Difference between revisions of "User:Ghostwheel/Sandbox"

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Idea: Ninja of the Rimefire Flame
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Elemental Bender by levels:
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#Bend Element, Bender's Blast
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#Bending Technique
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#Least Elemental Affinity
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#Bending Technique
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#Lesser Elemental Affinity
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#Bending Technique
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#Greater Elemental Affinity
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#Bending Technique
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#Supreme Elemental Affinity
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#Bending Technique
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Bend element: Ability to move element of choice around, partially DM-fiat
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Bending level: Equal to class level + 1/2 character level, max equal to character level.
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Increases in certain situations
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*Fire: +1 during daytime, +2 on a fire-aligned plane
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*Water: +1 during night, +2 on a water-aligned plane
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*Earth: +1 while touching ground, +2 on an earth-aligned plane
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*Air: +1 while not touching ground, +2 on an air-aligned plane
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Can use a move action to focus energy to increase by another one
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Least Elemental Affinity:
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*Fire - Gain endure elements (cold)
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*Water - Gain endure elements (fire)
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*Earth - Gain endurance feat
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*Air - bonus to jump checks equal to class level
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Lesser Elemental Affinity:
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*Fire - Gain fire resistance 5
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*Water - Water walking
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*Earth - +4 vs. being moved
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*Air - Float 1' above earth at will
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Greater Elemental Technique:
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*Fire - Ignore fire resistance, 1/2 damage for immunity
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*Water - Gain cold resistance 5
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*Earth - Diehard
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*Air - Blindsense
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Supreme Elemental Technique:
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*Fire - Fire immunity
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*Water - 20% miss chance vs. ranged attacks
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*Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level
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*Air - +30' speed

Revision as of 00:09, 9 August 2010

Elemental Bender by levels:

  1. Bend Element, Bender's Blast
  2. Bending Technique
  3. Least Elemental Affinity
  4. Bending Technique
  5. Lesser Elemental Affinity
  6. Bending Technique
  7. Greater Elemental Affinity
  8. Bending Technique
  9. Supreme Elemental Affinity
  10. Bending Technique

Bend element: Ability to move element of choice around, partially DM-fiat

Bending level: Equal to class level + 1/2 character level, max equal to character level.

Increases in certain situations

  • Fire: +1 during daytime, +2 on a fire-aligned plane
  • Water: +1 during night, +2 on a water-aligned plane
  • Earth: +1 while touching ground, +2 on an earth-aligned plane
  • Air: +1 while not touching ground, +2 on an air-aligned plane

Can use a move action to focus energy to increase by another one

Least Elemental Affinity:

  • Fire - Gain endure elements (cold)
  • Water - Gain endure elements (fire)
  • Earth - Gain endurance feat
  • Air - bonus to jump checks equal to class level

Lesser Elemental Affinity:

  • Fire - Gain fire resistance 5
  • Water - Water walking
  • Earth - +4 vs. being moved
  • Air - Float 1' above earth at will

Greater Elemental Technique:

  • Fire - Ignore fire resistance, 1/2 damage for immunity
  • Water - Gain cold resistance 5
  • Earth - Diehard
  • Air - Blindsense

Supreme Elemental Technique:

  • Fire - Fire immunity
  • Water - 20% miss chance vs. ranged attacks
  • Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level
  • Air - +30' speed