Difference between revisions of "Talk:Draw the Dark (3.5e Maneuver)"
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The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - [[User:MisterSinister|MisterSinister]] 07:56, 3 March 2011 (UTC) | The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - [[User:MisterSinister|MisterSinister]] 07:56, 3 March 2011 (UTC) | ||
:Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - [[User:Viatos|Viatos]] 08:35, 3 March 2011 (UTC) | :Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - [[User:Viatos|Viatos]] 08:35, 3 March 2011 (UTC) | ||
+ | ::This isn't a very good idea - since vampire practicioners of this style, by this logic, could 'clear' the Sun away. - [[User:MisterSinister|MisterSinister]] 08:36, 3 March 2011 (UTC) |
Revision as of 08:36, 3 March 2011
Negative Condition Whut?
The wording on this maneuver is too vague. What the hell is a 'negative condition' anyway? Either list them or make it scale off something that is less likely to become the subject of an argument between player and GM. - MisterSinister 07:56, 3 March 2011 (UTC)
- Anything that Iron Heart Surge could clear. It's actually a tighter definition then it appears at first glance. - Viatos 08:35, 3 March 2011 (UTC)
- This isn't a very good idea - since vampire practicioners of this style, by this logic, could 'clear' the Sun away. - MisterSinister 08:36, 3 March 2011 (UTC)