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Vampire, Lasombra (3.5e Template)

14 bytes added, 19:33, 9 May 2011
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'''Create Spawn (Su):''' If the vampire instead drains the victim’s ( a humanoid or monstrous humanoid only) Constitution to 0 or lower, the victim can as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In order for the drained individual to return as either a spawn or vampire, the progenitor must feed the creature his blood. This deals 4 points of temporary constitution damage to the progenitor that heal naturally. In either case, the new vampire or spawn is under the command of the vampire that created it (treat as obsession) and remains so until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
'''==== Special Qualities'''====
'''Damage Reduction (Su):''' A vampire has damage reduction 5/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Level Adjustment: +3
==== Vampire Weakness====
Repelling a Vampire: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.
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