Difference between revisions of "SRD:Phantom Trap"
m (1 revision: SRD dump attempt 2) |
m (Text replace - "{{BASEPAGENAME}}" to "") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
− | {{Spell | + | {{3.5e Spell |
| name=Phantom Trap | | name=Phantom Trap | ||
− | | school= | + | | school=Illusion |
− | | lvl= | + | | subschool=Glamer |
+ | | lvl=Sorcerer/Wizard 2 | ||
| comp=V, S, M | | comp=V, S, M | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
Line 21: | Line 22: | ||
{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
− | |||
− | |||
− |
Latest revision as of 23:33, 22 July 2011
This material is published under the OGL |
Illusion (Glamer) | |
Level: | Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Object touched |
Duration: | Permanent (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is “sprung”; its primary purpose is to frighten away thieves or make them waste precious time.
If another phantom trap is active within 50 feet when the spell is cast, the casting fails.
Material Component: A piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.
Back to Main Page → System Reference Document → Spells