Difference between revisions of "SRD:Elder Fire Elemental"
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{{Creature Table | {{Creature Table | ||
− | | style= | + | |style= |
− | | creature=Elder Fire [[SRD:Elemental Type|Elemental]] | + | |creature=Elder Fire [[SRD:Elemental Type|Elemental]] |
− | | size=Huge | type=[[SRD:Elemental Type|Elemental]] | + | |size=Huge |type=[[SRD:Elemental Type|Elemental]] |subtypes=[[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]] |
− | | hd=24d8+96 | hp=204 | + | |hd=24d8+96 |hp=204 |
− | | init=+13 | + | |init=+13 |
− | | speed=60 ft. (12 squares) | + | |speed=60 ft. (12 squares) |
− | | ac=25 (–2 size, +9 [[SRD:Dexterity|Dex]], +8 natural) | touch=17 | flat=16 | + | |ac=25 (–2 size, +9 [[SRD:Dexterity|Dex]], +8 natural) |touch=17 |flat=16 |
− | | bab=+18 | grapple=+32 | + | |bab=+18 |grapple=+32 |
− | | at=Slam +26 melee (2d8+6 plus 2d8 fire) | + | |at=Slam +26 melee (2d8+6 plus 2d8 fire) |
− | | full_at=2 slams +26 melee (2d8+6 plus 2d8 fire) | + | |full_at=2 slams +26 melee (2d8+6 plus 2d8 fire) |
− | | space=15 ft. | reach=15 ft. | + | |space=15 ft. |reach=15 ft. |
− | | sa=| Burn | + | |sa=|Burn |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold |
− | | fort=+14 | ref=+23 | will=+10 | + | |fort=+14 |ref=+23 |will=+10 |
− | | str=22 | dex=29 | con=18 | int=6 | wis=11 | cha=11 | + | |str=22 |dex=29 |con=18 |int=6 |wis=11 |cha=11 |
− | | skills=[[SRD:Listen Skill|Listen]] +28, [[SRD:Spot Skill|Spot]] +29 | + | |skills=[[SRD:Listen Skill|Listen]] +28, [[SRD:Spot Skill|Spot]] +29 |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam) | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam) |
− | | env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] | + | |env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] |
− | | org=Solitary | + | |org=Solitary |
− | | cr=11 | + | |cr=11 |
− | | treas=None | + | |treas=None |
− | | align=[[SRD:Neutral|Usually neutral]] | + | |align=[[SRD:Neutral|Usually neutral]] |
− | | adv=25–48 [[SRD:Hit Dice|HD]] (Huge) | + | |adv=25–48 [[SRD:Hit Dice|HD]] (Huge) |
− | | LA=— | + | |LA=— |
}} | }} | ||
<noinclude> | <noinclude> | ||
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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. | Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. | ||
</noinclude> | </noinclude> | ||
− | {| | + | {| class="zebra d20" |
|- | |- | ||
− | ! COLSPAN="4" | | + | ! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes''' |
|- | |- | ||
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' | ! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' | ||
|- | |- | ||
− | | Elder|| 40 ft.|| 12 lb.|| 26 | + | |Elder||40 ft.||12 lb.||26 |
|} | |} | ||
<noinclude> | <noinclude> |
Revision as of 21:51, 5 December 2009
This material is published under the OGL |
ELDER FIRE ELEMENTAL
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
COMBAT
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
Fire Elemental Sizes | |||
---|---|---|---|
Elemental | Height | Weight | Burn Save DC |
Elder | 40 ft. | 12 lb. | 26 |
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