Difference between revisions of "SRD:Disrupt Undead"

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{{3.5e Spell
 
| name=Disrupt [[SRD:Undead Type|Undead]]
 
| name=Disrupt [[SRD:Undead Type|Undead]]
| school=[[SRD:Necromancy School|Necromancy]]
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| school=Necromancy
 
| lvl=[[SRD:Glory Domain|Glory]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 0
 
| lvl=[[SRD:Glory Domain|Glory]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 0
 
| comp=V, S
 
| comp=V, S

Revision as of 03:08, 9 January 2010

This material is published under the OGL


Disrupt Undead
Necromancy
Level: Glory 1, Sor/Wiz 0
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.



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Facts about "Disrupt Undead"
ComponentV + and S +
LevelGlory 1 + and Sor/Wiz 0 +
RangeOther +
SchoolNecromancy +
TitleDisrupt Undead +