Difference between revisions of "SRD:Grimlock"
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{{Creature Table | {{Creature Table | ||
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Medium | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] | + | |size=Medium |type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] |
− | | hd=2d8+2 | hp=11 | + | |hd=2d8+2 |hp=11 |
− | | init=+1 | + | |init=+1 |
− | | speed=30 ft. (6 squares) | + | |speed=30 ft. (6 squares) |
− | | ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) | touch=11 | flat=14 | + | |ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) |touch=11 |flat=14 |
− | | bab=+2 | grapple=+4 | + | |bab=+2 |grapple=+4 |
− | | at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3) | + | |at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3) |
− | | full_at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3) | + | |full_at=[[SRD:Battleaxe|Battleaxe]] +4 melee (1d8+3/x3) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=— | + | |sa=— |
− | | sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 40 ft., immunities, [[SRD:Scent|scent]] | + | |sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 40 ft., immunities, [[SRD:Scent|scent]] |
− | | fort=+1 | ref=+4 | will=+2 | + | |fort=+1 |ref=+4 |will=+2 |
− | | str=15| dex=13| con=13| int=10| wis=8 | cha=6 | + | |str=15|dex=13|con=13|int=10|wis=8 |cha=6 |
− | | skills=[[SRD:Climb Skill|Climb]] +4, [[SRD:Hide Skill|Hide]] +3*, [[SRD:Listen Skill|Listen]] +5, [[SRD:Spot Skill|Spot]] +3 | + | |skills=[[SRD:Climb Skill|Climb]] +4, [[SRD:Hide Skill|Hide]] +3*, [[SRD:Listen Skill|Listen]] +5, [[SRD:Spot Skill|Spot]] +3 |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Track|Track]]<SUP>B</SUP> | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Track|Track]]<SUP>B</SUP> |
− | | env=Underground | + | |env=Underground |
− | | org=Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults). | + | |org=Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults). |
− | | cr=1 | + | |cr=1 |
− | | treas=Standard coins; standard goods (gems only); standard items | + | |treas=Standard coins; standard goods (gems only); standard items |
− | | align=Often [[SRD:Neutral Evil|neutral evil]] | + | |align=Often [[SRD:Neutral Evil|neutral evil]] |
− | | adv=By [[SRD:Classes|character class]] | + | |adv=By [[SRD:Classes|character class]] |
− | | la=+2 | + | |la=+2 |
}} | }} | ||
===COMBAT=== | ===COMBAT=== |
Revision as of 21:53, 5 December 2009
This material is published under the OGL |
GRIMLOCK
COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
GRIMLOCKS AS CHARACTERS
Grimlock characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma.
- Medium size.
- A grimlock’s base land speed is 30 feet.
- Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A grimlock’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
- Racial Feats: A grimlock’s monstrous humanoid levels give it one feat.
- Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
- +4 natural armor bonus.
- Special Qualities (see above): Blindsight 40 ft., immunities, scent.
- Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
- Favored Class: Barbarian.
- Level adjustment +2.
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