Difference between revisions of "SRD:Steam Mephit"

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{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=Small | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Fire Subtype|Fire]])
+
|size=Small |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Fire Subtype|Fire]]
| hd=3d8  | hp=13  
+
|hd=3d8  |hp=13  
| init=+5
+
|init=+5
| speed=30 ft. (6 squares), fly 50 ft. (average)
+
|speed=30 ft. (6 squares), fly 50 ft. (average)
| ac=16 (+1 size, +1 [[SRD:Dexterity|Dex]], +4 natural) | touch=12  | flat=15  
+
|ac=16 (+1 size, +1 [[SRD:Dexterity|Dex]], +4 natural) |touch=12  |flat=15  
| bab=+3 | grapple=–1
+
|bab=+3 |grapple=–1
| at=Claw +4 melee (1d3 plus 1d4 fire)
+
|at=Claw +4 melee (1d3 plus 1d4 fire)
| full_at=2 claws +4 melee (1d3 plus 1d4 fire)
+
|full_at=2 claws +4 melee (1d3 plus 1d4 fire)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit''
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|sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit''
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2, immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
+
|sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2, immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
| fort=+3 | ref=+4 | will=+3
+
|fort=+3 |ref=+4 |will=+3
| | str=10| dex=13| con=10| int=6| wis=11| cha=15
+
||str=10|dex=13|con=10|int=6|wis=11|cha=15
| skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +7, [[SRD:Hide Skill|Hide]] +11, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +7, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] +1 (+3 with [[SRD:Binding|binding]]s)
+
|skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +7, [[SRD:Hide Skill|Hide]] +11, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +7, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] +1 (+3 with [[SRD:Binding|binding]]s)
| feats=[[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]]
+
|feats=[[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]]
| env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
+
|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
| org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
+
|org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
| cr=3
+
|cr=3
| treas=Standard
+
|treas=Standard
| align=[[SRD:Neutral|Usually neutral]]
+
|align=[[SRD:Neutral|Usually neutral]]
| adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium)
+
|adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium)
| la=+3 (cohort)
+
|la=+3 (cohort)
 
}}
 
}}
 
Steam mephits come from the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]].
 
Steam mephits come from the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]].

Revision as of 22:02, 5 December 2009

This material is published under the OGL

STEAM MEPHIT

Template:Creature Table Steam mephits come from the Elemental Plane of Fire.

Steam mephits are bossy creatures who consider themselves the lords of all their kind. Each one is about 4 feet tall and weighs about 2 pounds.

Steam mephits speak Common and Ignan.

COMBAT

Unlike other mephits, steam mephits rush into combat eagerly, driven by an oversized ego.

Breath Weapon (Su): 10-foot cone of steam, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities: Once per hour a steam mephit can surround itself with a plume of vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a rainstorm of boiling water that affects a 20-foot-square area. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.

Fast Healing (Ex): A steam mephit heals only if it is touching boiling water or is in a hot, humid area.



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Facts about "Steam Mephit"
TitleSteam Mephit +