Difference between revisions of "Template:5e Magic Weapon/doc"
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==Syntax== | ==Syntax== | ||
<pre>{{5e Magic Weapon | <pre>{{5e Magic Weapon | ||
− | |name= <!-- | + | |name= <!-- name of magic weapon --> |
|sorttext= <!--blank, or category sort--> | |sorttext= <!--blank, or category sort--> | ||
|typenote= <!-- Note following type. ex. ammunition --> | |typenote= <!-- Note following type. ex. ammunition --> | ||
− | |rarity= <!-- Legendary --> | + | |rarity= <!-- Common, Uncommon, Rare, Very Rare, Legendary --> |
|raritynote= <!-- Note following rarity, other than requires attunement. --> | |raritynote= <!-- Note following rarity, other than requires attunement. --> | ||
− | |attunement= <!-- Yes --> | + | |attunement= <!-- Yes if requires attunement, otherwise blank --> |
− | |attunementnote= <!-- | + | |attunementnote= <!-- blank unless attunement note --> |
− | |charges= <!-- | + | |charges= <!-- # of charges or uses, otherwise blank --> |
− | |smo= <!-- m --> | + | |smo= <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> |
− | |mr= <!-- m --> | + | |mr= <!-- m=melee r=ranged --> |
− | |magicbonus= <!-- +3 --> | + | |magicbonus= <!-- +1, +2, +3 otherwise blank--> |
− | |damage= <!-- | + | |damage= <!-- d6, d8, 2d6, etc.--> |
− | |dtype= <!-- | + | |dtype= <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> |
− | |addldamage= <!-- | + | |addldamage= <!-- add'l damage and type --> |
− | |weight= <!-- | + | |weight= <!-- in lbs. --> |
− | |ammo= <!-- | + | |ammo= <!-- y=uses Ammunition--> |
− | |fine= <!-- | + | |fine= <!-- y=is Finesse --> |
|heavy= <!-- y=is Heavy --> | |heavy= <!-- y=is Heavy --> | ||
− | |light= <!-- | + | |light= <!-- y=is Light --> |
− | |load= <!-- | + | |load= <!-- y=Loading --> |
− | |range= <!-- | + | |range= <!-- enter value, example: 20/60) --> |
− | |reach= <!-- | + | |reach= <!-- y=has Reach --> |
− | |special= <!-- | + | |special= <!-- y=has Special rules --> |
− | |thrown= <!-- | + | |thrown= <!-- y=may be thrown --> |
− | |twohand= <!-- y --> | + | |twohand= <!-- y=is two-handed weapon --> |
− | | | + | |vers= <!-- enter value if Versatile, example: 1d10 --> |
+ | |otherp= <!-- enter value if non-standard property, example: exotic --> | ||
+ | |desc= <!--Description of the magic weapon, rules, and abilities --> | ||
+ | }} | ||
+ | |||
<--Description and rules for the magic item--></pre> | <--Description and rules for the magic item--></pre> | ||
==Example== | ==Example== | ||
<pre>{{5e Magic Weapon | <pre>{{5e Magic Weapon | ||
− | |name= | + | |name= Foo's Sword<!-- name of magic weapon --> |
|sorttext= <!--blank, or category sort--> | |sorttext= <!--blank, or category sort--> | ||
− | |typenote={{SRD5| | + | |typenote={{SRD5|Scimitar}} <!-- Note following type. ex. ammunition --> |
− | |rarity= | + | |rarity= Very Rare<!-- Common, Uncommon, Rare, Very Rare, Legendary --> |
|raritynote= <!-- Note following rarity, other than requires attunement. --> | |raritynote= <!-- Note following rarity, other than requires attunement. --> | ||
|attunement= <!-- Yes if requires attunement, otherwise blank --> | |attunement= <!-- Yes if requires attunement, otherwise blank --> | ||
|attunementnote= <!-- blank unless attunement note --> | |attunementnote= <!-- blank unless attunement note --> | ||
|charges= <!-- # of charges or uses, otherwise blank --> | |charges= <!-- # of charges or uses, otherwise blank --> | ||
− | |smo= | + | |smo=m <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> |
− | |mr= | + | |mr=m <!-- m=melee r=ranged --> |
− | |magicbonus= <!-- +1, +2, +3 otherwise blank--> | + | |magicbonus=+1 <!-- +1, +2, +3 otherwise blank--> |
− | |damage= | + | |damage=1d6 <!-- d6, d8, 2d6, etc.--> |
− | |dtype= | + | |dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> |
− | |addldamage= | + | |addldamage=and 2d8 {{SRD5|Force}} damage <!-- add'l damage and type --> |
|weight=4 <!-- in lbs. --> | |weight=4 <!-- in lbs. --> | ||
|ammo= <!-- y=uses Ammunition--> | |ammo= <!-- y=uses Ammunition--> | ||
|fine=y <!-- y=is Finesse --> | |fine=y <!-- y=is Finesse --> | ||
− | |heavy= <!-- y=is | + | |heavy= <!-- y=is Heavy --> |
|light=y <!-- y=is Light --> | |light=y <!-- y=is Light --> | ||
|load= <!-- y=Loading --> | |load= <!-- y=Loading --> | ||
− | |range= | + | |range= <!-- enter value, example: 20/60) --> |
− | |reach= <!-- y=has Reach --> | + | |reach=10 ft. <!-- y=has Reach --> |
|special= <!-- y=has Special rules --> | |special= <!-- y=has Special rules --> | ||
− | |thrown= | + | |thrown= <!-- y=may be thrown --> |
|twohand= <!-- y=is two-handed weapon --> | |twohand= <!-- y=is two-handed weapon --> | ||
|vers= <!-- enter value if Versatile, example: 1d10 --> | |vers= <!-- enter value if Versatile, example: 1d10 --> | ||
|otherp= <!-- enter value if non-standard property, example: exotic --> | |otherp= <!-- enter value if non-standard property, example: exotic --> | ||
− | |desc= | + | |desc=The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a {{SRD5|Wisdom}} of less than 10 takes an additional 2d8 {{srd5lc|Force}} damage (noted above). <!--Description of the magic weapon, rules, and abilities --> |
}}</pre> | }}</pre> | ||
Revision as of 17:05, 18 April 2022
This template combines the 5e Magic Item and 5e Weapon templates.
