Difference between revisions of "User:MisterSinister/TOToM (3.5e Sourcebook)/SRP5"

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* [[Better Hit Points (3.5e Variant Rule)|Better Hit Points]]
 
* [[Better Hit Points (3.5e Variant Rule)|Better Hit Points]]
 
* [[Declaratory Initiative (3.5e Variant Rule)|Declaratory Initiative]]
 
* [[Declaratory Initiative (3.5e Variant Rule)|Declaratory Initiative]]
* More Stable Saves
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* [[More Stable Saves (3.5e Variant Rule)|More Stable Saves]]
 
* Revised Combat Maneuvers
 
* Revised Combat Maneuvers
 
* Simplified Skills
 
* Simplified Skills

Revision as of 03:30, 27 October 2010

Chapter 5: Variants and Variations

Not everyone plays the game the same way, and this volume seeks to accomodate those who choose to go a little differently. This section acts as a repository of variant uses of these rules and variations on some of the core assumptions.

Many of these rules seek to fix problems that are inherent to the game, but lie outside the magic system proper. These should have no problem working with the magic system that has been presented here, and if anything, will make it a better fix for your needs.

Variants That Work Well With This Project

Narrow Caster Classes

Not everyone likes having broad casting classes (or broad classes as such), and this is fair enough, given that melee classes are pretty much narrow by definition. For those who want such classes, I'll give a whole bunch here. Feel free to use these as guidelines to make up your own.

  • The Alchemist
  • The Beastmaster
  • The Binder
  • The Hermit
  • The Ley-Mage
  • The Mystic
  • The Necromancer
  • The Preacher
  • The Psion
  • The Ritualist
  • The Seer
  • The Templar
  • The Warmage

Variations on This Project

Some people may like the general idea of this project, but not specific aspects of it. In order to make such people happy, some variants are included here.

  • Variant Cleric: Prepared Casting

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