Difference between revisions of "Talk:Draw the Dark (3.5e Maneuver)"

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(Negative Condition Whut?)
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The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - [[User:MisterSinister|MisterSinister]] 07:56, 3 March 2011 (UTC)
 
The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - [[User:MisterSinister|MisterSinister]] 07:56, 3 March 2011 (UTC)
 
:Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - [[User:Viatos|Viatos]] 08:35, 3 March 2011 (UTC)
 
:Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - [[User:Viatos|Viatos]] 08:35, 3 March 2011 (UTC)
 +
::This isn't a very good idea - since vampire practicioners of this style, by this logic, could 'clear' the Sun away. - [[User:MisterSinister|MisterSinister]] 08:36, 3 March 2011 (UTC)

Revision as of 08:36, 3 March 2011

Negative Condition Whut?

The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - MisterSinister 07:56, 3 March 2011 (UTC)

Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - Viatos 08:35, 3 March 2011 (UTC)
This isn't a very good idea - since vampire practicioners of this style, by this logic, could 'clear' the Sun away. - MisterSinister 08:36, 3 March 2011 (UTC)