Difference between revisions of "Template:5e Magic Weapon/doc"

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==Syntax==
 
==Syntax==
 
<pre>{{5e Magic Weapon
 
<pre>{{5e Magic Weapon
|name= <!-- Artorais' Greatword -->
+
|name= <!-- name of magic weapon -->
 
|sorttext= <!--blank, or category sort-->
 
|sorttext= <!--blank, or category sort-->
 
|typenote= <!-- Note following type. ex. ammunition -->
 
|typenote= <!-- Note following type. ex. ammunition -->
|rarity= <!-- Legendary -->
+
|rarity= <!-- Common, Uncommon, Rare, Very Rare, Legendary -->
 
|raritynote= <!-- Note following rarity, other than requires attunement. -->
 
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement= <!-- Yes -->
+
|attunement= <!-- Yes if requires attunement, otherwise blank -->
|attunementnote= <!-- -->
+
|attunementnote= <!-- blank unless attunement note -->
|charges= <!-- -->
+
|charges= <!-- # of charges or uses, otherwise blank -->
|smo= <!-- m -->
+
|smo= <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
|mr= <!-- m -->
+
|mr= <!-- m=melee r=ranged -->
|magicbonus= <!-- +3 -->
+
|magicbonus= <!-- +1, +2, +3 otherwise blank-->
|damage= <!-- 3d6 -->
+
|damage= <!-- d6, d8, 2d6, etc.-->
|dtype= <!-- Slashing -->
+
|dtype= <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
|addldamage= <!-- Strength -->
+
|addldamage= <!-- add'l damage and type -->
|weight= <!-- 0 -->
+
|weight= <!-- in lbs. -->
|ammo= <!-- n -->
+
|ammo= <!-- y=uses Ammunition-->
|fine= <!-- n -->
+
|fine= <!-- y=is Finesse -->
 
|heavy= <!-- y=is Heavy -->
 
|heavy= <!-- y=is Heavy -->
|light= <!-- n -->
+
|light= <!-- y=is Light -->
|load= <!-- n -->
+
|load= <!-- y=Loading -->
|range= <!-- 5ft -->
+
|range= <!-- enter value, example: 20/60) -->
|reach= <!-- n -->
+
|reach= <!-- y=has Reach -->
|special= <!-- n -->
+
|special= <!-- y=has Special rules -->
|thrown= <!-- n -->
+
|thrown= <!-- y=may be thrown -->
|twohand= <!-- y -->
+
|twohand= <!-- y=is two-handed weapon -->
|
+
|vers= <!-- enter value if Versatile, example: 1d10 -->
 +
|otherp= <!-- enter value if non-standard property, example: exotic -->
 +
|desc= <!--Description of the magic weapon, rules, and abilities -->
 +
}}
 +
 
 
<--Description and rules for the magic item--></pre>
 
<--Description and rules for the magic item--></pre>
  
 
==Example==
 
==Example==
 
<pre>{{5e Magic Weapon
 
<pre>{{5e Magic Weapon
|name= Juggling Trio<!-- name of magic weapon -->
+
|name= Foo's Sword<!-- name of magic weapon -->
 
|sorttext= <!--blank, or category sort-->
 
|sorttext= <!--blank, or category sort-->
|typenote={{SRD5|Ammunition}} <!-- Note following type. ex. ammunition -->
+
|typenote={{SRD5|Scimitar}} <!-- Note following type. ex. ammunition -->
|rarity= Common<!-- Common, Uncommon, Rare, Very Rare, Legendary -->
+
|rarity= Very Rare<!-- Common, Uncommon, Rare, Very Rare, Legendary -->
 
|raritynote= <!-- Note following rarity, other than requires attunement. -->
 
|raritynote= <!-- Note following rarity, other than requires attunement. -->
 
|attunement= <!-- Yes if requires attunement, otherwise blank -->
 
|attunement= <!-- Yes if requires attunement, otherwise blank -->
 
|attunementnote= <!-- blank unless attunement note -->
 
|attunementnote= <!-- blank unless attunement note -->
 
|charges= <!-- # of charges or uses, otherwise blank -->
 
|charges= <!-- # of charges or uses, otherwise blank -->
|smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
+
|smo=m <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
|mr=r <!-- m=melee r=ranged -->
+
|mr=m <!-- m=melee r=ranged -->
|magicbonus= <!-- +1, +2, +3 otherwise blank-->
+
|magicbonus=+1 <!-- +1, +2, +3 otherwise blank-->
|damage=1d4 each <!-- d6, d8, 2d6, etc.-->
+
|damage=1d6 <!-- d6, d8, 2d6, etc.-->
|dtype=depends on items used <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
+
|dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
|addldamage=dexterity+proficiency bonuses {{}} damage <!-- add'l damage and type -->
+
|addldamage=and 2d8 {{SRD5|Force}} damage <!-- add'l damage and type -->
 
|weight=4 <!-- in lbs. -->
 
|weight=4 <!-- in lbs. -->
 
|ammo= <!-- y=uses Ammunition-->
 
|ammo= <!-- y=uses Ammunition-->
 
|fine=y <!-- y=is Finesse -->
 
|fine=y <!-- y=is Finesse -->
|heavy= <!-- y=is Biggish -->
+
|heavy= <!-- y=is Heavy -->
 
|light=y <!-- y=is Light -->
 
|light=y <!-- y=is Light -->
 
|load= <!-- y=Loading -->
 
|load= <!-- y=Loading -->
|range=10/60 <!-- enter value, example: 20/60) -->
+
|range= <!-- enter value, example: 20/60) -->
|reach= <!-- y=has Reach -->
+
|reach=10 ft. <!-- y=has Reach -->
 
