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User:Leziad/Bodyshifter (3.5e Class)

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|author_name=Leziad
|date_created=22nd March 2016
|adopter=|date_adopted= |status=Almost Done|editing=
|balance=Very High
}}
{{3.5e Class Data
|summary=A bodyshifter is essentially a cross between a monk and a druid, shifting her body to her advantagesadvantage.
|minlevel=1
|ability=Other
==Bodyshifter==
 
A bodyshifter is essentially a mix between the [[SRD:Druid|Druid]] and the [[SRD:Monk|Monk]], instead of casting spells and turning into animal the bodyshifter focus on only partially transforming her body. The bodyshifter use her own body to her best advantage, smashing her foes with powerful unarmed strikes and adapt to the situation by strategically shifting her body. The bodyshifter use a point allocation mechanic, she may invest points in powerful bodyshifts or in less powerful bodymorphs. However she may only have a single active bodyshift, but an unlimited amount of bodymorphs. Additionally bodymorphs can be easily allocated and re-allocated, while bodyshifts require a 10 minute meditation period.
===Making a Bodyshifter===
'''Abilities:''' The bodyshifter do does not rely on any particular abilities for it class feature features and receive receives ability scores bonuses to it its physical ability scores. What ability scores are important depend depends on the character and it its chosen role in the partparty.
'''Races:''' Any races race may be have bodyshifters.
'''Alignment:''' Any.
|fort=Good
|ref=Good
|will=GoodPoor|specialhead1= rowspan="2" {{!}} Unarmed<br>Damage {{!!}} rowspan="2" {{!}} AC<br>Bonus {{!!}} rowspan="2" {{!}} Shift<br>Points {{!!}} rowspan="2" {{!}} Maximum<br>Investment|special1=[[#Bodyshift|Bodyshift]] (1), [[#Bodymorph|Bodymorph]], [[#Masterwork body|Masterwork Body]], [[#Shapechanger|Shapechanger]] {{!!}} 1d6 {{!!}} +4 {{!!}} 2 {{!!}} 1 |special2=[[#Bodyshift|Bodyshift]] (2), [[#Extend Limbs|Extend Limbs]] {{!!}} 1d6 {{!!}} +5 {{!!}} 3{{!!}} 1|special3=[[#Efficient Physique|Efficient Physique]] (+1), [[#Morphic Endurance|Morphic Endurance]], [[#Variable Build|Variable Build]] {{!!}} 1d6 {{!!}} +5 {{!!}} 3{{!!}} 1|special4=[[#Bodyshift|Bodyshift]] (3), [[#Morphic Reach|Morphic Reach]] {{!!}} 1d8 {{!!}} +6 {{!!}} 4 {{!!}} 2|special5=[[#Shifting Resistance|Shifting Resistance]], [[#Variable Adaptation|Variable Adaptation]] {{!!}} 1d8 {{!!}} +6 {{!!}} 4 {{!!}} 2|special6=[[#Efficient Physique|Efficient Physique]] (+2), [[#Mettle|Mettle]] {{!!}} 1d8 {{!!}} +7 {{!!}} 5 {{!!}} 2|special7=[[#Extend Limbs|Extend Limbs]] (40 ft.) , [[#Shed Skin|Shed Skin]] {{!!}} 1d8 {{!!}} +7 {{!!}} 5 {{!!}} 3|special8=[[#Bodyshift|Bodyshift]] (4), [[#Morphic Reach|Improved Morphic Reach]] {{!!}} 1d10 {{!!}} +8 {{!!}} 6 {{!!}} 3|special9=[[#Efficient PhysiquePhysical Boost|Efficient PhysiquePhysical Boost]] (+3) {{!!}} 1d10 {{!!}} +8 {{!!}} 6 {{!!}} 3|special10=[[#Fortified Body|Fortified Body]] {{!!}} 1d10 {{!!}} +9 {{!!}} 7 {{!!}} 4|special11=[[#Extraordinary Shifts|Extraordinary Shifts]] {{!!}} 2d6 {{!!}} +9 {{!!}} 7 {{!!}} 4|special12=[[#Bodyshift|Bodyshift]] (5), [[#Efficient Physique|Efficient Physique]] (+4), [[#Extend Limbs|Extend Limbs]] (80 ft.) {{!!}} 2d6 {{!!}} +10 {{!!}} 8 {{!!}} 4|special13=[[#Biological ImmortalityTimeless Body|Biological ImmortalityTimeless Body]] {{!!}} 2d6 {{!!}} +10 {{!!}} 8 {{!!}} 5|special14=[[#Primordial Soup|Primordial Soup]] {{!!}} 2d6 {{!!}} +11 {{!!}} 9 {{!!}} 5|special15=[[#Efficient PhysiqueDual Shift|Efficient PhysiqueDual Shift]],] (+5), [[#Variable Adaptation|Instantaneous Adaptation]] {{!!}} 2d6 {{!!}} +11 {{!!}} 9 {{!!}} 5|special16=[[#Bodyshift|Bodyshift]] (6), [[#Morphic Reach|Greater Morphic Reach]] {{!!}} 2d8 {{!!}} +12 {{!!}} 10 {{!!}} 6|special17=[[#Extend Limbs|Extend Limbs]] (160 ft.) {{!!}} 2d8 {{!!}} +12 {{!!}} 10{{!!}} 6|special18=[[#Efficient PhysiquePhysical Boost|Efficient PhysiquePhysical Boost]] (+6) {{!!}} 2d8 {{!!}} +13 {{!!}} 11{{!!}} 6|special19=[[#Biological ImmortalityRenewal|Improved Biological ImmortalityRenewal]] {{!!}} 2d8 {{!!}} +13 {{!!}} 11{{!!}} 7|special20=[[#Bodyshift|Bodyshift]] (7), [[#Evershifting Chaos|Evershifting Chaos]] {{!!}} 2d10 {{!!}} +14 {{!!}} 12{{!!}} 7
|skillpoints=4
|skills=
====Class Features====
All of the following are class features of the Bodyshifterbodyshifter.
