Difference between revisions of "User:Ghostwheel/Sandbox"
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− | + | Elemental Bender by levels: | |
+ | |||
+ | #Bend Element, Bender's Blast | ||
+ | #Bending Technique | ||
+ | #Least Elemental Affinity | ||
+ | #Bending Technique | ||
+ | #Lesser Elemental Affinity | ||
+ | #Bending Technique | ||
+ | #Greater Elemental Affinity | ||
+ | #Bending Technique | ||
+ | #Supreme Elemental Affinity | ||
+ | #Bending Technique | ||
+ | |||
+ | Bend element: Ability to move element of choice around, partially DM-fiat | ||
+ | |||
+ | Bending level: Equal to class level + 1/2 character level, max equal to character level. | ||
+ | |||
+ | Increases in certain situations | ||
+ | |||
+ | *Fire: +1 during daytime, +2 on a fire-aligned plane | ||
+ | *Water: +1 during night, +2 on a water-aligned plane | ||
+ | *Earth: +1 while touching ground, +2 on an earth-aligned plane | ||
+ | *Air: +1 while not touching ground, +2 on an air-aligned plane | ||
+ | |||
+ | Can use a move action to focus energy to increase by another one | ||
+ | |||
+ | Least Elemental Affinity: | ||
+ | |||
+ | *Fire - Gain endure elements (cold) | ||
+ | *Water - Gain endure elements (fire) | ||
+ | *Earth - Gain endurance feat | ||
+ | *Air - bonus to jump checks equal to class level | ||
+ | |||
+ | Lesser Elemental Affinity: | ||
+ | |||
+ | *Fire - Gain fire resistance 5 | ||
+ | *Water - Water walking | ||
+ | *Earth - +4 vs. being moved | ||
+ | *Air - Float 1' above earth at will | ||
+ | |||
+ | Greater Elemental Technique: | ||
+ | |||
+ | *Fire - Ignore fire resistance, 1/2 damage for immunity | ||
+ | *Water - Gain cold resistance 5 | ||
+ | *Earth - Diehard | ||
+ | *Air - Blindsense | ||
+ | |||
+ | Supreme Elemental Technique: | ||
+ | |||
+ | *Fire - Fire immunity | ||
+ | *Water - 20% miss chance vs. ranged attacks | ||
+ | *Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level | ||
+ | *Air - +30' speed |
Revision as of 00:09, 9 August 2010
Elemental Bender by levels:
- Bend Element, Bender's Blast
- Bending Technique
- Least Elemental Affinity
- Bending Technique
- Lesser Elemental Affinity
- Bending Technique
- Greater Elemental Affinity
- Bending Technique
- Supreme Elemental Affinity
- Bending Technique
Bend element: Ability to move element of choice around, partially DM-fiat
Bending level: Equal to class level + 1/2 character level, max equal to character level.
Increases in certain situations
- Fire: +1 during daytime, +2 on a fire-aligned plane
- Water: +1 during night, +2 on a water-aligned plane
- Earth: +1 while touching ground, +2 on an earth-aligned plane
- Air: +1 while not touching ground, +2 on an air-aligned plane
Can use a move action to focus energy to increase by another one
Least Elemental Affinity:
- Fire - Gain endure elements (cold)
- Water - Gain endure elements (fire)
- Earth - Gain endurance feat
- Air - bonus to jump checks equal to class level
Lesser Elemental Affinity:
- Fire - Gain fire resistance 5
- Water - Water walking
- Earth - +4 vs. being moved
- Air - Float 1' above earth at will
Greater Elemental Technique:
- Fire - Ignore fire resistance, 1/2 damage for immunity
- Water - Gain cold resistance 5
- Earth - Diehard
- Air - Blindsense
Supreme Elemental Technique:
- Fire - Fire immunity
- Water - 20% miss chance vs. ranged attacks
- Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level
- Air - +30' speed