Difference between revisions of "User:Johnnya4344/Sandbox"
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Mechanics are the definition of team players. They work their ass off on racers just so their buddies can goof around on them and crash into the fountain in the middle of town. Also, many of their class features benefit their allies more than himself in combat, making him a good support class for a strong party of three or four. | Mechanics are the definition of team players. They work their ass off on racers just so their buddies can goof around on them and crash into the fountain in the middle of town. Also, many of their class features benefit their allies more than himself in combat, making him a good support class for a strong party of three or four. | ||
− | '''Abilities:''' Dexterity for having skilled hands, Constitution to boost the DCs of many of his class features. | + | '''Abilities:''' Dexterity for having skilled hands, Constitution to boost the DCs and power of many of his class features. |
'''Races:''' Humans are the only known race to ever become mechanics, though it isn't out of the question to have other races become mechanics. | '''Races:''' Humans are the only known race to ever become mechanics, though it isn't out of the question to have other races become mechanics. | ||
Line 113: | Line 113: | ||
|- | |- | ||
|20th||class="left" | +15 || +12 || +12 || +6 | |20th||class="left" | +15 || +12 || +12 || +6 | ||
− | | class="left" | | + | | class="left" | Lucky Will Pay 5/day |
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
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'''Weapon and Armor Proficiency:''' The Mechanic is proficient with all light bludgeoning weapons and all heavy crossbows. | '''Weapon and Armor Proficiency:''' The Mechanic is proficient with all light bludgeoning weapons and all heavy crossbows. | ||
− | + | ''{{Anchor|I's Named After Mah Sister}}:'' Your Name is Scooter. You also have an older sister named Scooter, but she isn't really important. | |
+ | |||
+ | ''{{Anchor|Lucky Will Pay }} "(Ex)",'' Once per day, Scooter can bring the horible memory of Lucky ruining his momma's girl parts into his head and fuel his rage into an attack. As an attack action, he can add his Constitution modifier to his attack roll and deal extra damage equal to twice his mechanic level on the attack. He gains another daily use of this ability every 5 levels after 1st (6th, 11th, etc.) and at 20th level. | ||
+ | |||
+ | '''{{Anchor|Harvest Parts}}:''' When the party kills a magical beast, Scooter can harvest some of their useful bits for building his parts collection or using them to create outrunners. In a 1 minute process that can only be done within 10 minutes of the death of the creature, Scooter can harvest parts worth the monster's CR squared x 10 gp. These parts can be used as materials for creating an outrunner, or Scooter can sell them for around 75% of their actual value. Ya never know who will end up needing the Tarrasque's junk... | ||
− | ''{{Anchor| | + | ''{{Anchor|Get You Some Wheels!}}:'' Scooter has the unique ability to make outrunners, a type of magical beast/zombie/awesome thing. The first type he can make is a racer, which takes up a 5'x10' space and has room for two occupants, one drives the racer and one operates the turret. Both occupants have cover while in the racer. The racer has 15x(Scooter's mechanic level at creation) HP, and when it is destroyed, the occupants are expelled from the racer and all entities within 10' of the racer (including the 2 occupants)take damage equal to 1/5 the HP of the outrunner. The turret counts as a heavy repeating crossbow for proficiency, and it can attack once every round to do 4d6 damage in a 10' burst within medium range of the racer. The racer has a base land speed of 60 ft, but it cannot move more than once every round. Entering and exiting an outrunner is a full round action. |
+ | At | ||
<-Lather, rinse...-> | <-Lather, rinse...-> | ||
Revision as of 16:16, 13 April 2010
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Contents
Mechanic
Mechanics are rare finds in the D&D world. They posses the powers to hijack monsters and give them a tune-up so that they can be used in combat effectively. Also, If he finds enough "spare monster parts," he can create his own monsters that act like armed cars, tanks, and APCs. (Loosely based off of Scooter from Borderlands).
Making a Mechanic
Mechanics are the definition of team players. They work their ass off on racers just so their buddies can goof around on them and crash into the fountain in the middle of town. Also, many of their class features benefit their allies more than himself in combat, making him a good support class for a strong party of three or four.
Abilities: Dexterity for having skilled hands, Constitution to boost the DCs and power of many of his class features.
Races: Humans are the only known race to ever become mechanics, though it isn't out of the question to have other races become mechanics.