'''Weapon and Armor Proficiency:''' A bodyshifter is proficient with all simple and martial weaponweapons, all shields (except tower shields) but no armor.
'''{{Anchor|Shift Points}}:''' A bodyshifters Bodyshifters possess a number of shift points which she may invest between various [[#Bodyshift|Bodyshifts]] and [[#Bodymorph|bodymorphs]]. Her shift points are never expended ; instead they are invested between these abilities.
'''{{Anchor|AC Bonus}} {{Ex}}:''' A bodyshifter gain gains an armor bonus to AC equal to 4 + 1/2 Class level.
'''{{Anchor|Unarmed Strike}}:''' At 1st level, a bodyshifter gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A bodyshifter ’s bodyshifter’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a bodyshifter may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a bodyshifter striking unarmed. A bodyshifter may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all her unarmed strikes.
Usually a bodyshifter ’s bodyshifter’s unarmed strikes deal lethal damage, but she can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on her [[SRD:Attack Roll|attack roll]]. She has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]].
A bodyshifter ’s bodyshifter’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]].
A bodyshifter also deals more damage with her unarmed strikes than a normal person would, as shown on [[#Table: The Bodyshifter |Table: The Bodyshifter ]]. The unarmed damage on [[#Table: The Bodyshifter |Table: The Bodyshifter ]] is for Medium bodyshifter . A Small bodyshifter deals less damage than the amount given there with her unarmed attacks, while a Large bodyshifter deals more damage; see [[#Table: Bodyshifter Unarmed Damage by Size|Table: Bodyshifter Unarmed Damage by Size]].
{| class="zebra d20" cellspacing="0" cellpadding="0"
|-
|+ {{Anchor|Table: Bodyshifter Unarmed Damage by Size}}
|-
! Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal
|20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8
|}
'''{{Anchor|Bodyshift}} {{Su}}:''' The main eponymous ability of the Bodyshiftera bodyshifter, this ability allow the bodyshifter allowing them to radically transform her manipulate their bodyin otherwise unthinkable ways. A bodyshifter may only have has a single active bodyshift active at any time, although she and may switch between them as a swift action. The An active bodyshift remains in place until changed, or if the bodyshifter may invest shift points into her various bodyshifts, she allocate those points within a 10 minute meditation. She may only place as many point in a single body shift equal to one third of her class level (rounded up)dies.
The bodyshifter start knowing effectiveness of a single bodyshift at 1st and learn another at 2nd level and 4th and each 4 levels thereafter, selecting depends on the amount of shift point invested into them from the [[#List . A bodyshifter may allocate or reallocate all of Bodyshifts|list below]]her available points by meditating for 10 minutes. The bodyshifter cannot invest more points in each bodyshift than 1 + 1/3rd her class level.
'''{{Anchor|Bodymorph}} {{Su}}:''' The A bodyshifter also possess the ability to do minor alteration to her body, unlike bodyshifts she may have as many bodymoprhs active starts knowing a single bodyshift at 1st and learns another at the same time as she please. Acquiring a bodymorph require a move action, each bodymorph require a number of base shift points (number in the parentheses next to 2nd level and 4th and each individual entry) to be invested into them and some can be augmented further. Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action. Much like bodyshift you may only invest a number of shift points in a single bodymorph equal to 1/3rd of your class 4 levelsthereafter, this include selecting them from the initial investment[[#List of Bodyshifts|list below]].
'''{{Anchor|Bodymorph}} {{Su}}:''' The bodyshifter also possesses the ability to make minor alterations to her body. Unlike bodyshifts, she may have as many bodymorphs active at the bodyshifter know all body morph available same time as she pleases. However unlike a bodyshift, she must invest an amount of shift point into them to activate them and cannot be augmented further. The amount of shift point needed to activate a bodymorph is written in parentheses next to her from the start:bodymorph.
Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action. Similarly, they remain in place until you reallocate the points into them or die. The bodyshifter cannot reinvest points invested into a bodymorph to a bodyshift, or vise versa.  Unlike bodyshifts, the bodyshifter knows all bodymorphs available to her from the start: :''{{Anchor|Adaptive Eyesight}} (1):'' The bodyshifter's vision become much more powerful, granting herself a bonus on [[SRD:Spot Skill|Spot]] equal to half her level, low-light vision and darkvision 60 ft. If she already had darkvision, she instead increase the range of her darkvision by 60 ft. :''{{Anchor|Big Hand}} (12):'' The bodyshifter gain the benefits of [[Oversized Grip (3.5e Feat)|Oversize Grip]] even if you do she does not meet the prerequisites. Additionally, additionally you count she counts as one size category larger for the purpose of dealing calculating her unarmed strike damage.
:''{{Anchor|Big Head}} (1):'' The bodyshifter fall is constantly under the effect of [[Big Head Mode (3.5e Spell)|''big head mode'']].
:''{{Anchor|Cosmetic Morph}} (1):'' The bodyshifter change can changes her appearance radically, she . She may make cosmetic changes to herself within the limits of the [[SRD:Disguise Self|''disguise self'']] spells. The spell, except that the changes are a transmutation effect phsyical and is not fooled by [[SRD:True Seeing|''true seeing'']] or similar abilities. If the bodyshifter invest an additional point in this bodymoprh the limit of cannot alter her transformation are now dictated by [[SRD:Alter Self|''alter self'']]clothes.
:''{{Anchor|Fast LegsChameleon Skin}} (12):'' The bodyshifter's base land speed increase by 10 feetgain the ability to blend in her surrounding, granting her a +4 bonus to Hide. If she stand completely still for each additionally points invested in this morph 3 rounds she gain the speed increase doubleability to hide without cover and concealment with +8 bonus instead.
:''{{Anchor|Flexible SpineFast Legs}} (12):'' The bodyshifter gain the benefits of the [[Flexible (3.5e Feat)|Flecible]] feat even if she does not meet the prerequisites's base land speed increases by 10 feet.
:''{{Anchor|Flexible Spine}} (1):'' The bodyshifter gains the benefits of the [[Flexible (3.5e Feat)|Flexible]] feat even if she does not meet the prerequisites. :''{{Anchor|Merform}} (23):'' The bodyshifter fall is constantly under the effect effects of [[Merform (3.5e Spell)|''merform'']].
:''{{Anchor|Regenerative CellsSuction Cups}} (12):'' The bodyshifter gain gain one third is constantly under the effect of her class level (rounded up) in [[Rapid Healing (3.5e Creature Ability)SRD:Spider Climb|rapid healing]], she also gain the ability to regrows her limbs within 3d6 minutes, re-attach them and survive headless. If she invest an additional point it become fast healing instead. If she invest two additional points it become [[True Immortal (3.5e Template)|pseudo-regeneration''spider climb'']].
:''{{Anchor|Stunning LookSuperstrong Legs}} (12):'' The bodyshifter gain the gains a +20 bonus on [[Too Hot (3.5e Trait)SRD:Jump Skill|Too HotJump]] traits and checks. She adds the ability to distance she may use ''Fascinate'' as [[SRD:Bard#Extend Limbs|BardExtend Limbs]] of her level (DC 10 +1/2 HD + [[Charisma]] modifier) at willto the distance traveled with each jump.
'''{{Anchor|Suction CupsMasterwork Body}} {{Ex}} (2):'' The ' A 1st level bodyshifter fall under the effect of receives [[SRD:Spider ClimbMasterwork Body (3.5e Feat)|''spider climb''Masterwork Body]]as a bonus feat.
'''{{Anchor|Superstrong LegsShapechanger}} {{Ex}} (1):'' The ' A 1st level bodyshifter gain a +20 bonus on the [[SRD:Jump SkillShapechanger Subtype|JumpShapechanger]] checks, she add the distance she may use [[#Extend Limbs|Extend Limbs]] to the distance traveled with each jumpsubtype.
'''{{Anchor|Masterwork BodyExtend Limbs}} {{ExSu}}:''' A 1st 2nd level boydshifter receive [[Masterwork Body the bodyshifter has learned how to extend her limbs, this allows her to manipulate objects around her up to 20 feet outside of her reach. While she may manipulate objects (3.5e Feat)|Masterwork Body]] such as dragging a bonus featbox or activating a lever), she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs doubles at 7th level and each 5 levels thereafter.