|special= <!-- y=has Special rules -->
 
|special= <!-- y=has Special rules -->
|thrown=y <!-- y=may be thrown -->
+
|thrown= <!-- y=may be thrown -->
 
|twohand= <!-- y=is two-handed weapon -->
 
|twohand= <!-- y=is two-handed weapon -->
 
|vers= <!-- enter value if Versatile, example: 1d10 -->
 
|vers= <!-- enter value if Versatile, example: 1d10 -->
 
|otherp= <!-- enter value if non-standard property, example: exotic -->
 
|otherp= <!-- enter value if non-standard property, example: exotic -->
|desc=When skilled in juggling, the user may weild the Juggling Trio. Without the Juggling skill, this is unuseable. The Trio can be composed of any light-weight juggling-sized items, and the damage type depends on the items used. Daggers=piercing, rocks=bludgeoning, containers filled with acid=acid, etc. While some items may be retrievable (daggers, etc), others are consumed upon use (containers of acid, etc). Using the Trio requires an action. Using a bonus action allows the user to throw an additional item. The user has three items of similar size and make (or four if a bonus action is used), juggles them, and launches them at a target or multiple targets within range. Each item causes 1d4+dexterity bonus+proficiency bonus damage. If the items themselves have additional damage properties, those damage types are added. <!--Description of the magic weapon, rules, and abilities -->
+
|desc=The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a {{SRD5|Wisdom}} of less than 10 takes an additional 2d8 {{srd5lc|Force}} damage (noted above). <!--Description of the magic weapon, rules, and abilities -->
 
}}</pre>
 
}}</pre>
  

Revision as of 17:05, 18 April 2022

This template combines the 5e Magic Item and 5e Weapon templates.

Use

Use in articles that describe a magic weapon in 5th edition.

Syntax

{{5e Magic Weapon
|name= <!-- name of magic weapon -->
|sorttext= <!--blank, or category sort-->
|typenote= <!-- Note following type. ex. ammunition -->
|rarity= <!-- Common, Uncommon, Rare, Very Rare, Legendary -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement= <!-- Yes if requires attunement, otherwise blank -->
|attunementnote= <!-- blank unless attunement note -->
|charges= <!-- # of charges or uses, otherwise blank -->
|smo= <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
|mr= <!-- m=melee r=ranged -->
|magicbonus= <!-- +1, +2, +3 otherwise blank-->
|damage= <!-- d6, d8, 2d6, etc.-->
|dtype= <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
|addldamage= <!-- add'l damage and type -->
|weight= <!-- in lbs. -->
|ammo= <!-- y=uses Ammunition-->
|fine= <!-- y=is Finesse -->
|heavy= <!-- y=is Heavy -->
|light= <!-- y=is Light -->
|load= <!-- y=Loading -->
|range= <!-- enter value, example: 20/60) -->
|reach= <!-- y=has Reach -->
|special= <!-- y=has Special rules -->
|thrown= <!-- y=may be thrown -->
|twohand= <!-- y=is two-handed weapon -->
|vers= <!-- enter value if Versatile, example: 1d10 -->
|otherp= <!-- enter value if non-standard property, example: exotic -->
|desc= <!--Description of the magic weapon, rules, and abilities -->
}}

<--Description and rules for the magic item-->

Example

{{5e Magic Weapon
|name= Foo's Sword<!-- name of magic weapon -->
|sorttext= <!--blank, or category sort-->
|typenote={{SRD5|Scimitar}} <!-- Note following type. ex. ammunition -->
|rarity= Very Rare<!-- Common, Uncommon, Rare, Very Rare, Legendary -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement= <!-- Yes if requires attunement, otherwise blank -->
|attunementnote= <!-- blank unless attunement note -->
|charges= <!-- # of charges or uses, otherwise blank -->
|smo=m <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
|mr=m <!-- m=melee r=ranged -->
|magicbonus=+1 <!-- +1, +2, +3 otherwise blank-->
|damage=1d6 <!-- d6, d8, 2d6, etc.-->
|dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
|addldamage=and 2d8 {{SRD5|Force}} damage <!-- add'l damage and type -->
|weight=4 <!-- in lbs. -->
|ammo= <!-- y=uses Ammunition-->
|fine=y <!-- y=is Finesse -->
|heavy= <!-- y=is Heavy -->
|light=y <!-- y=is Light -->
|load= <!-- y=Loading -->
|range= <!-- enter value, example: 20/60) -->
|reach=10 ft. <!-- y=has Reach -->
|special= <!-- y=has Special rules -->
|thrown= <!-- y=may be thrown -->
|twohand= <!-- y=is two-handed weapon -->
|vers= <!-- enter value if Versatile, example: 1d10 -->
|otherp= <!-- enter value if non-standard property, example: exotic -->
|desc=The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a {{SRD5|Wisdom}} of less than 10 takes an additional 2d8 {{srd5lc|Force}} damage (noted above). <!--Description of the magic weapon, rules, and abilities -->
}}

produces...


Foo's Sword
Martial Melee Weapon (Scimitar), very rare
The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a Wisdom of less than 10 takes an additional 2d8 force damage (noted above).

Name Magic
Bonus1
Damage Weight Properties
Foo's Sword  +1  1d6 Piercing (and 2d8 Force damage) 4 lbs Finesse   Light   Reach  
1Magic bonus is not included in listed damage.

  </includeonly>