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Shikelf (3.5e Race)

213 bytes removed, 22:14, 16 August 2012
m
Racial Traits: Removed reflex save bonus.
* {{3.5e Low-Light Vision}}
* +2 racial saving throw bonus against Enchantment spells and effects and a +4 racial bonus against mind altering spells and effects. Shikelves minds are sturdy places and the beast within guards them ferociously from intrusion or alteration.
* +2 racial bonus on all reflex saves: Shikelves have a fast nervous system and a keen sense of danger which allows them to quickly react to danger, sometimes before they are even consciously aware of the danger.
* +1 natural armor: The shikelf's scales act as a form of natural body armor.
* +2 racial bonus on Climb, Balance, Listen, Search, Spot and Scent checks: Strong instincts combined with claws and strong bodies help to make Shikelves natural born climbers, whether they are climbing a tree, a cliff face or the sides of buildings. They are also exceptional jumpers having the feline’s ability to judge distance and grace in the air though they do not have a tail. Shikelves are also known to land on their feet given enough time to correct themselves in a fall. Relying on all six of their basic senses along with a strong sense of balance they are constantly aware of their body’s position and movement at all times. Shikelves do not like falling, unless it is intentional. If near a wall they will instinctively attempt to impale their claws into the wall to arrest their fall. Even if sleeping above the ground, if they begin to fall off the object they are sleeping in their brains and nervous system will react to grab the object they are sleeping on before they fall clear of it. This happens in an instant before they fully regain consciousness.
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