'''{{Anchor|ShapechangerEfficient Physique}} {{Ex}}:''' A 1st At 3rd level the bodyshifter gain become immune to the [[SRD:Shapechanger SubtypeFatigued|Fatigued]] condition. If she is made [[SRD:Exhausted|Exhausted]] she takes penalty as if she was [[SRD:Fatigued|shapechangerFatigued]] subtype.
'''{{Anchor|Extend LimbsMorphic Endurance}}:''' A 3rd level bodyshifter gains [[SRD:Endurance|Endurance]] as a bonus feats, the bonus granted by endurance increases by +1 at 5th level and each five levels thereafter. '''{{Anchor|Variable Build}} {{Su}}:''' A 2nd 3rd level the bodyshifter has learned how to extend gains both ''powerful build'' and ''slight build'' (counting as either a size larger or smaller) as her limbsform shift whenever it would be advantageous. '''{{Anchor|Morphic Reach}} {{Ex}}:''' At 8th and 16th level, this allow her the bodyshifter's natural reach increases by 5'. '''{{Anchor|Shifting Resistance}} {{Ex}}:''' A 5th level bodyshifter become immune to manipulate objects outside of effect which change her up to 20 feet outside of shape against her reachwill, such as polymoprh spells and petrification. While she She may manipulate objects (such also always revert to her native form as dragging a box or activating a level) she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs double at 7th and each 5 level thereaftermove action.
'''{{Anchor|Efficient PhysiqueVariable Adaptation}} {{ExSu}}:''' A 3rd At 5th level the bodyshifter gain a +1 bonus is capable of spontaneously adapting to two of her physical ability scoresenvironment, at 6th level and each growing gills underwater or a heatproof skin in an extremely hot environment. After staying 3 level thereafter may increase two again by 1consecutive rounds in a particular environment, she adapts to it as per [[SRD:Adapt Body|''adapt body'']]. She Despite being able to adapt to almost anything she still may apply still need to increase to different ability scores each timebreath and thus might still suffocate in airless environments.
'''{{Anchor|Morphic Endurance}}:''' A 3rd At 15th level Bodyshifter gain [[Endurance, Grimoire (3.5e Feat)|Grimoire Endurance]] and [[Diehard, Grimoire (3.5e Feat)|Grimoire Diehard]] as a bonus feats. She may use she adapts to her class level +3 instead of Survival to determine the bonus granted by [[Endurance, Grimoire (3environment instantaneously.5e Feat)|Grimoire Endurance]]. '''{{Anchor|Variable Build}} {{Su}}:''' A 3rd level bodyshifter gain both ''powerful build'' and ''slight build'' as her form shift whenever it would be advantageous.
'''{{Anchor|Morphic ReachMettle}} {{Ex}}:''' At 4th level and 8th and 16th A 6th level bodyshifter gains the formshifter's natural reach increase by 5'benefits of mettle as an hexblade<sup>[[Publication:Complete Warrior|CW]]</sup>, but only for Fortitude saves.
'''{{Anchor|Variable AdaptationShed Skin}} {{Su}}:''' A 5th As a move action, the 7th level bodyshifter can shed her skin to remove negative effects. At the bodyshifter start of her next turn she is capable cured of spontaneously adapt to negative effects with a non-permanent duration and she heal hit points, ability damage and burn as if she rested 8 hours. She make shed her environment, growing gills underwater or a heatproof skin in even if she normally could not take a extremely hot environment. After staying 3 consecutive rounds in a particular environment she adapt to it move action, such as per while being [[SRD:Adapt BodyStunned|''adapt body''stunned]]. Despite being able to adapt to almost anything she still may still need to breath and thus might still suffocate in airless environment.
At 15th level she adapt to Shedding her environment instantaneousskin has drawback as well, doing so require 1 shift point which become unavailable for 1 hour.
'''{{Anchor|MettleFortified Body}} {{Ex}}:''' A 6th 10th level bodyshifter gain the benefits has such a control over her body that she can shift her internal organs out of mettle as an hexblade<sup>[[Publication:Complete Warrior|CW]]</sup>harm's way and control her immune system perfectly. She becomes immune to critical hits, but only for fortitude savesdiseases and poisons.
'''{{Anchor|Fortified BodyExtraordinary Shifts}} {{Ex}}:''' A 10th An 11th level bodyshifter has such a control over her body that she can shift her internal organs out of harm's way and control her immune system perfectly, she supernatural class features become immune to critical hit, diseases and poisonsextraordinary.
'''{{Anchor|Extraordinary ShiftsTimeless Body}} {{Ex}}:''' A 11th 13th level bodyshiftergain Timeless Body as a [[SRD:Druid|druid]]. '''{{Anchor|Primordial Soup}} {{Ex}}:'''s supernatural class feature When a 14th level bodyshifter dies, her body decays into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid but only for biological creatures. If it is left to it own devices for at least a year however, the bodyshifter emerges from it with a new body identical to her old one and the soup dissolves. The soup can be used as a focus for any resurrection spell, removing any level loss or penalty from being resurrected. Any creature dissolved in the pool become extraordinarypart of it, speeding up the process by a number of days equal to it CR.
