 SP)
Devices (Master = 2 SP)
Acrobatics (Master = 2 SP)
Deception (Master = 2 SP)
Athletics (Master = 2 SP)
Craftsmanship (Expert = 1 SP)