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Talk:Mastered Ability (3.5e Feat)

94 bytes added, 23:26, 27 June 2022
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At level 11, you can easily get a 26 score of your choice. So that immediately gives you a +8 to saves, +8 to initiative, +8 to AC, and +8 to attack rolls. Then double everything at level 16, where you'd normally have a 30 without too much trouble in your ability score. Yeah, free +20 to everything right there!
The "downside" isn't even a downside. Imagine you're a caster, like a WizardCleric, so you only care about intelligencewisdom. So you just pick your normal dump stats of strength and charisma to never raise above a 10 and who cares. Or you pick your wisdom because You get full BAB once youcast Divine Power and persist it, so it being tied to BAB doesn're getting a free +enormous to will saves, t matter. (Also this feat plays very badly with other homebrew feats like [[Improved Attack Bonus (3.5e Feat)|Improved Attack Bonus]] so why do you care if you have get to join in the fun as a wisdom score above a 10 at allWizard too.)
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