If the bodyshifter died of old age or cannot otherwise be resurrected the bodyshifter's body still dissolve into soup but never allow the bodyshifter to come back until she is able to be brought back to life again. The pool may be disrupted or destroyed, forcing the bodyshifter to be raised in a more conventional manner. '''{{Anchor|Biological ImmortalityDual Shift}} {{Ex}}:''' A 13th 15th level bodyshifter become immortal, she may change her apparent age now use two bodyshifts at will as a move action. She no longer suffer any penalties from aging and any penalty she previously suffered from are removed, she still accrue bonus from aging however. Additionally she become immune to ability damage, ability drain, [death]-effect and energy drainthe same time instead of one.
At '''{{Anchor|Biological Renewal}} {{Ex}}:''' The 19th level when bodyshifter's body is capable of making a mockery of death. She may use her [[#Shed Skin|Shed Skin]] ability to return from the bodyshifter diesdead, if her body upon doing so she is not damaged (brought back to life as per [[SRD:Raise DeadTrue Resurrection|raise dead''true resurrection'']]) she return . The process require 5 rounds, which the Bodyshifter's remaining cells clump together and start growing. Any damage dealt to life 1d10 minutes after death with no level loss or other penalties. If her body the clump is too dealt to the resurrected bodyshifter, if enough damage she still decay into Primordial Soupis done to kill her again the attempted regeneration fail. The bodyshifter may try again with another use of Shed Skin.
'''{{Anchor|Primordial Soup}} {{Ex}}:''' When a 14th level In order to use this ability the bodyshifter diesmust have at least one or more cell still in existence, so effects which destroy her body decay into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid for all creatures, any creatures dying within becoming part of it. If it left to it own device for at least a year however the bodyshifter emerge from it with a new body identical to utterly make her old and the soup dissolve. The soup can be used as a focus for any resurrection spell, speeding up the process completely unable to 24 hourscome back this way.
'''{{Anchor|Evershifting Chaos}} {{Ex}}:''' A 20th level bodyshifter may now use two bodyshifts at the same time instead of oneredistribute her shift points between her body shift and/or bodymorph as a free action once per round.
===List of Bodyshifts===
The Bodyshifter learn her bodyshift from the following list, all boydhsift. All bodyshift's augment augments are cumulative with each other unless specifically mentioned otherwise.
'''{{Anchor|Amorphous Form}}:''' The bodyshifter's shift the matter of her body, turning it into amorphous jelly instead of skin, flesh and bone. The transformation may or may not be readily apparent. You gain She gains all immunities of [[SRD:Ooze Type|ooze]] except mind-affecting effect effects given that you are she is not mindless. Additionally , in this form you , she can more readily change your her shape, allowing you her to count as four size category categories smaller for the purpose of squeezing through tight spaces.
''Augment:'' If For each shift point the bodyshifter invest a single shift point and for each point thereafter invests, she may select one of the ability abilities below:
:''{{Anchor|Digestive Cells}}:'' The bodyshifter's cells all become capable of digestion, much like an ooze. She may deal 2d6 damage to any creature which come in bodily contact with her (through her unarmed attack, using an unarmed attack on the bodyshifter, being grappled, grappling, etc). :''Objectmoprh{{Anchor|Objectmorph}}:'' The bodyshifter may alter her shape further, she may turn into objects as per [[Objectmorph (3.5e Spell)|''objectmoprhobjectmorph'']] (self only):''{{Anchor|Mutable Bodymorph}}:''The bodyshifter gain a single floating shifting point which may be invested in any bodymoprh bodymorph as a free action, she . She may select this augment multiple time times gaining an additional floating shift point each time.
If she invest three or more points she may also select from the list below:
:''{{Anchor|Absorbing Cells}}:'' Any creature killed by the acid damage of [[#Digestive Cells|Digestive Cell Cells]] are absorbed into your her form, healing you her for a number of hit point points equal to the creaturescreature's HD x3. All of the creature's equipment drop drops on the ground. However, however you she may decide upon absorption to automatically equip any number of them as a free action, assuming the appropriated boyd appropriate body slots are free. A creature killed by Absorbing Cells are completely absorbed into your body and thus leave no corpse behind. This augment require the [[#Digestive Cells|Digestive Cell Cells]] upgrade.:''{{Anchor|Gaseous Form}}:'' The bodyshifter gain gains the ability to use [[Greater Gaseous Form (3.5e Spell)|''greater gaseous form'']] at will (self only).:''{{Anchor|Mimic Morph}}:'' The bodyshifter gain gains the ability to replicate [[Mimic Morph (3.5e Spell)|''mimic morph'']] at will, this . This augment require objectmorphrequires [[#Objectmorph|Objectmorph]].
