Difference between revisions of "SRD:Darkmantle"
m (1 revision: SRD dump attempt 2) |
m (Bot-assisted addition of subtypes) |
||
Line 3: | Line 3: | ||
{{Creature Table | {{Creature Table | ||
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Small | type=[[SRD:Magical Beast Type|Magical Beast]] | + | |size=Small |type=[[SRD:Magical Beast Type|Magical Beast]] |
− | | hd=1d10+1 | hp=6 | + | |hd=1d10+1 |hp=6 |
− | | init=+4 | + | |init=+4 |
− | | speed=20 ft. (4 squares), fly 30 ft. (poor) | + | |speed=20 ft. (4 squares), fly 30 ft. (poor) |
− | | ac=17 (+1 size, +6 natural) | touch=11 | flat=17 | + | |ac=17 (+1 size, +6 natural) |touch=11 |flat=17 |
− | | bab=+1 | grapple=+0 | + | |bab=+1 |grapple=+0 |
− | | at=Slam +5 melee (1d4+4) | + | |at=Slam +5 melee (1d4+4) |
− | | full_at=Slam +5 melee (1d4+4) | + | |full_at=Slam +5 melee (1d4+4) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=Darkness, [[SRD:Improved Grab|improved grab]], [[SRD:Constrict|constrict]] 1d4+4 | + | |sa=Darkness, [[SRD:Improved Grab|improved grab]], [[SRD:Constrict|constrict]] 1d4+4 |
− | | sq=[[ SRD:Blindsight and Blindsense|Blindsight]] 90 ft. | + | |sq=[[ SRD:Blindsight and Blindsense|Blindsight]] 90 ft. |
− | | fort=+3 | ref=+2 | will=+0 | + | |fort=+3 |ref=+2 |will=+0 |
− | | str=16| dex=10| con=13| int=2| wis=10 | cha=10 | + | |str=16|dex=10|con=13|int=2|wis=10 |cha=10 |
− | | skills=[[SRD:Hide Skill|Hide]] +10, [[SRD:Listen Skill|Listen]] +5*, [[SRD:Spot Skill|Spot]] +5* | + | |skills=[[SRD:Hide Skill|Hide]] +10, [[SRD:Listen Skill|Listen]] +5*, [[SRD:Spot Skill|Spot]] +5* |
− | | feats=[[SRD:Improved Initiative|Improved Initiative]] | + | |feats=[[SRD:Improved Initiative|Improved Initiative]] |
− | | env=Underground | + | |env=Underground |
− | | org=Solitary, pair, clutch (3–9), or swarm (6–15) | + | |org=Solitary, pair, clutch (3–9), or swarm (6–15) |
− | | cr=1 | + | |cr=1 |
− | | treas=None | + | |treas=None |
− | | align=[[SRD:Neutral|Always neutral]] | + | |align=[[SRD:Neutral|Always neutral]] |
− | | adv=2–3 [[SRD:Hit Dice|HD]] (Small) | + | |adv=2–3 [[SRD:Hit Dice|HD]] (Small) |
− | | la=— | + | |la=— |
}} | }} | ||
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background. | The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background. |
Revision as of 21:49, 5 December 2009
This material is published under the OGL |
DARKMANTLE
Template:Creature Table The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.
COMBAT
A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.
Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking.
Improved Grab (Ex): To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
If it wins the grapple check, it attaches to the opponent’s head and can constrict.
Constrict (Ex): A darkmantle deals 1d4+4 points of damage with a successful grapple check.
Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle.
Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks.
These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.
Back to Main Page → System Reference Document → Creatures