Difference between revisions of "User:Aarnott/Lego Bin 2"

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m (Don';t have time to finish, sandboxed it shall go. Just the chicken copied right now)
m
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|al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Animal|Animal]]
 
|al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Animal|Animal]]
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
|str=12 |dex=18 |con=10 |int=2 |wis=10 |cha=7
+
|str=15 |dex=14 |con=14 |int=2 |wis=14 |cha=6
|init=+4 |listen=+6 |spot=+6 |sens=
+
|init=+2 |listen=+9 |spot=+9 |sens=
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=19 |acmods=+4 Dex, +2 dodge, +3 natural |touch=16 |flat=17 |othac=
+
|ac=21 |acmods=+2 Dex, +7 inherent, +2 natural |touch=17 |flat=19 |othac=
|hp=30 |hd=3 |othhp=Like a chicken with its head cut off
+
|hp=45 |hd=4 |othhp=
|fort=+6 |ref=+7 |will=+5 |othsave=
+
|fort=+8 |ref=+7 |will=+6 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
 
|spd=30 ft. (6 squares)
 
|spd=30 ft. (6 squares)
 +
|burrow=5 ft. (1 square)
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+2 |grp=+3
+
|bab=+3 |grp=+5
 
|atkop=
 
|atkop=
|melee1=+12 bite (2d6+1) +10/+10 claws (1d4+1)
+
|melee1=+14 bite (2d6+2) +12/+12 claws (1d4+2)
  
 
|sq=
 
|sq=
|feats=[[SRD:Weapon Finesse|Weapon Finesse]], [[SRD:Multiattack|Multiattack]]
+
|feats=
|skills=[[SRD:Jump|Jump]] +7
+
|skills=
|hdadv=4-6 HD Medium, 7-10 HD Large
 
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
|san1=Like a chicken with its head cut off ([[Ex]])
+
|san1=Stink Glands
|sad1=Dire chickens, like most dire animals, have stronger versions of natural abilities that their more normal cousins (regular chickens) possess. While dire bears have the ability to grapple better, dire tigers the ability to pounce better, the dire chicken has the ability to continue acting even after its "death", much like a normal chicken with its head cut off, but to a much greater effect.
+
|sad1=TODO
 
 
If a dire chicken is killed from an attack when it is at a positive amount of hitpoints, instead of just being dead, it may continue to act. Usually its death is just the loss of its head, but whether that is the case or not, it becomes blinded. It just continues on instinct attacking the nearest creature. It flies into a frenzy, gaining 6 extra claw attacks with a +4 bonus to hit, but the loss of its head causes it lose its bite attack. Note that the +4 bonus to hit is cancelled out by the -4 penalty to hit for being blind and furthermore each claw attack suffers a 50% miss chance. Remove all negative effects on it, and it is immune to snaring/slowing. This lasts 2 rounds before the chicken finally falls over and is actually, for sure dead.
 
 
 
|san2=Cock-A-Doodle-Doo ([[Ex]])
 
|sad2=Male dire chickens (dire roosters in this case) can let out such a loud crowing that every creature within a mile is awakened from any magical or non-magical sleep. Any adjacent foes in combat must make a Fortitude save DC 16 or be deafened. This is a swift action usable once per minute.
 
  
 
|san3=Savagery ([[Ex]])
 
|san3=Savagery ([[Ex]])
|sad3=Dire chickens get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a +2 bonus to HP per HD, and saving throw bonuses that I can't be bothered to calculate.
+
|sad3=Dire skunks get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a bonus to HP & saving throw bonuses that I can't be bothered to calculate.
  
 
}}
 
}}

Revision as of 00:21, 13 August 2011

Homebrew.png
Author: Aarnott (talk)
Date Created: 23:14, 12 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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Dire Skunk


Dire Skunk

CR 4

N Medium Animal
Init/Senses +2/Listen +9, Spot +9
AC 21, touch 17, flat-footed 19
(+2 Dex, +7 inherent, +2 natural)
hp 45 (4 HD)
Fort/Ref/Will +8/+7/+6
Speed 30 ft. (6 squares), burrow 5 ft. (1 square)
Melee +14 bite (2d6+2) +12/+12 claws (1d4+2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +3/+5
Abilities Str 15, Dex 14, Con 14, Int 2, Wis 14, Cha 6
Advancement
Stink Glands TODO
Savagery (Ex) Dire skunks get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a bonus to HP & saving throw bonuses that I can't be bothered to calculate.

Strategies and Tactics

Don't piss off a dire chicken. They are very territorial and will attack mercilessly. It's like that time when you thought it would be a good idea to smack that defenseless chicken with your master sword and then a flock of them came at you and killed you. Like that only there is one of them and it is even angrier.

If you do piss one off, you can expect it to come at you clawing and pecking. Then when you do kill it, it will just keep coming at you with the talons. That's about all there is to it.

For Player Characters

Druids and Rangers may take a dire chicken as an animal companion with an effective level adjustment of -6.



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