Difference between revisions of "SRD:Grimlock"

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{{Creature Table
 
{{Creature Table
| creature=
+
|creature=
| style=
+
|style=
| size=Medium | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
+
|size=Medium |type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
| hd=2d8+2  | hp=11  
+
|hd=2d8+2  |hp=11  
| init=+1
+
|init=+1
| speed=30 ft. (6 squares)
+
|speed=30 ft. (6 squares)
| ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) | touch=11  | flat=14  
+
|ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) |touch=11  |flat=14  
| bab=+2 | grapple=+4
+
|bab=+2 |grapple=+4
| at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3)
+
|at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3)
| full_at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3)
+
|full_at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=—
+
|sa=—
| sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 40 ft., immunities, [[SRD:Scent|scent]]
+
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 40 ft., immunities, [[SRD:Scent|scent]]
| fort=+1 | ref=+4 | will=+2
+
|fort=+1 |ref=+4 |will=+2
| str=15| dex=13| con=13| int=10| wis=8 | cha=6
+
|str=15|dex=13|con=13|int=10|wis=8 |cha=6
| skills=[[SRD:Climb Skill|Climb]] +4, [[SRD:Hide Skill|Hide]] +3*, [[SRD:Listen Skill|Listen]] +5, [[SRD:Spot Skill|Spot]] +3
+
|skills=[[SRD:Climb Skill|Climb]] +4, [[SRD:Hide Skill|Hide]] +3*, [[SRD:Listen Skill|Listen]] +5, [[SRD:Spot Skill|Spot]] +3
| feats=[[SRD:Alertness|Alertness]], [[SRD:Track|Track]]<SUP>B</SUP>
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Track|Track]]<SUP>B</SUP>
| env=Underground
+
|env=Underground
| org=Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
+
|org=Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
| cr=1
+
|cr=1
| treas=Standard coins; standard goods (gems only); standard items
+
|treas=Standard coins; standard goods (gems only); standard items
| align=Often [[SRD:Neutral Evil|neutral evil]]
+
|align=Often [[SRD:Neutral Evil|neutral evil]]
| adv=By [[SRD:Classes|character class]]
+
|adv=By [[SRD:Classes|character class]]
| la=+2
+
|la=+2
 
}}
 
}}
 
===COMBAT===
 
===COMBAT===

Revision as of 21:53, 5 December 2009

This material is published under the OGL

GRIMLOCK

Template:Creature Table

COMBAT

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

GRIMLOCKS AS CHARACTERS

Grimlock characters possess the following racial traits.




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Facts about "Grimlock"
TitleGrimlock +