Difference between revisions of "Talk:Sharpshooter (3.5e Class)"

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::See also: [[SRD:Harm|Harm]]. --[[User:Aarnott|Andrew Arnott]] ([[User Talk:Aarnott|talk]], [[Special:EmailUser/Aarnott|email]]) 19:55, October 31, 2009 (UTC)
 
::See also: [[SRD:Harm|Harm]]. --[[User:Aarnott|Andrew Arnott]] ([[User Talk:Aarnott|talk]], [[Special:EmailUser/Aarnott|email]]) 19:55, October 31, 2009 (UTC)
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yeah, but this can hit from a half mile away. lets see a melle do that. and harm cant bring you below 1 hp, and is touch. ranged should be weaker than melee since it has the advantage of not gettin hit. also, how often do aim points refres? i didn't see taht. and shouldn't the stuff be based off class level not character level?--[[User:NameViolation|NameViolation]] 23:41, October 31, 2009 (UTC)

Revision as of 23:41, 31 October 2009

Comments

wow. 200 extra damage at 20th level. wow. --NameViolation 11:59, October 31, 2009 (UTC)

Have you seen some of the damage meleers put out at level 20? 200 damage is decent but not anything to write home about at that level. Plus, it requires an additional defense to be passed (Fort save). --Ghostwheel 12:01, October 31, 2009 (UTC)
See also: Harm. --Andrew Arnott (talk, email) 19:55, October 31, 2009 (UTC)

yeah, but this can hit from a half mile away. lets see a melle do that. and harm cant bring you below 1 hp, and is touch. ranged should be weaker than melee since it has the advantage of not gettin hit. also, how often do aim points refres? i didn't see taht. and shouldn't the stuff be based off class level not character level?--NameViolation 23:41, October 31, 2009 (UTC)