Difference between revisions of "User:Ghostwheel/Sandbox"

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**Pounce - make an extra attack
 
**Pounce - make an extra attack
 
*Unrelenting Anger - Choose an effect, ignore it for 1-3 rounds (can use this even when normally unable to act)
 
*Unrelenting Anger - Choose an effect, ignore it for 1-3 rounds (can use this even when normally unable to act)
*Corp-a-corp - enter an opponent's square (no AoO), they take -4 to attack you and all squares adjacent to you are considered difficult terrain
+
*Corp-a-corp - enter an opponent's square (no AoO), both your reach is reduced by 5', and all squares adjacent to you are considered difficult terrain
 
*Unstoppable Juggernaut - +10 to str check to burst a door, break an object, or bull rush
 
*Unstoppable Juggernaut - +10 to str check to burst a door, break an object, or bull rush
 
*Refuse to Die - Diehard, gain bonus to attack/damage when under 0 HP
 
*Refuse to Die - Diehard, gain bonus to attack/damage when under 0 HP

Revision as of 02:35, 17 July 2010

Barbarian by levels:

  1. Rage dice +1d6, Rage points
  2. Grimoire Power Attack, Rage Ability
  3. So... Angry! +1d6
  4. Rage Ability
  5. Rage dice +2d6
  6. Rage Ability
  7. Rage dice +3d6
  8. Furious Attack -1, Rage Ability
  9. So... Angry! +2d6
  10. Rage Ability
  11. Rage dice +4d6
  12. Rage Ability
  13. Rage dice +5d6
  14. Furious Attack -2, Rage Ability
  15. So... Angry! +3d6
  16. Rage Ability
  17. Rage dice +6d6
  18. Rage Ability
  19. Rage dice +7d6
  20. Rage Ability, Capstone
  • Rage dice apply to attacks gained from BAB
  • So... Angry! dice apply to all attacks made in a round
  • Full BAB
  • d12 HD
  • Medium Armor
  • 4+int skill points
  • Furious Attack: Remove that much penalty when power attacking
  • Rage Points: Start full, can use them to power barbarian abilities. Can regain mid-battle by: A. Getting hit, B. Watching a friend fall unconscious, C. Stoke rage. Rage disappears if you don't regain or lose rage points for 2 rounds. Gain rage dice while raging. Enter rage by spending points.
Rage Abilities/Trees
  • Throw Anything - throw a weapon, using str
    • Add returning
      • Make it effectively a melee attack
  • Hulk Up - As per Expansion
  • Raging Resistance - Immediate +5 vs. a saving throw
  • Raging Attack - Extra attack at -2 attack roll
  • Raging Speed - Increase speed, starts at +10' and increases at higher levels
  • Pursue - move up to double speed after an opponent who moves away from you
    • Make an attack after moving
  • Raging Toughness - temp HP? DR?
  • Heedless Charge - +4 to attack instead of +2 on a charge, -4 AC instead of -2
    • Pounce - make an extra attack
  • Unrelenting Anger - Choose an effect, ignore it for 1-3 rounds (can use this even when normally unable to act)
  • Corp-a-corp - enter an opponent's square (no AoO), both your reach is reduced by 5', and all squares adjacent to you are considered difficult terrain
  • Unstoppable Juggernaut - +10 to str check to burst a door, break an object, or bull rush
  • Refuse to Die - Diehard, gain bonus to attack/damage when under 0 HP
  • Baleful Apperance - Foes you threaten take a penalty to attack your allies equal to your Charisma modifier, max 1 + 1 for every 4 class levels you possess (1 at 1, 2 at 5, 3 at 9, 4 at 13, 5 at 17)
  • Caution to the Wind - All foes that threaten you may make an AoO against you, you gain a bonus to attack until the start of your next round equal to the number of opponents that attacked you
    • Caution to the hurricane - Same but on a charge, for every foe that attacks you gain a +1 to attacks
  • Primal Howl - swift action, enemies sickened on failed save
  • Raging Charge - If you kill an enemy, you may make a charge action as an immediate action
  • Suicidal Attack - +1 attack, -1 to AC and saves for one round, stacks up to however many points you spend, max up to class level?
  • Clear the Mind - Reroll saving throw
  • Fearless - Immediate action for immunity to fear
  • Knockback - as knockback feat
  • Animal Form - a la Pathfinder/Tome polymorph?
  • Bite of the Wolf - gain bite, make trips with it
  • Claws of the lion - pounce? claws? need to think about it some more. Maybe allows rage dice to affect them
  • Protective - gain extra rage points if a friend is hurt
    • Make an attack against an enemy who hits the friend

Moar ideas:

  • Uncanny dodge?
  • Other barbarian abilities?