Difference between revisions of "User:Techpriest88/Canvas2"
(corrected embarrassing typo.) |
Techpriest88 (talk | contribs) m (→Creeper Tactics: wording tweek.) |
||
Line 84: | Line 84: | ||
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered. | The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered. | ||
− | In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with | + | In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with equal speed, being unable to nourish and maintain itself. |
− | |||
==Overlord Carrier== | ==Overlord Carrier== |
Revision as of 22:37, 29 April 2011
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.
Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolve numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.
Contents
Overlord Creeper
Creeper Tactics
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.
In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with equal speed, being unable to nourish and maintain itself.
Overlord Carrier
Carrier Tactics
Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.
These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.
Overseer
Overseer Tactics
The overseer is a special strain derived from the overlord. It has been specially evolved to provide an even greater level of awarness to its charges on the battlefield. An overseer sports a plethora of enhanced sensory organs, allowing it to see across a greater portion of the electro-magnetic spectrum and detect the most subtle of movements and camouflage. Their psionic talents have also been improved, allowing them to pierce illusions and mystical deception with ease.
All these mutations have had an unforseen, but nonetheless useful, effect on the former overlord's ability to spawn creep. Instead of producing a carpet of creep, the overseer is able to violently expel a foul substance that distracts and confuses those it hits, making it impossible to perform complex maneuvers or spells. The overseer uses this ability on whomever it deems most dangerous, attempting to catch multiple enemies in the splash, if possible.
Back to Main Page → 4e Homebrew → Monsters