Difference between revisions of "SRD:Ogre Zombie"

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=OGRE ZOMBIE=
 
=OGRE ZOMBIE=
  
{{Creature Table
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{{3.5e Monster Classic
| style=
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|style=
| creature=[[SRD:Ogre|Ogre]] Zombie  
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|monster=[[SRD:Ogre|Ogre]] Zombie  
| size=Large | type=[[SRD:Undead Type|Undead]]
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|size=Large |type=Undead  
| hd=8d12+3  | hp=55   
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|hd=8d12+3  |hp=55   
| init=–2  
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|init=–2  
| speed=40 ft. (8 squares; can’t run)  
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|speed=40 ft. (8 squares; can’t run)  
| ac=15 (–1 size, –2 [[SRD:Dexterity|Dex]], +8 natural)  | touch=7 | flat=15  
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|ac=15 (–1 size, –2 [[SRD:Dexterity|Dex]], +8 natural)  |touch=7 |flat=15  
| bab=+4 | grapple=+14  
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|bab=+4 |grapple=+14  
| at=[[SRD:Greatclub|greatclub]] +9 melee (2d8+9) or slam +9 melee (1d8+9) or [[SRD:Javelin|javelin]] +1 ranged (1d8+6)  
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|at=[[SRD:Greatclub|greatclub]] +9 melee (2d8+9) or slam +9 melee (1d8+9) or [[SRD:Javelin|javelin]] +1 ranged (1d8+6)  
| full_at=[[SRD:Greatclub|greatclub]] +9 melee (2d8+9) or slam +9 melee (1d8+9) or [[SRD:Javelin|javelin]] +1 ranged (1d8+6)  
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|full_at=[[SRD:Greatclub|greatclub]] +9 melee (2d8+9) or slam +9 melee (1d8+9) or [[SRD:Javelin|javelin]] +1 ranged (1d8+6)  
| space=10 ft. | reach=10 ft.  
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|space=10 ft. |reach=10 ft.  
| sa=—  
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|sa=—  
| sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]  
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|sq=Single actions only, [[SRD:Damage Reduction|damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]]  
| str=21 | dex=8 | con=- | int=- | wis=10 | cha=1
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|str=21 |dex=8 |con=- |int=- |wis=10 |cha=1
| fort=+2 | ref=+0 | will=+6  
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|fort=+2 |ref=+0 |will=+6  
| skills=—  
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|skills=—  
| feats=[[SRD:Toughness|Toughness]]  
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|feats=[[SRD:Toughness|Toughness]]  
| env=Temperate hills  
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|env=Temperate hills  
| org=Any  
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|org=Any  
| cr=3  
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|cr=3  
| treas=None  
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|treas=None  
| align=Always [[SRD:Neutral Evil|neutral evil]]  
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|align=Always [[SRD:Neutral Evil|neutral evil]]  
| adv=None  
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|adv=None  
| la=—  
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|la=—  
 
}}
 
}}
 
Zombies are corpses reanimated through dark and sinister magic.
 
Zombies are corpses reanimated through dark and sinister magic.
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Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
 
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
  
{{SRD Creature Footer}}
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[[Category:CR3|{{BASEPAGENAME}}]]
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----
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Hills Terrain|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Large Size|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:Undead Type|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 17:53, 3 March 2014

This material is published under the OGL

OGRE ZOMBIE[edit]

Ogre Zombie
Size/Type: Large Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: –2
Speed: 40 ft. (8 squares; can’t run)
Armor Class: 15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15
Base Attack/Grapple: +4/+14
Attack: greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Full Attack: greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +2, Ref +0, Will +6
Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Temperate hills
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



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Facts about "Ogre Zombie"
TitleOgre Zombie +