'''{{Anchor|Dense Body}}:''' The bodyshifter become becomes one size category smaller as per [[SRD:Reduce Person|''reduce person'']]. However, however her weight do does not change and she do not take a penalty to [[SRD:Strength|Strength]]. While in this bodyshift she gain gains DR 3/- and stability (as a [[SRD:Dwarf|dwarf]]).
''Augment:'' For each shift point the bodyshifter invest invests in this bodyshift , the DR/- increase by 2 and , she receive receives a +2 bonus to her [[SRD:Strength|Strength]]and the stability bonus increases by 4.
'''{{Anchor|Battle Form}}:''' The bodyshifter change changes her body in into a deadly battle machine, in become faster and deadlier. In this bodyshift , all of the bodyshifter fall 's speed increase by 20 ft, she falls under the effect of [[SRD:Barkskin|''barkskin'']] and gain gains the ability to sprout or sheath [[SRD:Armor Spikes|armor spikes]] and [[Shield Blades (3from her body as a free action.5e Equipment)|shield blades]] which fall The spikes are automatically under the effect of a uncapped [[SRD:Greater Magic Weapon|''greater magic weapon'']] and deal the bodyshifter's unarmed damage (effect, using your class level as caster level. Finally in piercing and slashing respectively) and carry the same enhancement as this form the bodyshifter's unarmed strikebase attack bonus become equal to her class level.
''Augment:'' For each If she invests a single shift point on this bodyshift, the bodyshifter invest in this bodyshift she gain the ability to sprouts blades from her limb (up to one per limb). The blades behave as [[SRD:Scimitar|scimitars]] except that they deal damage equal to the bodyshifter's unarmed strike and may be enhanced separately. Like the spikes, the blades are automatically under the effect of a uncapped [[fighterSRD:Greater Magic Weapon|''greater magic weapon'']] bonus feat she meet the prerequisite foreffect, she may change which feat she select when she meditate to reassign her shift pointsusing your class level as caster level.
'''{{AnchorIf she invests two shift points, she gain the benefits of the [[Improved Combat Trick (3.5e Feat)|Elastic Body}}Improved Combat Trick]] and [[SRD:''' The bodyshifter's body become extremely elastic Spring Attack|Spring Attack]] feats, her spike and thus can be stretched far past it normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimize falling damage blade attacks are automatically [[SRD:Keen|Keen]] and her natural reach increase by 10 ft. She double the distance she can use [[#Extend LimbsSRD:Ghost Touch (Weapon Enhancement)|Extend LimbsGhost-Touch]] over. She also count as two size category smaller for the purpose and all of squeezing through tight spacesher movement speed increase by a further 20 ft.
''Augment:'' If she invests three shift points, she gain the bodyshifter spend 1 point she double benefits of the reach increase [[Running Assault (3.5e Feat)|Running Assault]] feat and the distance she can stretch her limbs, both triple if she invest 2 points, quadruple for 3 blade and so onspike attacks are automatically [[SRD:Wounding|Wounding]].
'''{{Anchor|Feral Form}}:''' The bodyshifter If she invest four shift points, she gain a single the benefits of the [[Feral Strike Greater Combat Trick (3.5e Variant RuleFeat)|feral strikeGreater Combat Trick]] of her choice from the [[Mythic Beast feat, she now bypass all DR (3.5e Raceexcept DR/-)|Mythic Beast]] list. The shift to a feral form grant additional abilitieswith her blade and spike attack, she also gain three abilities on the [http://wwwability to destroy force effects with them.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape I''] listShe treat a 5x5 square of force as an object with 10 hit points per inch of thickness and a hardness equal to the caster level of the caster.
''Augment:'' For each If she invests five shift points invested in this bodyshift, her iterative attacks gained from BAB no longer gain a penalty greater than -5 and she is constantly under the bodyshifter may select an additional effect of [[Feral Strike (3.5e Variant Rule)SRD:Haste|feral strike]], also gaining access to the [[Mythic Beast Paragon (3.5e Racial Paragon Class)|Tail Feral Strike''haste'']]. If she invested three points the she may select four abilities from the her [[httpSRD://www.d20pfsrd.com/magic/all-spells/b/beast-shape Haste|''beast shape IIhaste''], and if she invest four points she may select five abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape III''] listis somehow dispelled it is instead suppressed for 1d4 rounds.
'''{{Anchor|Giant Size}}:''' The bodyshifter's size increase substantially growing a single size category, If she gain the reach/space and all other characteristic from changing sizeinvests six shift points, with the exception of the changes noted below.