Alignment: Any
Starting Gold: 3d12x10 gp
Starting Age: Moderate
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +2 | +0 | I's Named After Mah Sister, Lucky Will Pay 1/day, Harvest Parts | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +3 | +0 | Get You Some Wheels!, Skilled Hands | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +3 | +1 | Shit and Meatballs, Monkeywrench | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +4 | +1 | Don't Just Sit There Thumbs Up Yer Ass Slack Jawed! | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +4 | +1 | Did That Steele Chick Take Her Clothes Off Yet? | ||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +5 | +2 | say Hi from Scooter. ... and by that I mean you just go murder the crap outta him, ye hear?, Lucky Will Pay 2/day | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +5 | +2 | Smoking Jesus titty cinnamon! That thing's a MONSTER! | ||||||||||||||||||||||||||||||||||||
8th | +6 | +6 | +6 | +2 | All we got here is mud, guns, and dirt! | ||||||||||||||||||||||||||||||||||||
9th | +6 | +6 | +6 | +3 | Now, this is just between you, me, and some choice monster parts over there | ||||||||||||||||||||||||||||||||||||
10th | +7 | +7 | +7 | +3 | you better treat her right, otherwise I'm gonna bury you where I buried Lucky | ||||||||||||||||||||||||||||||||||||
11th | +8 | +7 | +7 | +3 | Magical Wheels, Lucky Will Pay 3/day | ||||||||||||||||||||||||||||||||||||
12th | +9 | +8 | +8 | +4 | Hey, you just holler when you need me, alright? | ||||||||||||||||||||||||||||||||||||
13th | +9 | +8 | +8 | +4 | OMG APC | ||||||||||||||||||||||||||||||||||||
14th | +10 | +9 | +9 | +4 | what'd anyone put in the damn thing? Gold? Hot chicks? ...Monkeys? | ||||||||||||||||||||||||||||||||||||
15th | +11 | +9 | +9 | +5 | Just get your murder on and we'll pretend nobody saw nuthin | ||||||||||||||||||||||||||||||||||||
16th | +12 | +10 | +10 | +5 | Lucky Will Pay 4/day | ||||||||||||||||||||||||||||||||||||
17th | +12 | +10 | +10 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
18th | +13 | +11 | +11 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
19th | +14 | +11 | +11 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
20th | +15 | +12 | +12 | +6 | Lucky Will Pay 5/day | ||||||||||||||||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: The Mechanic is proficient with all light bludgeoning weapons and all heavy crossbows.
I's Named After Mah Sister: Your Name is Scooter. You also have an older sister named Scooter, but she isn't really important.
Lucky Will Pay "(Ex)", Once per day, Scooter can bring the horible memory of Lucky ruining his momma's girl parts into his head and fuel his rage into an attack. As an attack action, he can add his Constitution modifier to his attack roll and deal extra damage equal to twice his mechanic level on the attack. He gains another daily use of this ability every 5 levels after 1st (6th, 11th, etc.) and at 20th level.
Harvest Parts: When the party kills a magical beast, Scooter can harvest some of their useful bits for building his parts collection or using them to create outrunners. In a 1 minute process that can only be done within 10 minutes of the death of the creature, Scooter can harvest parts worth the monster's CR squared x 10 gp. These parts can be used as materials for creating an outrunner, or Scooter can sell them for around 75% of their actual value. Ya never know who will end up needing the Tarrasque's junk...
Get You Some Wheels!: Scooter has the unique ability to make outrunners, a type of magical beast/zombie/awesome thing. The first type he can make is a racer, which takes up a 5'x10' space and has room for two occupants, one drives the racer and one operates the turret. Both occupants have cover while in the racer. The racer has 15x(Scooter's mechanic level at creation) HP, and when it is destroyed, the occupants are expelled from the racer and all entities within 10' of the racer (including the 2 occupants)take damage equal to 1/5 the HP of the outrunner. The turret counts as a heavy repeating crossbow for proficiency, and it can attack once every round to do 4d6 damage in a 10' burst within medium range of the racer. The racer has a base land speed of 60 ft, but it cannot move more than once every round. Entering and exiting an outrunner is a full round action.
At <-Lather, rinse...->
<-... repeat as necessary.->
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
<nowiki>
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