Use
Use in articles that describe a magic weapon in 5th edition.
Syntax
{{5e Magic Weapon |name= <!-- name of magic weapon --> |sorttext= <!--blank, or category sort--> |typenote= <!-- Note following type. ex. ammunition --> |rarity= <!-- Common, Uncommon, Rare, Very Rare, Legendary --> |raritynote= <!-- Note following rarity, other than requires attunement. --> |attunement= <!-- Yes if requires attunement, otherwise blank --> |attunementnote= <!-- blank unless attunement note --> |charges= <!-- # of charges or uses, otherwise blank --> |smo= <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> |mr= <!-- m=melee r=ranged --> |magicbonus= <!-- +1, +2, +3 otherwise blank--> |damage= <!-- d6, d8, 2d6, etc.--> |dtype= <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> |addldamage= <!-- add'l damage and type --> |weight= <!-- in lbs. --> |ammo= <!-- y=uses Ammunition--> |fine= <!-- y=is Finesse --> |heavy= <!-- y=is Heavy --> |light= <!-- y=is Light --> |load= <!-- y=Loading --> |range= <!-- enter value, example: 20/60) --> |reach= <!-- y=has Reach --> |special= <!-- y=has Special rules --> |thrown= <!-- y=may be thrown --> |twohand= <!-- y=is two-handed weapon --> |vers= <!-- enter value if Versatile, example: 1d10 --> |otherp= <!-- enter value if non-standard property, example: exotic --> |desc= <!--Description of the magic weapon, rules, and abilities --> }} <--Description and rules for the magic item-->
Example
{{5e Magic Weapon |name= Foo's Sword<!-- name of magic weapon --> |sorttext= <!--blank, or category sort--> |typenote={{SRD5|Scimitar}} <!-- Note following type. ex. ammunition --> |rarity= Very Rare<!-- Common, Uncommon, Rare, Very Rare, Legendary --> |raritynote= <!-- Note following rarity, other than requires attunement. --> |attunement= <!-- Yes if requires attunement, otherwise blank --> |attunementnote= <!-- blank unless attunement note --> |charges= <!-- # of charges or uses, otherwise blank --> |smo=m <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> |mr=m <!-- m=melee r=ranged --> |magicbonus=+1 <!-- +1, +2, +3 otherwise blank--> |damage=1d6 <!-- d6, d8, 2d6, etc.--> |dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> |addldamage=and 2d8 {{SRD5|Force}} damage <!-- add'l damage and type --> |weight=4 <!-- in lbs. --> |ammo= <!-- y=uses Ammunition--> |fine=y <!-- y=is Finesse --> |heavy= <!-- y=is Heavy --> |light=y <!-- y=is Light --> |load= <!-- y=Loading --> |range= <!-- enter value, example: 20/60) --> |reach=10 ft. <!-- y=has Reach --> |special= <!-- y=has Special rules --> |thrown= <!-- y=may be thrown --> |twohand= <!-- y=is two-handed weapon --> |vers= <!-- enter value if Versatile, example: 1d10 --> |otherp= <!-- enter value if non-standard property, example: exotic --> |desc=The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a {{SRD5|Wisdom}} of less than 10 takes an additional 2d8 {{srd5lc|Force}} damage (noted above). <!--Description of the magic weapon, rules, and abilities --> }}
produces...
Foo's Sword
Martial Melee Weapon (Scimitar), very rare
The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a Wisdom of less than 10 takes an additional 2d8 force damage (noted above).
Name | Magic Bonus1 |
Damage | Weight | Properties |
---|---|---|---|---|
Foo's Sword | +1 | 1d6 Piercing (and 2d8 Force damage) | 4 lbs | Finesse Light Reach |
1Magic bonus is not included in listed damage. |
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