If she invest seven points,  '''{{Anchor|Elastic Body}}:''' The bodyshifter's body become extremely elastic and thus can be stretched far past its normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimizes falling damage and her natural reach increase by 10 feet. She doubles the distance she can use [[#Extend Limbs|Extend Limbs]] over. She also counts as two size categories smaller for the purpose of squeezing through tight spaces. ''Augment:'' If the bodyshifter spends 1 point, she doubles the reach increase and the distance she can stretch her limbs. Both triple if she invest 2 points, quadruple for 3 and so on.  '''{{Anchor|Evolved Skin}}:''' The bodyshifter focus her effort on her skin, making it able to heal about any cuts and become extremely sensitive. While in this bodyshift the bodyshifter's body count as being made of [[Duraleather (3.5e Equipment)|Duraleather]], she gain fast healing 1 which may only bring her up to 50% hit points and stack with other sources of fast healing. Her her skin become a sensory organ granting her [[SRD:Blindsight and Blindsense|Blindsense]] out of 30 ft, however it only function in any area with air. ''Augment:'' if she invests a single shift point on this bodyshift, she count her [[Constitution]] double for the purpose [[Bleedout (3.5e Condition)|bleedout]] If she invests two shift points on this bodyshift, her [[SRD:Blindsight and Blindsense|Blindsense]] increase to 60 ft and she become able to block painful sensation, becoming immune to pain-effect. If she invests three shift points on this bodyshift, her skin heal so fast that she become immune to all bleeding damage and her fast healing become 3 and can heal her past half hit points.  If she invests four shift points on this bodyshift, her skin now become so sensitive that she gain [[SRD:Blindsight and Blindsense|Blindsight]] out of 30 ft in addition to her [[SRD:Blindsight and Blindsense|Blindsense]] of 60 ft. If she invests five shift points on this bodyshift, she can now hear, see and breath through her skin. She become immune to blindness, deafness and cannot asphyxiate unless there is a complete lack of air.  If she invests six shift points on this bodyshift, her fast healing increase to 5 and her [[SRD:Blindsight and Blindsense|Blindsight]] and [[SRD:Blindsight and Blindsense|Blindsense]] range double. If she invests seven shift points on this bodyshift, her skin can now feed on sunlight making her able to survive without breathing, drinking, eating or sleeping as long as she is in contact with sunlight. While under sunslight her skin simply heal too fast, increase her fast healing to 10 and halving piercing and slashing damage. '''{{Anchor|Extra Arms}}:''' The bodyshifter grows another pair of arms. However they start off much clumsier and weaker than normal arms. She may only wield light weapons with her secondary arms and only adds half of her [[SRD:Strength|Strength]] modifier to damage. Any skill checks made with only the secondary arms are made with a –4 penalty. While in this bodyshift she gain the benefist of the [[Multiweapon Fighting, Codex (3.5e Feat)|Codex Multiweapon Fighting]] feat. ''Augment:'' If she invests a single shift point on this bodyshift, her secondary arms no longer take penalties and may now wield one-handed or light weapons.  If she invests two shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests three points and she gain additional attacks when she make a full-attack. If she invests four shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests five points and she gain additional attacks when she make a full-attack. If she invests six shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests seven points and she gain additional attacks when she make a full-attack.  '''{{Anchor|Feral Form}}:''' The bodyshifter gain a single [[Feral Strike (3.5e Variant Rule)|feral strike]] of her choice from the [[Mythic Beast (3.5e Race)|Mythic Beast]] list. The shift to a feral form grants additional abilities. She gains three abilities on the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape I''] list, a +10 bonus to all speeds and a +2 bonus to [[Strength]] and [[Dexterity]].  ''Augment:'' For each shift points invested in this bodyshift, the bodyshifter may select an additional [[Feral Strike (3.5e Variant Rule)|feral strike]], also gaining access to the [[Mythic Beast Paragon (3.5e Racial Paragon Class)|Tail Feral Strike]]. The bonus to [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] increase by 2 for each shift point invested and the speed bonus increases by 10 feet for each 2 shift points invested. If she invests three points, she may select four abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape II''] instead one three from the first list. If she invests four points, she may select five abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape III''] list instead. She may select an additional ability for each point invested thereafter. '''{{Anchor|Giant Size}}:''' The bodyshifter's size increases substantially, growing a single size category. She gain the reach/space and all other characteristics from changing size, with the exception of the changes noted below.  ''Augment:'' If the bodyshifter spend invests 2 shifting shift points , she may increase one additionally additional size category larger and one additional size category for each points point invested thereafter.
