Difference between revisions of "SRD:Young Adult Red Dragon Skeleton"
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{{Creature Table | {{Creature Table | ||
− | | style= | + | |style= |
− | | creature=Young Adult Red [[SRD:Dragon Type|Dragon]] Skeleton | + | |creature=Young Adult Red [[SRD:Dragon Type|Dragon]] Skeleton |
− | | size=Huge | type=[[SRD:Undead Type|Undead]] | + | |size=Huge |type=[[SRD:Undead Type|Undead]] |subtypes=[[SRD:Fire Subtype|Fire]] |
− | | hd=19d12 | hp=123 | + | |hd=19d12 |hp=123 |
− | | init=+5 | + | |init=+5 |
− | | speed=40 ft. (8 squares) | + | |speed=40 ft. (8 squares) |
− | | ac=12 (–2 size, +1 [[SRD:Dexterity|Dex]], +3 natural), | touch=9 | flat=11 | + | |ac=12 (–2 size, +1 [[SRD:Dexterity|Dex]], +3 natural), |touch=9 |flat=11 |
− | | bab=+9 | grapple=+27 | + | |bab=+9 |grapple=+27 |
− | | at=Bite +17 melee (2d8+10) | + | |at=Bite +17 melee (2d8+10) |
− | | full_at=Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15) | + | |full_at=Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15) |
− | | space=15 ft. | reach=10 ft. | + | |space=15 ft. |reach=10 ft. |
− | | sa=— | + | |sa=— |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 5/bludgeoning, [[SRD:Darkvision|darkvision]] 60 ft., immunity to cold and fire, [[SRD:Undead Type|undead traits]] | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 5/bludgeoning, [[SRD:Darkvision|darkvision]] 60 ft., immunity to cold and fire, [[SRD:Undead Type|undead traits]] |
− | | fort=+6 | ref=+7 | will=+8 | + | |fort=+6 |ref=+7 |will=+8 |
− | | str=31 | dex=12 | con=| int=| wis=10 | cha=1 | + | |str=31 |dex=12 |con=|int=|wis=10 |cha=1 |
− | | feats=[[SRD:Improved Initiative|Improved Initiative]] | + | |feats=[[SRD:Improved Initiative|Improved Initiative]] |
− | | env=Warm mountains | + | |env=Warm mountains |
− | | org=Any | + | |org=Any |
− | | cr=8 | + | |cr=8 |
− | | treas=None | + | |treas=None |
− | | align=Always [[SRD:Neutral Evil|neutral evil]] | + | |align=Always [[SRD:Neutral Evil|neutral evil]] |
− | | adv=20 [[SRD:Hit Dice|HD]] (Huge) | + | |adv=20 [[SRD:Hit Dice|HD]] (Huge) |
− | | la=— | + | |la=— |
}} | }} | ||
Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters. | Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters. |
Revision as of 22:00, 5 December 2009
This material is published under the OGL |
YOUNG ADULT RED DRAGON SKELETON
Template:Creature Table Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
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Facts about "Young Adult Red Dragon Skeleton"
Alignment | Always neutral evil + |
Challenge Rating | 8 + |
Environment | Warm mountains + |
Level Adjustment | — + |
Size | Huge + |
Subtype | Fire + |
Title | Young Adult Red Dragon Skeleton + |
Type | Undead + |