{| class="zebra d20"
| Small || class="left" | Medium || +2 || -2 || +2 || +2 || -1
|-
| Medium || class="left" | Large || +4 || -2 || +4 2 || +2 || -1
|-
| Large || class="left" | Huge || +4 || -2 || +4 2 || +2 || -1
|-
| Huge || class="left" | Gargantuan || +8 || -2 || +8 4 || +3 || -2
|-
| Gargantuan || class="left" | Colossal || +8 || -2 || +8 4 || +5 || -4
|-
| Colossal || class="left" | Titanic || +16 || -2 || +16 8 || +9 || -8
|}
 
[[File:Human Buzz-Saw.jpg|thumb|250px|right]]
'''{{Anchor|Living Buzz-Saw}}:''' The bodyshifter turn turns into a grotesque living buzz-saw, shifting it her body and spinning very rapidly upon herself. The bodyshifter gain a hover speed equal to her base land speed (clumsy). More importantly , she can fly through the space of other creatures and objects, when even hostile creatures, without provoking attacks of opportunity. When she does so she automatically make an unarmed attack at her highest base attack bonus, this . This attack deal deals slashing damage, bypass bypasses DR/Adamantine and Hardness of 20 or less and inflict inflicts 1d6 points of [[Bleedout (3.5e Condition)|bleed]]. This attack may only be done once per creature per round. ''Augment:'' If the bodyshifter invests a single shift point in this bodyshift, her hover speed increases to twice her land speed.
''Augment:'' If the bodyshifter invest a single she invests two shift point in this bodyshift her hover speed increase to twice her land speedpoints, she deals 1d8 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d6.
If she invest two she deal 1d8 invests three shift points of [[Bleedout , her hover speed become a fly speed (3.5e Conditionclumsy)|bleed]] instead of 1d6.
If she invest three her hover speed become a fly speed four shift points, she deals unarmed damage as if she was one size category larger and deals 1d10 points of [[Bleedout (clumsy3.5e Condition)|bleed]] instead of 1d8.
If she invest four she deal unarmed damage as if invests five shift points, she was one size category larger and deal 1d10 deals 2d6 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d81d10.
If she invest five invests six shift points, she deal 2d6 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d10deals unarmed damage as if she were two size categories larger and ignores all DR and Hardness.
If she invest six she she deal unarmed damage as if she was two size category larger and ignore all DR and Hardnessseven points, her living buzz-saw attacks have the [[SRD:Vorpal|vorpal]] enhancement for free.
'''{{Anchor|Tiny Size}}:'''The bodyshifter's size decrease decreases substantially, shrinking a single size category, she gain . She gains the reach/space and all other characteristic characteristics from changing size, with the exception of the changes noted below.
''Augment:'' If the bodyshifter spend 2 shifting invests two shift points , she may shrink one additionally size category smaller and one additional size category for each points point invested thereafter.
{| class="zebra d20"
| Huge || class="left" | Large || -2 || +2 || -2 || -2 || +1
|-
| Gargantuan || class="left" | Huge || -4 || +2 || +8 -2 || -3 || +2
|-
| Colossal || class="left" | Gargantuan || -4 || +2 || -4 2 || -5 || +4
|}
'''{{Anchor|Winged Arms}}:''' The bodyshifter's arms turn into large wings, in this bodyshift she cannot use weapons with either of hands and any . Any gauntlets and bracers she had meld into her form. However She has , she gains a fly speed equal to twice her base land speed with poor maneuverability, but can only fly up to her [[SRD:Constitution|Constitution]] modifier rounds at a time (minimum 1), and must rest twice as long as they she flew before attempting to fly again.  ''Augment:'' If the bodyshifter invests a single shift point into this bodyshift, her maneuverability increases to average.
If she invests two points, she may fly indefinitely without resting. She may also replicate the effect of [[SRD:Gust of Wind|''Augment:gust of wind'' If the bodyshifter invest a single shift point into this bodyshift her maneuverability increase to average]] at will.
If she invest two invests three points she may fly indefinitely without resting, her wings become strong enough to replicate the effect of [[Gale Force (3.5e Spell)|''gale force'']] each 1d4 rounds and her maneuverability increase to good.
If she invest three invests four points her wings become strong enough , she gain the ability to replicate the effect of use [[Gale Force Wings of Thunder (3.5e SpellManeuver)|''gale forcewings of thunder'']] each 1d4 rounds and her maneuverability increase to goodas stance which she can maintain even if she possess other stances.
If she invest four invests five points , she gain the ability to may use [[Wings of Thunder Gale Force (3.5e ManeuverSpell)|wings of thunder''gale force'']] as stanceand [[Hurricane Disc (3.5e Spell)|''hurricane disc'']] with a shared 1d4 round cooldown between uses.
If she invest five invests six points , her fly speed triples and she may use [[Hurricane Force (3.5e Spell)|''hurricane force'']] with a 1d4 round cooldown between uses. She no longer has a cooldown for [[Gale Force (3.5e Spell)|''gale force'']] and [[Hurricane Disc (3.5e Spell)|''hurricane disc'']] each 1d4 rounds.
If she invest six invests seven points , her fly speed triple quadruples, her maneuverability increase to perfect and she may use gains [[Hurricane Force Mantle of Jurikan (3.5e SpellManeuver)|hurricane force''mantle of jurikan'']] reach 1d4 roundsas a stance which she can maintain even if she possess other stances.
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